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Showing results for tags 'quest21'.
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So I have made some decisions and wanted to share them out. All good things. Kaerune' is now Skae (pr. sky-a). Skaemyr was too close to Skyrim and Skaerune' too close to RQ (IMO, no one said anything to me). I want Skae to stand on it's own as a fantastic game and world. I feel very good about this, better than any of the other names. There will be a new and updated version of Salt Mine Blues, I hope by the end of July. Sooner if possible. I am also keeping Sorcery for Skae, but Soul Magic and Weirding are changing and being combined into one. Still working out the details here. It will all be called Weird Magic. Additionally the smithing / crafting magic will become the third kind of available magic for characters. Have not landed on a proper name for it yet. There will be a master (and free) Quest21 Rulebook and SRD. The book will be out before the SRD. I have an artist working on the cover for Runed Worlds. It will be a bit retro and I am happy with how it is looking. Speaking of covers, here is the new one for Salt Mine Blues
Experience So I have been giving some thought on this and decided I wanted to shift slightly away from some of the traditional EXP gain roll models that various d100 games have knocked about. I have no idea if others have done this or not. It is not a huge difference. This clicked in my head based on ideas from Clint Staples' blog. https://d-infinity.net/game-content/runequest-thursday-136-alternate-rules-experience-checks#comment-3301521036 This is a first pass really Q21 Experience Gains When a character successfully uses a skill during a game session, he or she notes it down. At the end of the session, for each such skill, the player makes a Intx(Y) roll. Succeeding means the character gains 1d6% OR 3% (the player chooses) Y = a multiplier based on the current level of the skill. Skill Level Roll 1 to 50 Intx5 51 to 75 Intx3 76 Intx2 Curious what folks think. This will be going into some playtest material I am working on.
This is just an introduction to the blog. I have been designing games since I was 10 when I decided D&D was good, but could be better. Once I was introduced to RuneQuest and BRP, I felt the system did a great job with what it was trying to do. It was only years later that I began thinking about what I would I change if given the chance. So here we are. I feel like this community will be invaluable for helping me achieve the kind of game I want to make. lL8R SMH