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Hello there! I have setup a community Discord server for all our Revolution D100 needs whenever a real-time chat might be required! The server may still be slightly barebones, but it should suffice for now. ๐ The below link is set to never expire: https://discord.gg/SDUVYM5Q5r I hope that the Revolution D100 creator (@RosenMcStern) is alright with this addition. ๐
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Hello, I would like to dedicate this topic to a more-or-less classic BRP solution related to Toughness and Readiness present in Revolution D100. That is, the usage of unified Hit Points (or Hit Locations Hit Points for those preferring the localised damage), as well as Action Points in general. I have been considering tweaking Action Points into my own game, as I am currently running on Mythras and seeing a lot of interesting things in Revolution D100. Perhaps it is the slight unfamiliarity of mine on how the Readiness (SR) functions in general as I didn't get to try it just yet. I would probably assign a unified 2 (or 3) Action Point value per round for every Player Character regardless of their species. Basic movement would be a free action if used to engage an opponent within the non-running/non-sprinting range. Every Action and Reaction would cost a single Action Point, meanwhile various Spells would have Action Point (and Effort, also known as Exertion Points) cost relative to their casting time. What about the rest of you, have you devised your own alternative of the rules, or perhaps the author himself has some alternative rules in store for us? I'd be very curious to read your input on this matter!
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Version 1.0.0
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Here's a character sheet omitting all fields for the Advanced Combat rules of the genuine RD100 Character Sheet. Good if you use only the Basic/Narrative Combat in your games and need that extra bit of real-estate on the paper. The Sheet itself was derived from the original one, only minor changes in Layout have been done.- 1 comment
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