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Showing results for tags 'rise of the runelords'.
We are currently running the Rise of the Runelords and are at the end of the second adventure Skinsaw Murders. We first started the campaign with the Pathfinder system but even though it works I do feel a bit uncomfortable with Pathfinder and it's power creep in stupid powers for each class. We have switched over to RM and in my opinion it directly improved the grittiness but still miss that fluid fast feeling. Have suggested for the players MW that still get the more realistic feel but a very easy fluid system. But I am a bit worried how the later adventures will treat the MW characters since the opposition can get quite crazy. Using Heroic HPs for the characters is a good step to give the characters an edge in the otherwise combat heavy campaign. But I wonder if anyone else have used an Paizo Adventure Path and can give feedback on how it worked for them?