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Found 21 results

  1. Good news - layout for the RuneQuest: Roleplaying in Glorantha core book is underway! More news from Jason in the link: https://www.chaosium.com/blog/designing-the-new-runequest-part-21/
  2. The latest RuneQuest Design Note is a status update from Jason. https://www.chaosium.com/blog/designing-the-new-runequest-part-20/ It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/) The topic for the next Design Note is "The return of the resistance table", by Jeff.
  3. Version 1.0.0

    54 downloads

    A real OSR type scenario this time. This was one of the adventures that Oliver Johnson and I wrote for Game Workshop's Questworld pack in the early '80s. The idea was for a non-Gloranthan world for RuneQuest that would be parcelled out among various publishers, each getting their own continent to play with. Oliver and I were given a detailed map that came with some fragmentary history already in place, which we quickly wrangled into a form that suited us better. I remember being nonplussed as to why all the traditional RQ gods were transplanted to Questworld. What's the point of a new setting if it has much the same flavour as the old? Still, it was a job. (Well, in principle it was - we were never actually paid.) cc'd from https://fabledlands.blogspot.co.uk/2017/06/sweet-is-revenge-questworld-scenario.html?m=1 with permission thanks to simonh for mentioning. uploaded as both unified pdf and docx from original web page formats.
  4. Jeff has some good news about RQG; even better news if you're coming to Gen Con... https://www.chaosium.com/blog/designing-the-new-runequest-part-18/
  5. "Hill Country" by Andrey Fetisov. New art for the new RuneQuest.
  6. There was a RQCon in Japan this weekend! Seven tables of players came to give the new Quickstart Rules a try-out. Call of Cthulhu is huge in Japan (it sells more copies there than any other language). Maybe RuneQuest will be too some day...
  7. Hey Guys, So, I've decided to resurrect my childhood German, and I thought, what better way to do this than to find things I know deeply and think about more than perhaps is sensible, but to do those things in another language! yay. I know there's a body of RuneQuest material out there in German, and Call of Cthulhu as well. How many forum members are German speakers? Are there German forums? I'd appreciate a gatekeeper to point me in some useful directions. CP
  8. A new RuneQuest Design Notes from Jeff, outlining some of the refinements to the rules we're making, based on the Free RPG Day feedback: http://www.chaosium.com/blog/designing-the-new-runequest-part-17
  9. Here's a sneak peek inside the RQ Quickstart Rules, which will be released on Free RPG Day 2017 (Jun 17) and available at Chaosium.com from July 1st. The 48 page Quickstart Rules feature everything you need to start playing, and includes a new adventure "The Broken Tower" and five pre-gen characters. http://www.freerpgday.com
  10. DevaCon 2017

    Hi all, DevaCon is fast approaching! On April 29th in Chester, UK we're having a one day games convention in the Crowne Plaza (Prince of Wales suite). There'll be Call of Cthulhu, The One Ring, but also some non-Gloranthan RuneQuest! We'd love to see you there! https://devaconblog.wordpress.com/
  11. Here's the latest RuneQuest Design Note from Jeff, this time discussing the "initiate trap" and RQG's solution: http://www.chaosium.com/blog/designing-the-new-runequest-part-16/
  12. RQ3 training minigame

    Version 1.0.0

    29 downloads

    This is a Character Training worksheet in excel, although I call it a training minigame because it's damn fun. (OK maybe not damn fun. But more fun than calculating training.) A few comments: Sadly, it does NOT run in Google docs, and I don't know GD's feature set well enough to know if it ever could. Costs are generally based on the estimable Kim Englund's excellent training costs table- listed on the 3rd tab. 2nd tab explains the various matrices used to generate the results. Having made too much training time available to my players early on, and them having lots of cash to blow, I spent a lot of time thinking about the cost/benefits of training. I couldn't argue much with the costs in Kim's table (far better than canon), I thought about "what are the other possible drawbacks of training hard constantly?" Injury: the consequence of training is, of course, the omnipresent chance of injury - strains, sprains, or worse. So I built this sheet based on risk levels for various skills. The odds of being injured are lower with a MUCH better skilled trainer, or training slowly. Of course, trying to train hastily, or self-train (for skills where that's possible) increase the risk of mishap. (Self training significantly reduces but doesn't eliminate the costs as well.) The second consequence is uncertainty: in real life, you never know of course when you're going to "get better"...just that you eventually, probably will. Thus this table. Select the skill to be trained (there are also generic categories like "Other, risky, cheap" for skills not listed) and enter your current skill, relevant skill category bonus, INT (makes training easier if you're smart), APP (makes training cheaper if you're pretty). It will tell you if you can train it by yourself, and you decide if you will do so, as well as if you are taking it slow & careful, normal, or hasty. It then tells you the risk level as a result. Yes, training high levels of climb all alone is damned risky. Finally, I didn't like the determinism and predictability of the RQ canonical method of "ok I have 40 hours to train, so I can train that for 37.8 hours and get a check, woo." Thus, this table turns the mechanism on its head. A player recognizes that "oh, I have some free time, I'd like to train" and tells their DM what they'd like to train in - the DM fills in the details, and gets a result like "After 16.5 hours, and a cost of 45p, you get a skill check." The DM has to tell them "ok after about a half week, you get a check." or "you've trained for a couple of days but haven't gotten a check when the Fire Nation attacks..." It also gives the result, if the DM wants to use it. The sheet will give a result based on the final risk level, and the consequences of a fumbled check. (Screenshot above.) These can be severe...my suggestion is that when training highly dangerous things, serious thought be given to training slowly. Ultimately, the player has to make realistic decisions, recognizing if they're extremely skilled in something, it can take WEEKS of training to get a check. Will they really have weeks to spend? Only their DM knows... Let me know if you have questions.
  13. A new RuneQuest Design Note from Jeff: http://www.chaosium.com/blog/designing-the-new-runequest-part-15 Icv2.com has noted we're "pulling in a lot of star power for the new edition". Indeed we are: members of the RQG design team include Steve Perrin (RuneQuest), Sandy Petersen (CoC, RQ), the 'rune czar' Ken Rolston (Elder Scrolls, RQ3), Chris Klug (DragonQuest), Jason Durall (BRP, Conan) and the 'grand shaman of gaming' himself, Greg Stafford.
  14. The new edition of RuneQuest will be formally known as RuneQuest: Roleplaying in Glorantha, or 'RQG' for short. Rather than try to give the new RuneQuest edition a number, calling it 'RQG' neatly avoids any confusion... RQG is due out for Christmas 2017 (and it won't be Kickstarted). More details at the link: http://bit.ly/2oMh1PZ
  15. I'd like very much to run RQ game(s) as demos for new players at my FLGS. It sounds like the 48pp quickstart's only really going to be available that day, but hopefully those of us with relatively deep history with RQ shouldn't have too many issues running a pickup game. Honestly, the hardest part for me is going to be looking through the QS rules and then running a game ONLY based on them and none of the other iterations in my head... Chaosium has offered a lot of support to folks interested in doing this for CoC - I hope there's a plan for this on/after FreeRPG day too? What do we need to do to connect our FLGS with Chaosium for FreeRPG day or what do we need to do to run games? THANKS
  16. RQ at DunDraCon ?

    Anyone here planning on going to DunDraCon? http://www.dundracon.com/ Anyone planning on running (especially RQ ( most especially a playtester/demo-monkey running RQ:Next ) ) at DunDraCon? I see the good folk at DDC already have a special "Basic Game" track (adhering to a strict format) for CoC7 (also FAE & D&D5) ... http://www.dundracon.com/Submit_Game.php?Type=COC7 N.B. much-less-strict format can be had in the general game, but I believe those games are expected to run about 8 hours, instead of 4. For those who've never been to a 'Con -- it's really worth going! If you live in/near the SF Bay Area, or can arrange a visit over "Presidents Day Weekend" (17-20 Feb) -- I urge you to do so! My own reaction, driving home after the first time I attended, was "That was great! Let's go again next weekend!" Alas for annual events...
  17. BROCH GRODDATH IS HERE.

    BROCH GRODDATH A Mythras adventure by Matthew Eager The adventurers are hired to find an unusual object that is believed to be among the collections of a strange, disgraced family, in a great home that is shunned. The item is indeed there, as are clues about the family and its fall...and worse things... BROCH GRODDATH is a “haunted house” scenario, with its own defining twists. Its key features are creepy atmosphere, disorientation, and horror. It touches on several genres and themes, including Low Fantasy, Sword and Sorcery, Cosmic Horror, and Dungeon Crawling. A fantasy milieu is assumed, but with moderate changes it could be played in a modern Lovecraftian setting. This is intended as a one-shot adventure, to be dropped into an existing campaign, without larger implications (unless desired). Probably two sessions are needed to play it out. The scenario is written for four adventurers, but three or five should be fine. Four sample characters are included, for an instant start to a weekend’s fun. Mechanical details have been constructed using the Mythras game system from The Design Mechanism. The write-up should translate well to other d100-style rules (and still other systems, with more work). There are plenty of points for adaptation, to make this adventure unique to your game. What will your BROCH GRODDATH be like? Download the FREE TASTER and start plotting… http://www.drivethrurpg.com/product/193 ... s_id=10499
  18. Version 1.0.0

    62 downloads

    Humanoid Character Sheet from House game revamp
  19. After 15+ years of GMing RQ, i still have a pretty stupid question -- Does Heal Wounds (the divine spell) add SR to cast the spell based on the MP spent? Is it instant? We always used it as an instant cast (because my players complained about it not being any better than spirit healing), but it has a higher cast chance, and it can be cast as high as you want (considering you have the MP for it) and has a slightly better chance (+2) to go past your target's countermagic, so i decided it takes time. How do you play it?
  20. Hi all, I have been reading through the Chaosium Runequest 2nd edition book and D100 II Srd and I am having a hard time with strike ranks. I understand strike rank depends on Dex/Siz/Weaponn Length/POW and is like initiative order of combat, however I am having trouble understanding how there is also strike rank for actions. Strike ranks for actions which is the most confusing for me because it sounds like you spend points to do attacks looking at the weapons tables. Could someone clear this up for me or even possibly include an example with strike ranks and strike rank expenditure if the way I am thinking is correct. Looking forward to your help!
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