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  1. This month's MOTM is now available on the Jonstown Compendium! Continuing our series of Rune Masters, this month's issue of Monster of the Month presents a shaman of the Golden Bow. Vajra is a grief-stricken elder of the Pure Horse People who wanders the skies of Dragon Pass on the back of the great vrok hawk Sunfriend. He is designed to allow the gamemaster to use him as a tragic antagonist, a flawed mentor, or with a blending of themes. In addition to describing Vajra, this issue includes: A sidebar discussing Drugs in Glorantha, including optional Addiction rules, and fo
  2. Hi Glorantha community! I and my friend J-M started a little video series about Glorantha, our favorite fantasy game world a few months ago and released through he and his friends little organization Iconic Production (https://iconicproduction.wordpress.com/). We just did our fourth episode (we record live on YouTube for Patreon patrons on a Saturday) and it will go live for public consumption this coming weekend. The episodes can be found on YouTube (playlist link added below). We hope to spread our love of Glorantha, which, if you are here reading this, you probably already have. We loo
  3. This month's issue of Monster of the Month is now available! Enormous thanks to Diana, of Beer With Teeth infamy for designing this wonderful monster (though I must confess, I encouraged her). Air Toads! brings an amphibian with explosive temper to your games of RuneQuest. A cousin of the common cliff toad, air toads can be found on mountain crags and in sullen marshes anywhere in Glorantha. This supplement includes: An essay on the behavior and biology of air toads Advice for the gamemaster, including adventure seeds and "The Proper Use of a Deceased Air Toad" Brie
  4. About two years ago, I tried to sit down & actually figure out how in the world my group's sorcery rules worked. After all, I'd played a sorcerer using them for two to three years at that point, and had a friend who had been using them for about a year as well (and who I helped teach the system). How hard could it be? Very, very hard, it turned out. Our current group plays mostly-RQG, but we've taken to calling that game's rules "RuneQuest Bastard" for a reason. They were a mishmash of official stuff, house rules, and things my friends & I didn't know were house rules which had ac
  5. I just finished running my adventurers through "Gloomwillow's Hollow" and some of its supplementary material about the Woods of the Dead, from The Pegasus Plateau. I hope this writeup of how I played the adventure may be useful to other gamemasters. I also hope that some of the ridiculous things my players get up to may be amusing. Keep in mind that this thread will be spoiler-filled for that adventure, and potentially for other content from TPP. It may also contain some spoilers from the meta-plot of the Hero Wars and other Gloranthan miscellany. Be warned! The adventurers are:
  6. Version 1.0.0

    93 downloads

    An in-depth explanation of the effects of damage for "RuneQuest - Roleplaying in Glorantha". Contains comprehensive examples.
  7. With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks.
  8. We've sent out our latest RQG Preview, featuring preliminary sketches of Andrey Fetisov's wonderful piece of the adventurers in Snakepipe Hollow. Plus the finished work. We've also reminded everyone that RuneQuest goes on sale tomorrow (June 1st)! The preview list is here, if you'd like to join it: http://eepurl.com/dtqE9T
  9. Hi. I've got some questions related to shamans and fetches that I've been trying to figure out. I'm playing RQ3, but will appreciate answers from other systems. My group have played RQ for a long time, so we have plenty of house rules and rule specifications, but we always try to find answers in the rules and supplements before changing/extending rules. Sorry that this is a bit long, but here goes: 1) Can a fetch cast spells when the shaman is not discorporate? The RQ3 magic book states that the fetch appears on the mundane plane and guards the body while
  10. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  11. Jeff and Jason have passed on some exciting news: layout and proofreading of RQG is all-but-done ("we're just doing some final finishing up and tweaks"). The book is truly both a thing of beauty, and also a very easy-to-use reference when playing the game. Stay tuned for an announcement soon about preorders! Art credit: "Binding an Earth Elemental" by Andrey Fetisov
  12. In our last update, Jason revealed the new RuneQuest logo, and the process we went through to get there; in our newest Design Note, here it is on the cover of the book itself, with amazing art by Andrey Fetisov! Jeff also details where we are with the whole RQG project. Well worth a read... https://www.chaosium.com/blogdesigning-the-new-runequest-part-23/ (please note, the cover is still a work-in-progress!)
  13. Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  14. Hello everyone, It is my first time writing in this forum. I am writing this message because I am writing diverse materials about Glorantha blending, adapting and developing different sources such as articles from the fanzines Ye Book of Tentacles, Tradetalk and Tales of the Reaching Moon with up to date materials such as The Guide to Glorantha or the Stafford Library. The thing is that I need someone to review my materials because I don't know if I am missing important details or not, so I need someone more knowledgeable to give me a second opinion.I inform you in advance that everything
  15. So... I have long presumed that Cthulhu profits are the core of the Chaosium business; that -- beloved though they are -- Runequest & Glorantha (and all the other lines, including card-games, etc) are simply too small to keep Chaosium going... at least, not at the scale they are going. There is the Cult of Chaos (organized play aka "demo monkey" program), which AFAIK nominally allows RQ/HQ/Glorantha content, but ... well, there's not much THERE there, for non-CoC stuff. I understand that Chaosium INTENDS to have ths stuff in place... eventually... I recently looked at the
  16. This is the new (and final) logo for RuneQuest: Roleplaying in Glorantha! In our latest RuneQuest Designer's Notes, Jason goes through the "logorrhea of logos" the game has had in its storied 40 year history, and how we went back to basics to create a logo with "an old world feeling but was relatively clean and not artificially weathered or aged". And here it is. Read more from Jason here: https://www.chaosium.com/blogdesigning-the-new-runequest-part-22/
  17. Good news - layout for the RuneQuest: Roleplaying in Glorantha core book is underway! More news from Jason in the link: https://www.chaosium.com/blog/designing-the-new-runequest-part-21/
  18. After 15+ years of GMing RQ, i still have a pretty stupid question -- Does Heal Wounds (the divine spell) add SR to cast the spell based on the MP spent? Is it instant? We always used it as an instant cast (because my players complained about it not being any better than spirit healing), but it has a higher cast chance, and it can be cast as high as you want (considering you have the MP for it) and has a slightly better chance (+2) to go past your target's countermagic, so i decided it takes time. How do you play it?
  19. The latest RuneQuest Design Note is a status update from Jason. https://www.chaosium.com/blog/designing-the-new-runequest-part-20/ It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/) The topic for the next Design Note is "The return of the resistance table", by Jeff.
  20. Jeff has some good news about RQG; even better news if you're coming to Gen Con... https://www.chaosium.com/blog/designing-the-new-runequest-part-18/
  21. Version 1.0.0

    95 downloads

    A real OSR type scenario this time. This was one of the adventures that Oliver Johnson and I wrote for Game Workshop's Questworld pack in the early '80s. The idea was for a non-Gloranthan world for RuneQuest that would be parcelled out among various publishers, each getting their own continent to play with. Oliver and I were given a detailed map that came with some fragmentary history already in place, which we quickly wrangled into a form that suited us better. I remember being nonplussed as to why all the traditional RQ gods were transplanted to Questworld. What's the point of a new setting
  22. "Hill Country" by Andrey Fetisov. New art for the new RuneQuest.
  23. A new RuneQuest Design Notes from Jeff, outlining some of the refinements to the rules we're making, based on the Free RPG Day feedback: http://www.chaosium.com/blog/designing-the-new-runequest-part-17
  24. There was a RQCon in Japan this weekend! Seven tables of players came to give the new Quickstart Rules a try-out. Call of Cthulhu is huge in Japan (it sells more copies there than any other language). Maybe RuneQuest will be too some day...
  25. Hey Guys, So, I've decided to resurrect my childhood German, and I thought, what better way to do this than to find things I know deeply and think about more than perhaps is sensible, but to do those things in another language! yay. I know there's a body of RuneQuest material out there in German, and Call of Cthulhu as well. How many forum members are German speakers? Are there German forums? I'd appreciate a gatekeeper to point me in some useful directions. CP
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