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Found 31 results

  1. MOB

    RQG Corrections Thread

    With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks.
  2. We've sent out our latest RQG Preview, featuring preliminary sketches of Andrey Fetisov's wonderful piece of the adventurers in Snakepipe Hollow. Plus the finished work. We've also reminded everyone that RuneQuest goes on sale tomorrow (June 1st)! The preview list is here, if you'd like to join it: http://eepurl.com/dtqE9T
  3. TerryTee

    Shamans and fetches

    Hi. I've got some questions related to shamans and fetches that I've been trying to figure out. I'm playing RQ3, but will appreciate answers from other systems. My group have played RQ for a long time, so we have plenty of house rules and rule specifications, but we always try to find answers in the rules and supplements before changing/extending rules. Sorry that this is a bit long, but here goes: 1) Can a fetch cast spells when the shaman is not discorporate? The RQ3 magic book states that the fetch appears on the mundane plane and guards the body while the shaman is discorporate. It also states that the fetch can cast spells, and has access to the shamans' spells, in this situation. The RQ3 Magic Book however never states that a fetch can cast spells 'on it's own' in regular situations (when the fetch is on the spirit plane and the shaman is in his body). Can a fetch cast spells when the shaman is not discorporate? If it can, can it do so 'independent og the shaman, effectively enabling the shaman-fetch-pair to cast two spells at once? In my current Glorantha the answer to 1a) and 1b) is yes, but is this consistent with general Gloranthan thinking, RQ3 or other RQ versions? 2) Can a shaman and fetch send sprits back and forth between planes? RQ3 Magic books describes that a fetch can hold spirits that the shaman has beaten, and that the shaman can use these spirits later for healing, exorcism etc. This implies that a shaman can beat a sprit on the mundane plane, and then transfer that sprit back to the spirit plane via the shaman-fetch-link. Later, the spirit can be pulled into the mundane plane though that same link (no Summon needed to transport a spirit between planes). Is this correct? If so, when a spirit is pulled from the spirit plane into the mundane plane, will it become visible? (would it not have to in order to initiate spirit combat?) Can a shaman use a control spell and send a spirit into the spirit plane and the fetch instead of beating it in spirit combat? 3) If a fetch can cast spells, can it cast spells on the mundane plane? The answer to question 1) above will obviously impact this question. I also imagine that the answer to question 2) should impact this question. Can a fetch cast spells on the shaman? Protection etc to prepare for combat, Healing during combat and even when the shaman is unconscious? Can a fetch cast spells on targets on the mundane plane that the shaman is touching? Can a fetch cast spells on targets on the mundane plane that the shaman is not touching? The fetch will need to perceive the target somehow. Thanks and regards, -Terry
  4. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  5. Jeff and Jason have passed on some exciting news: layout and proofreading of RQG is all-but-done ("we're just doing some final finishing up and tweaks"). The book is truly both a thing of beauty, and also a very easy-to-use reference when playing the game. Stay tuned for an announcement soon about preorders! Art credit: "Binding an Earth Elemental" by Andrey Fetisov
  6. In our last update, Jason revealed the new RuneQuest logo, and the process we went through to get there; in our newest Design Note, here it is on the cover of the book itself, with amazing art by Andrey Fetisov! Jeff also details where we are with the whole RQG project. Well worth a read... https://www.chaosium.com/blogdesigning-the-new-runequest-part-23/ (please note, the cover is still a work-in-progress!)
  7. MOB

    Show don't tell

    Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  8. sufiazafran

    RQG materials, need opinions

    Hello everyone, It is my first time writing in this forum. I am writing this message because I am writing diverse materials about Glorantha blending, adapting and developing different sources such as articles from the fanzines Ye Book of Tentacles, Tradetalk and Tales of the Reaching Moon with up to date materials such as The Guide to Glorantha or the Stafford Library. The thing is that I need someone to review my materials because I don't know if I am missing important details or not, so I need someone more knowledgeable to give me a second opinion.I inform you in advance that everything is written in Spanish, in case that may be a problem. Keep in mind that all are incomplete works that I update daily, well more like thrice a week. here's a dropbox link with all my materials:https://www.dropbox.com/sh/1bl6lr46ipfzfkm/AAAKveg8TITMuv08H-slDOdYa?dl=0These are the materials I am working on right now: Afinidades rúnicas: the set of rules I use for the runic affinities, including the use of the chaos rune.La tercera profecía: a campaign settled around the Kingdom of War in 1620 that tells events that precede the War against War.Los hsunchen: an article about the hsunchen with systems to make them more colourful and fun to play.Notas Glorantha: an adaptation of RQ6 rules for the Glorantha setting.Resumen magia: a mash-up of third and sixth edition rules I use for magic.El hijo pródigo (now a part of Cuentos apócrifos): a tale about the first owner of the Magic rune and how it ended up in the hands of Arachne Solara.
  9. So... I have long presumed that Cthulhu profits are the core of the Chaosium business; that -- beloved though they are -- Runequest & Glorantha (and all the other lines, including card-games, etc) are simply too small to keep Chaosium going... at least, not at the scale they are going. There is the Cult of Chaos (organized play aka "demo monkey" program), which AFAIK nominally allows RQ/HQ/Glorantha content, but ... well, there's not much THERE there, for non-CoC stuff. I understand that Chaosium INTENDS to have ths stuff in place... eventually... I recently looked at the number-of-articles in each AbChaos since nuChaosium re-started that irregularity, and simply counting titles-of-articles it's clear where Chaosium is putting (the majority of) its energy. Good lord, just look at the number of 3rd-party licensees & products for each line... it's clear where the buying public is putting (the majority of) its energy money, so I'm not criticizing Chaosium! So I'm pretty confident in my presumption. But then I noticed something here on BRPCentral... Glorantha forum - 15K posts Runequest forum - 9K posts Cthulhu forum - 4K posts And I had a hard WTF moment: why does the RQ/Glorantha community have so much more ardent activity, but so much less in inclination to buy stuff, than CoC ???
  10. This is the new (and final) logo for RuneQuest: Roleplaying in Glorantha! In our latest RuneQuest Designer's Notes, Jason goes through the "logorrhea of logos" the game has had in its storied 40 year history, and how we went back to basics to create a logo with "an old world feeling but was relatively clean and not artificially weathered or aged". And here it is. Read more from Jason here: https://www.chaosium.com/blogdesigning-the-new-runequest-part-22/
  11. Good news - layout for the RuneQuest: Roleplaying in Glorantha core book is underway! More news from Jason in the link: https://www.chaosium.com/blog/designing-the-new-runequest-part-21/
  12. After 15+ years of GMing RQ, i still have a pretty stupid question -- Does Heal Wounds (the divine spell) add SR to cast the spell based on the MP spent? Is it instant? We always used it as an instant cast (because my players complained about it not being any better than spirit healing), but it has a higher cast chance, and it can be cast as high as you want (considering you have the MP for it) and has a slightly better chance (+2) to go past your target's countermagic, so i decided it takes time. How do you play it?
  13. The latest RuneQuest Design Note is a status update from Jason. https://www.chaosium.com/blog/designing-the-new-runequest-part-20/ It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/) The topic for the next Design Note is "The return of the resistance table", by Jeff.
  14. Jeff has some good news about RQG; even better news if you're coming to Gen Con... https://www.chaosium.com/blog/designing-the-new-runequest-part-18/
  15. Version 1.0.0

    75 downloads

    A real OSR type scenario this time. This was one of the adventures that Oliver Johnson and I wrote for Game Workshop's Questworld pack in the early '80s. The idea was for a non-Gloranthan world for RuneQuest that would be parcelled out among various publishers, each getting their own continent to play with. Oliver and I were given a detailed map that came with some fragmentary history already in place, which we quickly wrangled into a form that suited us better. I remember being nonplussed as to why all the traditional RQ gods were transplanted to Questworld. What's the point of a new setting if it has much the same flavour as the old? Still, it was a job. (Well, in principle it was - we were never actually paid.) cc'd from https://fabledlands.blogspot.co.uk/2017/06/sweet-is-revenge-questworld-scenario.html?m=1 with permission thanks to simonh for mentioning. uploaded as both unified pdf and docx from original web page formats.
  16. "Hill Country" by Andrey Fetisov. New art for the new RuneQuest.
  17. A new RuneQuest Design Notes from Jeff, outlining some of the refinements to the rules we're making, based on the Free RPG Day feedback: http://www.chaosium.com/blog/designing-the-new-runequest-part-17
  18. There was a RQCon in Japan this weekend! Seven tables of players came to give the new Quickstart Rules a try-out. Call of Cthulhu is huge in Japan (it sells more copies there than any other language). Maybe RuneQuest will be too some day...
  19. Hey Guys, So, I've decided to resurrect my childhood German, and I thought, what better way to do this than to find things I know deeply and think about more than perhaps is sensible, but to do those things in another language! yay. I know there's a body of RuneQuest material out there in German, and Call of Cthulhu as well. How many forum members are German speakers? Are there German forums? I'd appreciate a gatekeeper to point me in some useful directions. CP
  20. Here's a sneak peek inside the RQ Quickstart Rules, which will be released on Free RPG Day 2017 (Jun 17) and available at Chaosium.com from July 1st. The 48 page Quickstart Rules feature everything you need to start playing, and includes a new adventure "The Broken Tower" and five pre-gen characters. http://www.freerpgday.com
  21. I'd like very much to run RQ game(s) as demos for new players at my FLGS. It sounds like the 48pp quickstart's only really going to be available that day, but hopefully those of us with relatively deep history with RQ shouldn't have too many issues running a pickup game. Honestly, the hardest part for me is going to be looking through the QS rules and then running a game ONLY based on them and none of the other iterations in my head... Chaosium has offered a lot of support to folks interested in doing this for CoC - I hope there's a plan for this on/after FreeRPG day too? What do we need to do to connect our FLGS with Chaosium for FreeRPG day or what do we need to do to run games? THANKS
  22. A new RuneQuest Design Note from Jeff: http://www.chaosium.com/blog/designing-the-new-runequest-part-15 Icv2.com has noted we're "pulling in a lot of star power for the new edition". Indeed we are: members of the RQG design team include Steve Perrin (RuneQuest), Sandy Petersen (CoC, RQ), the 'rune czar' Ken Rolston (Elder Scrolls, RQ3), Chris Klug (DragonQuest), Jason Durall (BRP, Conan) and the 'grand shaman of gaming' himself, Greg Stafford.
  23. Here's the latest RuneQuest Design Note from Jeff, this time discussing the "initiate trap" and RQG's solution: http://www.chaosium.com/blog/designing-the-new-runequest-part-16/
  24. Stephanie McAlea

    DevaCon 2017

    Hi all, DevaCon is fast approaching! On April 29th in Chester, UK we're having a one day games convention in the Crowne Plaza (Prince of Wales suite). There'll be Call of Cthulhu, The One Ring, but also some non-Gloranthan RuneQuest! We'd love to see you there! https://devaconblog.wordpress.com/
  25. The new edition of RuneQuest will be formally known as RuneQuest: Roleplaying in Glorantha, or 'RQG' for short. Rather than try to give the new RuneQuest edition a number, calling it 'RQG' neatly avoids any confusion... RQG is due out for Christmas 2017 (and it won't be Kickstarted). More details at the link: http://bit.ly/2oMh1PZ
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