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Showing results for tags 'rq2'.
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I converted the scenario "Temple at Feroda" from the Gloranthan Classics PDF Pavis & Big Rubble from RQ2 to RQG to practice the math & formatting, and (hopefully) use in my own game. Figure since I've got a clean and tidy version I'd share with y'all . You'll still need a copy of Big Rubble in some form to run the scenario. As an aside, I found that in RQG baboons have a hit point distribution not provided in "Creature Hit Locations" on pages 10 and 11 of the Glorantha Bestiary. Based on the baboon entry, here's what I determined is the chart for 13–15 hit points. As usual, for ea
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So when an encounter of trollkin, which are all identical as the GM is busy and doesn't have time for details, all attack the same person (well 4-5 of them), all at the same SR, the first guy sucks up your parry and the rest hack into you? Doesn't that imply that SR are a static measure of exact time? The 20% penalty is bad enough, and pretty much takes care of this for you. Sometimes you can't avoid these sort of situations, and being taken down by a swarm is realistic I suppose. :). However, it is another piece of book-keeping you have to deal with.
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Just for opinions sake: does roll weapon damage twice for a special success include your damage bonus twice or not. And does it include any +1 (Broadsword) doubled or not? And, an Attacking weapon cannot take damage from a Parry anymore (for now anyway with the QS rules).
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Had a game last night where I noticed something I had never noticed before, which is that if your total HPs drops to 0 you die at the end of the round unless healed, same in the QS. The problem is with how on earth you would get healed by the end of the round if you use statements of intent? You would need to be sitting behind the lines with a statement of "I heal anyone who gets hurt". With statements of intent + die in the same round at the end of the turn it is not possible to save anyone? So either you say 'you die if you go to 0 hps' or you delay death one round to allow charac
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Version 1.0.0
40 downloads
This is a Character Training worksheet in excel, although I call it a training minigame because it's damn fun. (OK maybe not damn fun. But more fun than calculating training.) A few comments: Sadly, it does NOT run in Google docs, and I don't know GD's feature set well enough to know if it ever could. Costs are generally based on the estimable Kim Englund's excellent training costs table- listed on the 3rd tab. 2nd tab explains the various matrices used to generate the results. Having made too much training time available to my players early on, and them having lots -
I posted this in the Facebook RQ page, but there was not a lot of feedback, so any help appreciated:- RuneQuest 2 (c1980 GW under license from Chaosium) A question for the Rule Lawyers: The spell Fireblade, on the inside cover of the rule book there are a set of clarifications, corrections and Additions which state: Page 38 " Fireblade - An impaling blow with a Firebladed weapon does the full damage of the weapon (11 points for a 2 H spear, for instance) plus the normal 3D6 damage of the Fireblade. The damage from a Fireblade replaces only the weapon damage. If the character usi
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I've re-uploaded the D100II SRD (version 1.3) to the downloads section, so everything should be fine and dandy. And I see it's up to 1,500+ downloads! And it's the highest rated file in there! So it occurs to me to wonder, what are you doing with it? I originally created it so people could have something to play the Gloranthan Classics with. Now that it looks like maybe possibly hopefully one day Chaosium will re-issue RQ2 in some form or other that prime purpose will (I hope) fade away, but that still leaves the main point of a System Reference Document - to write adventures and supplements