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The newest segment of the RuneQuest Designer Notes is up at the Chaosium mainsite http://www.chaosium.com/blog/designing-the-new-runequest-part-5/ Designing the New RuneQuest - Part 5 Posted by Michael O'Brien on April 27, 2016 By Jeff Richard A few thoughts on RuneQuest combat... RuneQuest combat is a fundamentally different experience than in most other roleplaying games. First, and I think most commonly talked about, the actions in a RuneQuest combat correspond with what we imagine might actually happen in a melee - someone swings a sword at you, you are in b
Am I the only one who has some concerns about the new RQ edition (RQ4)? From the design notes I fear that it will lack the storytelling gears I would have wanted to see. Much has happened in the hobby since the 80s. Even Dungeons & Dragons 5e have picked up on the storytelling with backgrounds, inspiration etc. It would have been easy to include rules that would have helped drive the story. And yes this is wild speculation from my part. But RQ (II and III) has, since the 80s, been my "to go system" and I really want to see it great again. It is elegant and easy to understand. But it h