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Found 15 results

  1. Opposed Skills Over 100%

    Can the chance for a critical be higher than 5% and for a special be greater than 20%? On Page 2 of the QS under the section on Abilities over 100%, the second dot point states: This seems a definite yes. But ... On Page 3 under “Special Success” it states: And back on Page 2, the first dot point states: Does this mean that for skills such as attack, the character's modified skill can never exceed 100% because the component over 100% is subtracted from their own skill bringing it back to 100%, and thus the chance for a critical or special can never be greater than for 100%?
  2. The latest RuneQuest Design Note is a status update from Jason. https://www.chaosium.com/blog/designing-the-new-runequest-part-20/ It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/) The topic for the next Design Note is "The return of the resistance table", by Jeff.
  3. If you're coming to PAXUnplugged this weekend, there's an opportunity to play in two different RuneQuest convention scenarios, using the new RQG rules:- 'Stealing the Eye'- 'The Broken Tower' (from the RQG Quickstart) Sign up from 10:00 AM each day at the RPG area - first come, first reserved! More details here.
  4. by 1627? We've gotten our characters up to that point and are just waiting for RQG to come out to continue, but the question of what happened to Hargan the Dirty has become rather important to our campaign.
  5. Jeff has some good news about RQG; even better news if you're coming to Gen Con... https://www.chaosium.com/blog/designing-the-new-runequest-part-18/
  6. "Hill Country" by Andrey Fetisov. New art for the new RuneQuest.
  7. There was a RQCon in Japan this weekend! Seven tables of players came to give the new Quickstart Rules a try-out. Call of Cthulhu is huge in Japan (it sells more copies there than any other language). Maybe RuneQuest will be too some day...
  8. A new RuneQuest Design Notes from Jeff, outlining some of the refinements to the rules we're making, based on the Free RPG Day feedback: http://www.chaosium.com/blog/designing-the-new-runequest-part-17
  9. I'm running the RQG QS here; the store-event is slated for 11AM start, so I'm estimating 11:15ish (emphasis on the "ish") for beginning play. They also have PF & D&D5e GMs lined up. I just (3pm Thu) talked to the store -- NONE of the events have any pre-sign-up's, so I'm expecting mostly drop-in players.
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  11. Here's a sneak peek inside the RQ Quickstart Rules, which will be released on Free RPG Day 2017 (Jun 17) and available at Chaosium.com from July 1st. The 48 page Quickstart Rules feature everything you need to start playing, and includes a new adventure "The Broken Tower" and five pre-gen characters. http://www.freerpgday.com
  12. Here's the latest RuneQuest Design Note from Jeff, this time discussing the "initiate trap" and RQG's solution: http://www.chaosium.com/blog/designing-the-new-runequest-part-16/
  13. A new RuneQuest Design Note from Jeff: http://www.chaosium.com/blog/designing-the-new-runequest-part-15 Icv2.com has noted we're "pulling in a lot of star power for the new edition". Indeed we are: members of the RQG design team include Steve Perrin (RuneQuest), Sandy Petersen (CoC, RQ), the 'rune czar' Ken Rolston (Elder Scrolls, RQ3), Chris Klug (DragonQuest), Jason Durall (BRP, Conan) and the 'grand shaman of gaming' himself, Greg Stafford.
  14. The new edition of RuneQuest will be formally known as RuneQuest: Roleplaying in Glorantha, or 'RQG' for short. Rather than try to give the new RuneQuest edition a number, calling it 'RQG' neatly avoids any confusion... RQG is due out for Christmas 2017 (and it won't be Kickstarted). More details at the link: http://bit.ly/2oMh1PZ
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