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  1. This month's issue of Monster of the Month is now available — Happy Halloween! Content Warning: This supplement contains themes of grisly horror and violence. Gamemasters are encouraged to confer with their players before bringing this material to their group's game. The Troupe of Terror presents a gang of six man-eating ogres with which the gamemaster can terrorize their players. Woken to Illumination by the magical performances of the Puppeteer Troupe, they represent the worst evils enabled by that mystical consciousness. Now, these ogres roam Dragon Pass in the guise of minstrels
  2. Hey there! I'm still slowly figuring out my plans for an upcoming RQG campaign -- most likely something around the Red Cow/11L campaign books but with some slightly modified Broken Tower and/or Cattle Raid thrown in at the beginning. One of the main concerns I have is the default "seasonal adventures" mode that RQG is modeled around. I know that, based on my player's knack for getting in unnecessary additional trouble, there are always loose ends after an adventure, regardless of how simple and straightforward it was. When you combine that with my GMing style, where I absolutely love expl
  3. Woods of the Dead Play Aids This simple supplement provides all of the nonplayer characters published by Chaosium in the chapter “Gloomwillow’s Hollow,” from The Pegasus Plateau. Using the same printer-friendly non-player character format as used in Akhelas’s series Monster of the Month, this product ensures you’ll not feel the urge to scribble spell effects, limbs lost, or magic points spent on your nice, shiny, hardcover books. You need to own a copy of The Pegasus Plateau to make full use of this product. You'll probably also want a printer. You can get this product on t
  4. TREASURES OF GLORANTHA VOLUME ONE — DRAGON PASS I'm excited to share that Treasures of Glorantha is now available Print On Demand! You don't even have to skin your own Aldryami to get a copy. If you're hungering for even more content after the recent wave of releases, I'm planning to release July's Monster of the Month tomorrow. His name's Dolorous Edd, and I love him. Treasures of Glorantha is an irregular series from Akhelas providing magic treasures, secrets, and gamemaster advice to enrich your game of RuneQuest: Roleplaying in Glorantha. This inaugural volume lays eyes on t
  5. August's MOTM, Storm Rams, is now available on DriveThruRPG! Filling the Air from horizon to horizon, the noble Storm Rams are a new spirit for your game of RuneQuest. They are the embodiment of rain-giving clouds, found anywhere throughout Glorantha. Included in this supplement are: A description of what the Orlanthi believe about these spirits The bestiary detailing storm rams, lightning rams, cloud sheep, and advice on how to create your own unique, more powerful variations One minor magic item—the heat-relieving Mistwool An alternative perspective from Prax, in
  6. Version 1.0.0

    29 downloads

    This file describes how to setup and use the RuneQuest:Roleplaying in Glorantha character sheet that is available on Roll20. Feedback is appreciated
  7. In case you needed even more Gloranthan goodness in your life, July's #MOTM is now live at DriveThruRPG! This month's issue describes an odd, sorrowful beast with inscrutable instincts. Also he's just so damn sad. Don't you want to hug his widdle face? You can purchase Dolorous Edd here.
  8. I just finished running my adventurers through "Gloomwillow's Hollow" and some of its supplementary material about the Woods of the Dead, from The Pegasus Plateau. I hope this writeup of how I played the adventure may be useful to other gamemasters. I also hope that some of the ridiculous things my players get up to may be amusing. Keep in mind that this thread will be spoiler-filled for that adventure, and potentially for other content from TPP. It may also contain some spoilers from the meta-plot of the Hero Wars and other Gloranthan miscellany. Be warned! The adventurers are:
  9. HEORTLINGS OF SARTAR This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Heortlings of Sartar is a collection of game aids for gamemasters of RuneQuest. Included in this supplement are 23 generic non-player characters, provided in a printer-friendly format for use at the game table. They range in importance from minor R
  10. I noticed something interesting recently: the starting skill bonuses an adventurer gets in the adventurer creation chapter due to their cult aren't always from actual cult skills. Most often this is Sing, but there are other examples like Intimidate for Babeester Gor and Maran Gor. This was relevant for my game because I had some players checking these lists for their seasonal occupation/cult skill checks. In addition, adventurers may add "+20% to one of these starting skills and +15% to another" (RQG p.73) during adventurer creation, which seems a bit odd to me because there's often a lot of
  11. This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Geiron, Lord of Elephants is available on DriveThruRPG here. This new bestiary entry includes: Description of Geiron—his powers, where he appears, and what he remembers of the God Time Two adventure seeds to help the gamemaster utilize Geiron in their campaign
  12. I'm experimenting with some sorcery spells tailored for use by the Black Arkati in a scenario I'm writing (or other Illuminates, I suppose), and looking for a bit of feedback, if anyone's interested in looking it over. Not necessarily meant to be a comprehensive write-up, just a few spells to make an adventure more interesting or unusual. The general theme I'm going for is "meta-sorcery," where they manipulate magic with their magic, letting them do strange things normal sorcerers/priests/shamans can't. Arkati Sorcery draft.pdf
  13. FLEE! FLEE FOR YOUR LIVES, FOR THE QUACKING DEAD HAVE COME!! This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Night of the Quacking Dead is available here (affiliate link). It is designed to start you and your adventurers out on an adventure into the Upland Marsh, home of the infamous necromancer Delecti. This
  14. Version 1.0.0

    82 downloads

    An in-depth explanation of the effects of damage for "RuneQuest - Roleplaying in Glorantha". Contains comprehensive examples.
  15. I've published the first installment in my Monster of the Month series! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. The first installment, Spirits of Madness, is available on DriveThruRPG here. This new bestiary entry includes: Description of the behavior, powers, & possible locations of madness spirits Gamemaster advice on using disease spirits The Madne
  16. While I'm aware that RuneQuest has a long history of fan publications and that many folks around here have been involved in doing so, as a comparatively new member of the tribe I really don't know well who does, and wants to do, what sorts of work. With the recent advent of the Jonstown Compendium, it seemed to me wise to build a list of community members interested in freelancing. In particular, since people involved in the RuneQuest & Glorantha fan communities are more familiar with the setting and content norms than others. So here's what I suggest: if you're interested in being co
  17. Hello all! I've got a short adventure written, titled The Throat of Winter, which I intend to publish with Chaosium's forthcoming Jonstown Compendium. I'm looking for one or two volunteer groups to playtest it and provide their thoughts. While it's not the first adventure I've written, it is the first I've put together with other people using it in mind. The adventure is set during winter, during the latter half of Dark season and the first half of Storm season. It's based on a site, the titular cave, which I've placed in the Starfire Ridges of the Colymar tribe's lands. However, the adve
  18. I converted the scenario "Temple at Feroda" from the Gloranthan Classics PDF Pavis & Big Rubble from RQ2 to RQG to practice the math & formatting, and (hopefully) use in my own game. Figure since I've got a clean and tidy version I'd share with y'all . You'll still need a copy of Big Rubble in some form to run the scenario. As an aside, I found that in RQG baboons have a hit point distribution not provided in "Creature Hit Locations" on pages 10 and 11 of the Glorantha Bestiary. Based on the baboon entry, here's what I determined is the chart for 13–15 hit points. As usual, for ea
  19. Hi Everyone, I just wanted to say hi and that I am a new forum member, first post. Many many years ago I was introduced to RQ2 and instantly fell in love with it and have been hooked ever since. Well almost, RQ3 came out and I have not played again since. It just lost the joy so to speak. But I’m back and now in my 50’s and have a strong urge thanks to the internet to try to relive some of that fun. I was hoping I could ask a couple of probably basic questions? I did research them and found nothing helpful at this point. 1 Basic weapon stats. I created my first character a
  20. Hey Everyone, I was hoping I could get some help on the First Aid skill? On my first attempt at reading I failed my roll : ) ( LOL actually I re-read it more than a few times) I love the idea of first aid and want to use it properly but must admit the rules confuse me in the wording. I am a very precise person and words matter but I see a few ways to use First Aid. The way I read it from page 149 is that first aid stops bleeding, revives characters and can restore HPs. (I love how you can actually do first aid on wounds and not just hit locations). But it seems that a succes
  21. So while I think I like the intended seasonal flow of adventures in RQG, I wanted something a bit more specific in terms of how training, downtime, and so on are handled. This is what I came up with. It's somewhat rough (and I'll start rolling it out to players this upcoming session) so fair warning. My goal was to get something a bit more granular and ongoing than "Okay, adventure's over, let's narrate a few events then jump to end of season..." but not go so far as the bookkeeping of counting hours and estimating hours available for training and occupation and all that like I remember from R
  22. --"Dragonrise", Glorantha Sourcebook, p.40. My adventurers are currently exploring the region around Dragon's Rift and the ruins of New Lunar Temple, and the above text caught my eye in re-reading the section on the Dragonrise for ideas. As far as I'm aware, a True Dragon is really more a cosmic entity than a Middle World one. Further, magic crystals are IIRC the blood of gods either still-living or dead (I don't think this is noted in the GM's Pack, and think my memory comes from RQ3's Elder Secrets or maybe some sidebar in the Guide but I claim no certainty). So that got me thinkin
  23. Anzugud

    Ralios

    Version 0.1

    58 downloads

    A fan based character creation guide for Ralios. Currently only includes Homelands. Version History 0.1 Homelands initial pass done.
  24. So I've been fiddling a bit with the Summon Ancestor spell in our RQG game (and to a lesser extent with its adjacent spells) and it seems both powerful and fun to use, but also a bit incomplete. Thus I figured it might be interesting to see how others have used the spell, and if y'all feel similar holes exist in the description, and how they've been filled. One of the first things I've done is, at the start of play, let an adventurer who knows Summon Ancestor have D6 ancestors generated using the charts on p. 342-343 of the Core. To my mind this represents past use of the Summon Ancestor
  25. Version 1.1.0

    176 downloads

    Previous Versions 0.2b Updated to include better rune affiliations, cults, rune points, skills (including some corrections). Tried to get as much practical information on the front page while keeping the same general layout as before. 0.3b Updated to include combat skills, addition of shield to combat silhouette, adjusted passions to allow better usage, and some minor rearrangement. It should be pretty function at this point though you might need reading glasses. 0.70b This is probably about the best I can manage short of the final game. Added all known skills in list, adj
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