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Found 34 results

  1. 10baseT

    Shadows on the Borderlands

    **** SPOILERS BELOW****** (My players please don't read, yes that's you John, Ted, Norm) * Where are the Storage Tunnels mentioned on page 23? They're not on the village map - Gaumata's Vision. Since the rocks were used to build the huts and other things, i'm guessing nearby. Maybe to the left or right of the Yelmalio shrine, in the cliff? (This is also where the lamiae are hidden). I re-purposed this scenario for RQG. It's on the coastal plain between the Vulari Peninsula and the plateau cliffs, on lower terraced cliffs. Before investigating here, i had the players investigate a Pelaskite village in the Great Brackmarsh... which lead to the Sea Caves (also re-purposed for RQG)
  2. Anzugud

    Ralios

    Version 0.1

    11 downloads

    A fan based character creation guide for Ralios. Currently only includes Homelands. Version History 0.1 Homelands initial pass done.
  3. So while trying to test the munchkinery of Linked spells (for that other thread) I went looking in RQG's Sorcery chapter for the Spell Matrix Enchantment. There's no equivalent spell description, but rather a generalized section on p.390, "Inscribing Spells." The text I'm concerned with is: My questions are: How does this affect the MP cost of the spell? Can an Inscription be linked with other spell matrices? I see a few interpretations for MP: They do not cost MP, and the inscribed levels are added after the sorcerer's manipulation. They do not cost MP, and the inscribed levels are added before the sorcerer's manipulation (so further manipulations are more expensive, I think?). They do cost MP, and only remove the need for the sorcerer to manipulate the spell. To my eye, (2) seems to be the closest to a RAW interpretation, but as a GM I would probably play with (3), since that seems the most balanced. Interpretation (3) makes sorcery inscriptions basically parallel to the spirit magic Spell Matrix Enchantment (but without an actual spell description, unlike both sorcery and spirit magic's Magic Point Enchantments). I'm curious what others think the correct RAW interpretation is here, as well as if there's other options I've missed. Personally, I think the RAW is that sorcery inscriptions can't be linked with spirit magic or Rune magic spell matrices, and that is part of why they weren't written up as a spell description. As a GM, I'm inclined to allow a linked matrix by an adventurer who has access to multiple methods of magic (such as an initiate of Lhankor Mhy or the Seven Mothers & other Lunar cults) for MGF, but the consequences and potential munchkinery of that choice are best left for the other thread.
  4. With the advent of the RuneQuest Glorantha Bestiary, we've got a lot of new player character possibilities, but nothing for their backgrounds (except for the ducks). I figure there will eventually be something for the trolls, and I don't have a good feel for the elves, so I thought I'd write one up for the Tusk Riders. The advantage for them is that the region/campaign tables for Dragon Pass that are in Wyrms Footnotes #15 come in real handy! A key theme for Tusk Riders is going off to raid (and in almost any direction based on the distribution map in the RQG Bestiary) which I've tried to capture in a Tusk Rider Raid table (and noting years when raids there were specifically noted). As Tusk Riders mature quicker, I ended up with an option for a great-grandparent which allows you to start at Grizzly Peak. I didn't figure they'd get involved in political assassinations off in Esrolia, so included the earlier attempted invasion of Sartar in 1591 instead (an event which can also be added for a human in Dragon Pass). Generally the events focus on Tusk Riders only, though in a few instances I've noted options to include for others (e.g. the Boar Hunt, the Battle of the Porkers). I'm sure lots of other ideas can be brought in, and events/entries and bonuses improved, but hopefully is a useful starting place. Enjoy! Tusk Rider Family Background generator for RQG: Tusk Riders Background.pdf
  5. PhilHibbs

    Grapple damage

    Grapple damage is listed as "Special". All I can find is the 1D6 damage for throwing, is that what it is referring to? Should damage bonus be figured into this? I need to decide if I should display the damage bonus in the weapon section of my character sheet. I'm thinking if you are grappled and thrown by a giant or a great troll, it might hurt a lot more.
  6. g33k

    RQG eTools?

    There was some stuff from Chaosium previously, to the effect that they planned (hoped?) to have electronic tools available with (or shortly following) the release of RQG. Give the E-vailabity of RQG now, it looks "released" from the e-tools perspective ... 🙂 FantasyGrounds? Roll20? HeroLabs? Metacreator? Bueller?
  7. In RQG book p 359 it's write: and p 250: I would like to be sure to well understand this rule. As i read a Shaman with CHA of 15 and a fetch CHA of 12 can bind 27 entities (the total of Shaman CHA and fetch CHa must not be divided by 3). When an adventurer, who is not a Shaman, with a CHA of 27 (if it's possible to have such a CHA) can bind only 9 entities.
  8. Pheres

    About Greater Entities

    Hello all! I am reading RQG since few weeks and it seems that gods and other spiritual entities are taking a very important part in the game background and character life. I think that having the capability for a player and his character to make a deeper link between his character and this entities could be a very important thing. So i would like to know if the greater entities, especially like Hykim and Mikyh that are associated with Yinkin, will be describes in the future book about cults? About Hykim and Mikyh: i have tried to find some informations about them, but found very few things. So if someone can tell me more, he will be welcome. Thanks
  9. when I created a character for one of my player (he was from Old Tarsh), I was confused. Year 1597, participating homeland : Esrolia, Grazelands, Lunar Tarsh, Sartar But lower you have : Year 1597 Events Modifiers: Grazelands, Old Tarsh, Prax: –5 to D20 roll Prax and Old Tarsh is not in the list of participating homeland. What should I do?
  10. MOB

    RQG Corrections Thread

    With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks.
  11. Thank you to everyone who posted suggested corrections to our RuneQuest: Roleplaying in Glorantha corrections thread. We are now reveiwing those suggested corrections to prepare files to go to printer. We will also be producing an updated PDF which will be made available to everyone who has purchased the PDF. Once the updated PDF has been released, we will open this thread to catch any typos or errors spotted. We will continue to update PDFs on the Chaosium website, DriveThru RPG, and Bits & Mortar. Any later approved corrections will go into a subsequent printing of the book. Many thanks!
  12. We've sent out our latest RQG Preview, featuring preliminary sketches of Andrey Fetisov's wonderful piece of the adventurers in Snakepipe Hollow. Plus the finished work. We've also reminded everyone that RuneQuest goes on sale tomorrow (June 1st)! The preview list is here, if you'd like to join it: http://eepurl.com/dtqE9T
  13. RUNEQUEST: ROLEPLAYING IN GLORANTHA is available as a PDF download from DriveThruRPG. Where it is currently the #1 selling item site-wide! Available from DTRPG here: http://bit.ly/2JbMIzW
  14. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  15. Jeff and Jason have passed on some exciting news: layout and proofreading of RQG is all-but-done ("we're just doing some final finishing up and tweaks"). The book is truly both a thing of beauty, and also a very easy-to-use reference when playing the game. Stay tuned for an announcement soon about preorders! Art credit: "Binding an Earth Elemental" by Andrey Fetisov
  16. In our last update, Jason revealed the new RuneQuest logo, and the process we went through to get there; in our newest Design Note, here it is on the cover of the book itself, with amazing art by Andrey Fetisov! Jeff also details where we are with the whole RQG project. Well worth a read... https://www.chaosium.com/blogdesigning-the-new-runequest-part-23/ (please note, the cover is still a work-in-progress!)
  17. MOB

    Show don't tell

    Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  18. This is the new (and final) logo for RuneQuest: Roleplaying in Glorantha! In our latest RuneQuest Designer's Notes, Jason goes through the "logorrhea of logos" the game has had in its storied 40 year history, and how we went back to basics to create a logo with "an old world feeling but was relatively clean and not artificially weathered or aged". And here it is. Read more from Jason here: https://www.chaosium.com/blogdesigning-the-new-runequest-part-22/
  19. Good news - layout for the RuneQuest: Roleplaying in Glorantha core book is underway! More news from Jason in the link: https://www.chaosium.com/blog/designing-the-new-runequest-part-21/
  20. Mechashef

    Opposed Skills Over 100%

    Can the chance for a critical be higher than 5% and for a special be greater than 20%? On Page 2 of the QS under the section on Abilities over 100%, the second dot point states: This seems a definite yes. But ... On Page 3 under “Special Success” it states: And back on Page 2, the first dot point states: Does this mean that for skills such as attack, the character's modified skill can never exceed 100% because the component over 100% is subtracted from their own skill bringing it back to 100%, and thus the chance for a critical or special can never be greater than for 100%?
  21. The latest RuneQuest Design Note is a status update from Jason. https://www.chaosium.com/blog/designing-the-new-runequest-part-20/ It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/) The topic for the next Design Note is "The return of the resistance table", by Jeff.
  22. If you're coming to PAXUnplugged this weekend, there's an opportunity to play in two different RuneQuest convention scenarios, using the new RQG rules:- 'Stealing the Eye'- 'The Broken Tower' (from the RQG Quickstart) Sign up from 10:00 AM each day at the RPG area - first come, first reserved! More details here.
  23. by 1627? We've gotten our characters up to that point and are just waiting for RQG to come out to continue, but the question of what happened to Hargan the Dirty has become rather important to our campaign.
  24. Jeff has some good news about RQG; even better news if you're coming to Gen Con... https://www.chaosium.com/blog/designing-the-new-runequest-part-18/
  25. "Hill Country" by Andrey Fetisov. New art for the new RuneQuest.
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