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Found 6 results

  1. I am thinking about taking RQ2 scenarios and updating NPC stats to RQG. If we cloud source it we can get some real traction. I know RQG is great but the old scenarios were awesome. As a group we can pick a starting scenario and then divvey up the NPC'S. Then we can all use them with our groups. Whats your thoughts. We could do it all in a forum thread.
  2. Just continuing a discussion started on G+ (check it out here). How do you find that the original RQ2 strike rank rules hold up compared to that of RuneQuest 3? I'm curious not just conceptually, but how easy are they to apply in game? Do players have difficulty understanding them? Are there elements of them that don't make sense to you?
  3. I'm wondering about the the disparition of the defense skill in RQ3 in favor of the dodge skill. What are the reasons of that ? The defense skill seems to me a pretty simple skill to use ( a simple substraction ), and he can be use in addition to parrying. The dodge seems to be an "active" version of the defense skill. Consequences : you can't dodging and parrying at the same time, you have to choose between them, and you can miss a dodge. Is the defense skill to powerful ? I have never played RQ3, and I'm a beginner D.M. with RQ2. To a beginner point of view, defense seem cool and simple, but what's the opinion of yours, the "veterans" ?
  4. Found this in an old backup folder from when I was first messing about with some 3D modeling softwares. Forgot I had made and saved a copy. Glorantha Tours.pdf
  5. I'm new to RuneQuest Classic and I have questions and or commentary regarding the rules. Question 1: Page 28 says that weapons takes damage when are used to parry a successful attack. This rule applies to successfull parry only, right? (In a failed parry the defender takes all damage) Queation 2: If you successfully parry a successful attack done with a short stabbing or Long-hafted weapon how you calculate how much damage is transferred to the defender? (Those type of weapons do not damage other weapons) Question 3: a critical with an impale weapon is both a critical and an impale?
  6. MOB posted this to the Glorantha list, but this really should be here in the RuneQuest Gateway folder! Plenty of info here! ----------- In the spirit of bringing the band back together, Chaosium is delighted to announce that Steve Perrin is joining the design team for Chaosium’s new edition of RuneQuest. "We knew that Steve Perrin’s place at the table, as both the creator and lead author of the original groundbreaking ‘78 and ‘79 editions of game, was a natural fit that harkens back to the genius and originality of RuneQuest", said Rick Meints, President of Chaosium. In late 2015 Moon Design Publications and Chaosium successfully Kickstarted the RuneQuest Classic Edition campaign, a triumphant reissue of the iconic 2nd Edition of the RuneQuest rules and the supplements produced for it: Cults of Prax, Pavis, Big Rubble, Griffin Mountain, TrollPak and many others. “We want to usher in the newest exploration of Glorantha with a tribute to the masterpiece opus of work that has come before. Part of Steve's role is to help insure that this edition contains the best possible game mechanics while maintaining backwards compatibility with RuneQuest 2", said Jeff Richard, creative director at Chaosium. The new version of RuneQuest maintains backwards compatibility with earlier editions, while also containing a number of unique innovations that resonate with Glorantha, Greg Stafford's mythical campaign setting where RuneQuest started and to which it returns. This new edition incorporates Runes directly into both your character and the magic system you use, including their passions and motivations. "The rules reinforce immersion in the setting even more than the original RuneQuest rules did, and ideas experimentally brought forth in Griffin Mountain reach their fruition", said Richard. Seizing this unique chance to get this right, Chaosium has brought in a team of notable game designers to support Chaosium’s rebirth of RuneQuest, including Sandy Petersen (Call of Cthulhu), Ken Rolston (Paranoia, Elder Scrolls, RQ3), Chris Klug (James Bond 007 RPG, DragonQuest) and Jason Durral (BRP, Conan). A special pre-release version of the new rules will be revealed at Gen Con later this year, along with introductory scenario sessions. A wealth of all-new campaign material and supplements for the new edition will follow.
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