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Found 8 results

  1. I was holding on to this as I don't like releasing something that isn't finished. But seeing as it will be a while until I can get back to it again, and there are people that can benefit from it now. Here is a Worksheet that will do all the calculations for you when creating a Classic Fantasy character. I want to greatly expand upon it in the future, but for now, here are some functions and omissions... All cells are locked so you don't have to worry about deleting key data. Fill in the light blue cells and the sheet will do the rest. I do not use Random Gen, so the sheet is set up for Point Buy. However, feel free to roll the dice and enter the data in the Point Buy cells so the final scores equal the rolled results if you wish. When a race is chosen, the worksheet will provide a list of allowed classes. When class and race are chosen, the worksheet will provide a list of general and professional skills for both to reduce having to refer to the book. All Attributes are calculated for you, modified for race and class; age, hit points per location, luck points, etc. However take into account that random numbers such as age will recalculate whenever the sheet is refreshed, so I just use the last value generated when I finish. Height and weight are not yet included. Characteristics and Attributes are on the first Tab, Skills are on the second Tab As far as I know, all of the little modifiers, such as fighters, barbarians, monks, etc. getting a +5 bonus to Combat Style are included as well. At this time, the sheet isn't set up for multi-class characters. But you may still be able to use it for such by simply ignoring the running totals for Skill Points and using the info provided in Classic Fantasy. I have been using the sheet for about eight months or so, and with it I can create a Classic Fantasy character in about 5 minutes. If any errors are found, please double check them, and if they are legitimate errors, let me know and I'll update the sheet. I do not have time to expand on the sheet at this time beyond 'simple' corrections. It can be found in the Downloads section here... Enjoy, Rod
  2. Here you can read a review of the latest scenario released by The Design Mechanism, written by Darvin Martin: http://elruneblog.blogspot.com.es/2016/12/resena-xamoxis-cleansing.html It's in Spanish. I know, I could have written it in English, but I'm too lazy. Besides, I don't know if I'd have enough audience for the effort... Still, you can use the Translation gadget on the right margin!
  3. I have uploaded two different character sheets for Classic Fantasy. The first is that included with the rule book, while the latter is the character sheet included with Mythras Imperative, heavily modified to work with Classic Fantasy. It has some additions like the skill modifiers table and fatigue table as I really liked their inclusion on the normal Classic Fantasy sheet. Here is the link to both... Rod
  4. Version 1.0.0

    115 downloads

    A alternative layout to standard RQ6e sheet based on my Legend sheet, but pared down. The form fill sheet is forthcoming. PM here if you have suggestions, questions or comments!
  5. Jae

    Mediterraneo Mitico

    Anyone know anything about this? It isn't on the Design Mechanism website. It looks to be in Spanish, and I'm wondering if this is Mythic Mediterranean http://www.drivethrurpg.com/product/166601/Mediterraneo-Mitico?src=newest
  6. I am on the cusp of committing to launching (what I believe will be) a multi-year campaign and I am looking for a system that can 1) handle any genre and 2) be scalable from gritty realism up to cinematic (though not necessarily SUPER hero levels) of combat and action. You might think it odd for me to be doing so but I have narrowed down my choices to either RuneQuest 6 or HERO System. Blurbs about RuneQuest 6 claim that it can handle even cinematic styles of play but how true is that? What mechanism allows it to scale that way? At first glance, at least, it appears to be rather realistic and deadly without much else. What am I missing?
  7. Roll20 Link NOTE ON DATE / TIME: NOT FIXED, BUT WILL CERTAIN BE EARLY NIGHT GMT ON SOME WEEKDAYS / WEEKENDS. Mitrapolis was once known as the Jewel of the East, a city so steeped in trade and culture that it rivaled any in the world as a bastion of civilisation. Now it is but a shadow of its former self. Riddled with corruption and vice, Mitrapolis still offers the chance of riches but now they are more often gained with a sharp sword and a stern word than the exchange of goods. In the upper reaches of the city, decadent nobles host gaudy festivities that they cannot afford to assuage the ennui of a meaningless life, whilst their rivals plot the best ways to slip poison into their drinks. In the poor districts, man walks shoulder to shoulder with elves from distant Cymrus and dwarves from the far north. Traders from all corners of the world still trade within the ancient city, although now they do it with burly Scythian bodyguards watching all that walk past. Underneath the city itself, in the ruins the city was built upon, eldritch cults worship monstrosities that no man should ever fathom and beasts lurk amongst the crumbling stone facades, waiting to prey on any that stray too near. To the west, the legions of the Auretian Empire march ever forwards, looking to spread the wings of their fledgling empire to the corners of the world. To the east, an enigmatic Warrior-Priest unites the desert tribesmen under the banner of his one true god. Across the sea to the south, within the jungles of Atam-Shalai, cruel powers stir forth and bring with them the promise of a new world for the Atami people. And, in this confluence of powers, a few wayward souls travel to the city of Mitrapolis. Maybe to make their fortunes, maybe to see the world or maybe simply because they have nowhere left to go.
  8. So, I've ran RQ5/MRQII/Legend and played some RQ6; and I picked up Elric! a while back when it was on DTRPG, and I'm contemplating OpenQuest. Presently, I'm looking for some compare and contrast between them. What do each of the three titles bring to the table? I know some folks prefer OpenQuest, and some Prefer RQ6, and some prefer Magic World; and I know that subsystems from one can largely be lifted into the others; If I'm looking for a baseline system to use, which one would you suggest for which reasons; and what do the others offer that I might want to bolt on? RQ6 has its cultural packages, which are quite nice, but IIRC, lacks an option of balanced playable races; and while I wouldn't want to use BRP to run Pathfinder/D&D (I would just use Pathfinder/D&D for that); I can still see myself sometimes wanting to run settings where many of the players are not human (Elves, Dwarves, or other weirder things). Do the others offer multiple races as part of their assumption? From what I understand Magic is very different across all of these systems. Can someone enlighten me on the merits of each?
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