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Found 20 results

  1. How to Found a Minor Temple? Let me quote some background first before I pose my two questions, if only to show that I have indeed read the rules: Campaign background of the question: Note that for Issaries, temples are markets, so the ambition to found one’s own minor temple seems a logical long term goal for any developed Issaries character who has a fixed base away from an existing temple. Rules background: p.282 of the rules [Roleplaying in Glorantha] says somewhat casually that a Priest can become a Chief Priest by qualifying to Found Own Temple of the cult.
  2. Okay, I'm a bit confused. It would appear there are two different versions of the Rune Spell 'Crack', one as described in the RQG rulebook, pg 324 (Non-Stackable, can't affect spirit-occupied items) and one as described in the RQG Bestiary, pg 94 (Stackable, can affect spirit-occupied items). Is the Bestiary version an upgrade that's specific to Thed worshippers only, or does the newer version supplant the older version all round?
  3. Sea Season 1615: We started this session with a few minutes spent on completing the adventurers. Dangsarle had his iron ingot made into plate vambraces and Gaar decided his bronze products also were vambraces. One Orlanthi had to choose subcult (Adventurous) and two adventurers had to make a few adjustments to their characteristics. I also asked the players to think about whether or not their adventurers have wifes and/or children, and decide at the start of next session. Then we were ready to go. I've hidden the campaign journal below as it contains spoilers from the Borderlands cam
  4. We now have the protagonists defined: five members of the Saliorson household of the Osmanning bloodline of the Red Cow Clan of the Cinsina Tribe. They all participated in Starbrow’s Revolt and have now fled to Pavis to avoid the repression. The year is 1615. We have the two hunter brothers Gaios and Salion, one an Odayla initiate and the other a Yinkin. Their cousins, the Orlanthi farmer Dangsarle, and his brother the Orlanthi redsmith Gaar. And finally their cousin, the Orlanthi farmer Antip. But let me describe the session from start to fin
  5. I played RQ3 back in the 1980-ies. I remember running Apple Lane and Trollpak. I also remember the PCs all died when they attacked a Dream Dragon on their way to Pavis. I returned to Glorantha with the new edition and ran a play-by-forum game for awhile. We ran through the Apple Lane scenario of the Gamemaster Screen Pack, and I was hooked. Having found five interested players I've now decided to start a new tabletop campaign. We will play by the new rules, but I've decided to run the old Borderlands campaign set in 1615. As some of the players are new to rpg:s and almost all are new
  6. I am thinking about taking RQ2 scenarios and updating NPC stats to RQG. If we cloud source it we can get some real traction. I know RQG is great but the old scenarios were awesome. As a group we can pick a starting scenario and then divvey up the NPC'S. Then we can all use them with our groups. Whats your thoughts. We could do it all in a forum thread.
  7. Version 1.2

    37 downloads

    This is an updated version of the Player Character booklets I made for the Runequest Gloranatha: Quickstart Rules and Adventure. The Rune Magic spells have been adjusted to reflect the spell lists of the characters as presented in the RQG core rules. Also, I adjusted the spell description terminology ("stackable" and so on) to match the terms uses in the core book.
  8. A weird question, perhaps I've been pouring over the RQG rules for a while now, and it suddenly occurred to me I have no idea if facing or positioning matters during combat? Does it? I don't remember coming across this at any point. But there are so many rules I've been soaking in I might have missed it!And, specifically, if I'm engaged with Enemy A, and Enemy B comes up behind me, am I allowed to turn and parry against Enemy B?Does engagement "fix" facing to some degree?Are there limits on how much one can turn (or turn to parry) when engaged?
  9. In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. I just uploaded them over in the files section under the "Fantasy Other" Category. (There doesn't seem to be a RuneQuest Glorantha category yet.) Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other in
  10. In the description of Spell Trading in RQG we find: This phrasing suggests the trade is made between two priests. Yet the spell seems to be available to Initiates of Issaries with no qualifier. Looking back at Cults of Prax I find that the spell is listed for Priest, not Initiates. I assume this spell is reserved for Priests of the Cult? I am specifically asking because in RQG the regenerated character Harmast has the spell, but he is an initiate.
  11. Version 1.2

    36 downloads

    The latest (and final) version of my Pregen Character Booklets for the RuneQuest Glorantha QuickStart.
  12. Version 1.2

    26 downloads

    The latest (and final) version of my Pregen Character Booklets for the RuneQuest Glorantha QuickStart.
  13. Version 1.2

    31 downloads

    This is an updated version of the Player Character booklets I made for the Runequest Gloranatha: Quickstart Rules and Adventure. The Rune Magic spells have been adjusted to reflect the spell lists of the characters as presented in the RQG core rules. Also, I adjusted the spell description terminology ("stackable" and so on) to match the terms uses in the core book.
  14. Version 1.2

    39 downloads

    This is an updated version of the Player Character booklets I made for the Runequest Gloranatha: Quickstart Rules and Adventure. The Rune Magic spells have been adjusted to reflect the spell lists of the characters as presented in the RQG core rules. Also, I adjusted the spell description terminology ("stackable" and so on) to match the terms uses in the core book.
  15. Version 1.0.0

    34 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a
  16. Version 1.0.0

    21 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a
  17. Version 1.0.0

    19 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a
  18. Version 1.0.0

    16 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a
  19. Version 1.0.0

    22 downloads

    In celebration of Runequest Gloranatha: Quickstart Rules and Adventure coming home with ENnie Gold (and because I'll be running the Quickstart at a local convention at the end of the month) I decided to take the Pregenerated Player Characters and build little booklets for each PC. Each booklet contains the relevant Rune Descriptions, Rune Spells, Spirit Magic Spells, and short descriptions of the respective PC's cult, as well as all the other information contained on each of the PC's character sheet from the Quickstart. My design goal was to build a little booklet which would allow a
  20. Paraphrasing @Jeff - this thread is about the RuneQuest Glorantha Gen Con 50 Preview edition... Moving this over from https://basicroleplaying.org/topic/6661-runequest-rules-at-gen-con/ so we don't have to wade through unrelated stuff: @Atgxtg said and was seconded by @GamingGlen and @styopa Here are the stages of character generation: Homeland gives you your Religion e.g. Orlanth Pantheon. Suggested Occupations e.g. Hunter. Priest and common cults e.g. Storm Bull, Seven Mothers. Aslo starting Passions. Family history is optional and there's also a shorter v
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