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Found 165 results

  1. Hi Chaosium, I'd like to know who is the artist of each piece in the rulebook. I can only recognise Andrey Fetisov, Michelle Lockamy, Mignola and Kalin Kadiev. Failing that, I'd like to know who is the artist who has done the art in page 136, 177, etc.
  2. MOB

    RQG Corrections Thread

    With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks.
  3. Thank you to everyone who posted suggested corrections to our RuneQuest: Roleplaying in Glorantha corrections thread. We are now reveiwing those suggested corrections to prepare files to go to printer. We will also be producing an updated PDF which will be made available to everyone who has purchased the PDF. Once the updated PDF has been released, we will open this thread to catch any typos or errors spotted. We will continue to update PDFs on the Chaosium website, DriveThru RPG, and Bits & Mortar. Any later approved corrections will go into a subsequent printing of the book. Many thanks!
  4. MachinaMandala

    Roll20 Text Game - The River Runs Red

    Link to the Roll20 Posting The River Runs Red It is the Year 1622. Last year, the Lunar Empire killed the gods Orlanth and Ernalda. The Red Emperor declared a year of celebration as, at last, they had triumphed over their immortal enemies. The Great Winter swept across the land, starving many and forcing many others to resort to new allies and create new enemies. At the same time, a cradle carrying a giant's babe was carried down the Zola Fel river. Despite gold spent and life lost, the Lunar forces sent there were unable to defeat its defenders and seize the cradle. This is not to happen again. You are a group of Lunar settlers, granted a piece of land along the Cradle of Rivers. For some of you this may be a reward, for others a punishment. Whether you've been ordered, whether you're a slave or whether you're a freeman looking for a piece of land to call your own, you have what seems to be a simple task ahead of you: Make the river run red. What is this? This is a RuneQuest: Roleplaying in Glorantha game utilising the new RuneQuest rules. The game is taking place from the perspective of the Lunars who are, by most souls on Glorantha, viewed as a pretty damn evil empire who cavorts with Chaotic beings and is seeking to end the worship of anyone else across the whole world. The game will be text-based and will likely run 6pm GMT Wednesdays. Info for Gloranthaphiles In this Glorantha, the Grantlands were never truly settled by Lunar occupants. Everything south of Sun County is wild countryside. The timeline for this is shifted back a few years from the default starting date just to allow the players time to ramp up while the Hero Wars does. P.S. Not sure this is the right place to post this but I couldn't find a LFG sub forum.
  5. We've sent out our latest RQG Preview, featuring preliminary sketches of Andrey Fetisov's wonderful piece of the adventurers in Snakepipe Hollow. Plus the finished work. We've also reminded everyone that RuneQuest goes on sale tomorrow (June 1st)! The preview list is here, if you'd like to join it: http://eepurl.com/dtqE9T
  6. RUNEQUEST: ROLEPLAYING IN GLORANTHA is available as a PDF download from DriveThruRPG. Where it is currently the #1 selling item site-wide! Available from DTRPG here: http://bit.ly/2JbMIzW
  7. This thread is for collection of errata in the RuneQuest Quickstart Rules and Adventure booklet; my hope is that some of these can be corrected or clarified for the 1 July 2017 PDF and print-on-demand releases. p. 7, Strike Rank Modifiers table and Magical Attacks and Strike Rank section: These sections both say that the first Magic Point in a spirit-magic spell does not add to the strike rank of the casting, conflicting with the Spell Strike Rank section on p. 20. p. 18, Spirit Magic section: Says that spirit magic spells usually have duration of two minutes, conflicting with Duration section on p. 20. p. 20, Spell Strike Rank section: This section says that all Magic Points in a spirit-magic spell add to the strike rank of the casting, conflicting with the Strike Rank Modifiers table and the Magical Attacks and Strike Rank section on p. 7. p. 20, Duration section: Says that all temporal spirit-magic spells last five minutes (25 rounds), conflicting with Spirit Magic section on p. 18. Back cover (bottom centre): In the "For more information about Chaosium..." text, "seeour" should be "see our".
  8. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  9. Jeff and Jason have passed on some exciting news: layout and proofreading of RQG is all-but-done ("we're just doing some final finishing up and tweaks"). The book is truly both a thing of beauty, and also a very easy-to-use reference when playing the game. Stay tuned for an announcement soon about preorders! Art credit: "Binding an Earth Elemental" by Andrey Fetisov
  10. In our last update, Jason revealed the new RuneQuest logo, and the process we went through to get there; in our newest Design Note, here it is on the cover of the book itself, with amazing art by Andrey Fetisov! Jeff also details where we are with the whole RQG project. Well worth a read... https://www.chaosium.com/blogdesigning-the-new-runequest-part-23/ (please note, the cover is still a work-in-progress!)
  11. First in a new series - What's Happening with RQG. Jeff shares some of the new layout in progress: this is a book with a lot of art, and where we could visually explain a concept, we did! Art Credits: 'Missile Weapons' & 'Shield Types' by Simon Roy
  12. MOB

    Show don't tell

    Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  13. Hello all! I have been running a game of Runequest 3, but have had to use some mediocre quality PDFs of the character sheet. I have had a lot of trouble tracking down a high-quality, sharp version of the character sheet. This is the best I've found so far. If you have a better version or know where I can find one, PLEASE let me know!
  14. New at Chaosium.com - THE ELEVEN LIGHTS in full color hardback! The Eleven Lights is a Gloranthan campaign set in Dragon Pass, taking the PCs as members of the Red Cow clan from the Occupation in 1618 through to the Liberation from the Lunar Empire in 1625. It features 20 complete adventures and many more outlines, and is a companion to The Coming Storm (also available from Chaosium). This product is for HeroQuest Glorantha, but can be easily adapted to RuneQuest as well. Available from our USA, UK and Australian warehouses.
  15. Version 1.0.0

    29 downloads

    This is the original RQ 3 character sheet scanned in at 600x600 in color. Nothing fancy, but all I could find online were blurry jpgs.
  16. The Uk's largest gaming convention (and 3rd or 4th largest worldwide) UK Expo is being held on 1st-3rd June in Birmingham. Currently there are 3 Heroquest and 2 Runequest games scheduled, which have now all sold out. Which is good news. Are any more GMs interested in running Glorantha games? (From a selfish perspective I have no games scheduled for Sunday...). There is still time to submit games to Expo and you'll get free entry to Expo for that day and Cult of Chaos credit. Anybody interested in running a 13th Age Glorantha game? It'll be good to raise the profile of Gloranthan gaming at this large event.
  17. So... I have long presumed that Cthulhu profits are the core of the Chaosium business; that -- beloved though they are -- Runequest & Glorantha (and all the other lines, including card-games, etc) are simply too small to keep Chaosium going... at least, not at the scale they are going. There is the Cult of Chaos (organized play aka "demo monkey" program), which AFAIK nominally allows RQ/HQ/Glorantha content, but ... well, there's not much THERE there, for non-CoC stuff. I understand that Chaosium INTENDS to have ths stuff in place... eventually... I recently looked at the number-of-articles in each AbChaos since nuChaosium re-started that irregularity, and simply counting titles-of-articles it's clear where Chaosium is putting (the majority of) its energy. Good lord, just look at the number of 3rd-party licensees & products for each line... it's clear where the buying public is putting (the majority of) its energy money, so I'm not criticizing Chaosium! So I'm pretty confident in my presumption. But then I noticed something here on BRPCentral... Glorantha forum - 15K posts Runequest forum - 9K posts Cthulhu forum - 4K posts And I had a hard WTF moment: why does the RQ/Glorantha community have so much more ardent activity, but so much less in inclination to buy stuff, than CoC ???
  18. Chaosium's Designing the New RuneQuest blog articles, in one convenient list. 2016-02-08 . Part 1 . goals . character sheet 2016-02-10 . Part 2 . combat . 90/10 rule . RQ3 . source material 2016-02-13 . Part 3 . RQ6 2016-02-28 . Part 4 . rune magic 2016-04-27 . Part 5 . deadly combat 2016-04-30 . Part 6 . changes from RQ2 2016-05-24 . Part 7 . character start with background and personality 2016-06-12 . Part 8 . family history 2016-06-17 . Part 9 . just plain RuneQuest . setting scope 2016-06-25 . Part 10 . core rule book . Glorantha Bestiary . Gamemaster Book 2016-08-23 . Part 11 . sorcery 2017-01-09 . Part 12 . progress report . Quick Start . bestiary concept art . Dragon Pass Campaign Book 2017-04-05 . Part 13 . progress report . schedule . book list update 2017-04-06 . news . RuneQuest: Roleplaying in Glorantha (RQG) 2017-04-07 . Part 14 . runes 2017-04-11 . Part 15 . design team . design vision 2017-04-17 . Part 16 . reusable rune magic 2017-06-24 . Part 17 . changes from Free RPG Day playtest 2017-08-13 . Part 18 . preview edition 2017-08-13 . Part 19 . art sample 2017-11-25 . Part 20 . progress report 2018-02-09 . Part 21 . progress report . character sheet 2018-03-21 . Part 22 . logo 2018-03-22 . Part 23 . final progress report
  19. This is the new (and final) logo for RuneQuest: Roleplaying in Glorantha! In our latest RuneQuest Designer's Notes, Jason goes through the "logorrhea of logos" the game has had in its storied 40 year history, and how we went back to basics to create a logo with "an old world feeling but was relatively clean and not artificially weathered or aged". And here it is. Read more from Jason here: https://www.chaosium.com/blogdesigning-the-new-runequest-part-22/
  20. seneschal

    Cheap duck minis at Walmart

    For you Runequest heretics who still love your ducks, I stumbled across 97-cent prepainted metal figures at Walmart. It's the Disney Nano toy line. Found Gizmoduck (about 40mm) and Uncle Scrooge McDuck (33mm), a bit large but they are heroic characters. Was hoping for Darkwing Duck but you take what you can get.
  21. RuneQuest: Glorantha was playtested at Chimeriades in france, as reported by this blogger: http://2ndage.blogspot.se/2016/05/back-from-chimeriades-v.html One very interesting tidbit, I thought, was this: "[You] are encouraged to play a party of characters from a similar background, and the [quite long] character generation is not dissimilar from the Sartar clan generator in HeroQuest, except that each character is similarly created via a long questionnaire, and not the clan or the character party itself." This sounds very interesting, and I like the idea! Has anyone heard anything more about this? I wonder if there will be separate parts or whole generatiors/life paths for different cultures?
  22. Matt_E

    Interludes: Homecoming

    For your delectation... http://www.drivethrurpg.com/product/235 ... Homecoming Some notes: * As mentioned, this is nearly a scenario, depending on how much work you have already done in establishing backstories and world building. * Beyond base Mythras, for gameplay this is nearly totally compatible with Classic Fantasy, I think. The only things missing are the Class aspects of the NPCs, but they should be fairly obvious.
  23. Ron Edwards, influential game design theorist, Diana Jones award winner, co-founder of The Forge (and recent emigrant to Sweden) is currently running an on line RuneQuest Classic game, posting the videos of the sessions and writing up his thoughts. Three sessions in, Ron describes RuneQuest as "one of the Great Games, a defining thing for our hobby, and still one of its most ambitious on a number of levels". You can see more about these sessions at Ron's site, Adept Play. (Ian Cooper, Chaosium's line editor for HeroQuest, is one of the players.) http://adeptplay.com/games/runequest Another good quote from Ron: "Cults of Terror is a not merely a landmark in role-playing history, it's a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined "I play RuneQuest" into almost its own sector and subculture to the present day."
  24. If you’re in Birmingham on Friday 1st June in the evening, feel free to come along to a Runequest session that I’m GM’ing. I’m adapting a scenario from the Eleven Lights Heroquest book, written by Ian Cooper for Runequest. Caught between the Lunar Empire and the Telmori (werewolves), you must fight for your Clan's survival in the Hero Wars. Adapting an adventure from Ian Cooper's Heroquest campaign, this Runequest adventure is suitable for old hands and newcomers alike to both Runequest and the world of Glorantha. 5 players max http://www.ukgamesexpo.co.uk/game.php?id=RPG3953 Andrew
  25. Good news - layout for the RuneQuest: Roleplaying in Glorantha core book is underway! More news from Jason in the link: https://www.chaosium.com/blog/designing-the-new-runequest-part-21/
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