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Found 7 results

  1. Version 1.0.0

    157 downloads

    The PNG files needed to make your own Roll20 Token Marker Library with Glorantha Runes. Created from the font provided by Chaosium.
  2. Our group is struggling with how to decide whether to allow Form Rune augments. For example, in the White Bull Campaign episode #2, one PC used his Mobility Rune to augment (technically, "inspire") their Climb skill to climb the walls into Pavis. @Jeff allowed it, didn't bat an eye. My initial reaction, watching, was "o.k., reasonable, but let me think about it". (Note - Jeff, might be nice for education if you occasionally questioned the players, asking them to explain why their Passion or Rune made sense as an augment. They usually do, but this might help others learn ) Certainly C
  3. Greeings, this is my first post. You may salute it. Or if you prefer something less onerous. Hi. Nice to meet you. I find the idea of having all the different runes affect or represent different parts of a characters personality interesting and especially so with the elemental runes as they seem to create the greatest base difference between the (human) culture groups of glorantha. Even when they're not clustered together cultures with the same elemental rune seem to have, or at least I assume they do, core similarities seeing as every human has one, and only one, and elemental run
  4. I think that the addition of Passions and Rune Affinities are one of the more interesting aspects of the RQG rules. There are some ways in which I feel they could be more fully integrated into the system. While Rune Affinities are integral to casting Rune Magic, there are no spells or skills which interact with them in any way; Passions can strongly influence or even mandate behavior for PCs and NPCs alike, but there are only two spells that interact with them mechanically, and no skills that do so. How do you feel about this? Why doesn’t Soul Sight let you see the target’s strongest Rune
  5. [Further to the earlier thread about Ernalda houses.] The Runes important to a culture are often reflected in its gateways. From left to right: An Earth Rune gate. A lintel can support less weight than an arch; upper levels are of lighter stone, brick or a wooden palisade. This design is common in Orlanthi lands. A Luck Rune. The eastern gate of Runegate is in this form. The slanted uprights can support a little more weight than an ordinary lintel but this form is little used, because Luck can be good, or bad. A Solar arch incorporating a Sky Rune. An arch distributes
  6. While preparing a new HeroQuest Glorantha character for a new player, who wants to use Flamal as his patron deity I've run into the issue, that the runes given for this god differ depending on the source book you're using: Sartar: Kingdom of Heroes, p. 106 - a rune, which could be read as Aldrya but probably should be Plant, Life Guide to Glorantha, Vol. I, p. 150 - Plant, Infinity, Plant HeroQuest Glorantha, p. 141 - Plant, Harmony, Plant Which rune combination is the correct one to use (in a HeroQuest context)? Although the Guide of Glorantha should be the definite sour
  7. A question over on the G+ group from Olivier Dubreuhas prompted this post. Olivier asked "Cannot a Sable have an Earth rune ? Why ?... Some clarification would be useful, to me at last." One of the early things I started doing for the Prax book was looking at the makeup of what the Praxians are from the bottom up. First I looked at the populations, the cult info from Cults of Prax and any other relevant info that was available. This all ended up in a giant spreadsheet. Every so often I go back and tweak it as a new piece of info appears or @Jeff says - "that doesn't look right we need to
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