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Found 17 results

  1. If it wasn’t for my birthday at the end of the month, November would probably grab the top spot as the worst time of the year. To brighten up this dreary month, I’m having a book giveaway featuring Elevation, the M-SPACE campaign I released this summer, written by Michael Larrimore. Check out reviews here: EN World and Runeblogger. The giveaway starts today and runs until Friday. Three winners will be announced on Saturday. First Prize: Softcover of Elevation. 172 pages, black and white print. Shipped anywhere in the world. Second and Third Prizes: PDF of El
  2. EN World just published a favourable review of Elevation! 'Elevation is a well written and concise RPG with art, rules, and maps that provide concrete direction and detail. The setting is unique, the stakes are high, and the challenges are tough. Elevation is worth getting even if you don’t play M-Space for the clever ideas that will spark a GM’s imagination.’ Charles Dunwood Read the full article here: https://www.enworld.org/forum/content.php?6480-Stay-on-Budget-Search-for-New-Life-in-Elevation
  3. What would happen if the Federation in Star Trek was broke? That’s the basis for two new M-SPACE titles written by Mike Larrimore (author of last years excellent Agony & Ecstasy for Mythras). Instead of a prosperous mega-government, as in Star Trek, the focus in Elevation is a tiny NGO - aptly named Elevation - running solely on the devotion of its members. Its goal is to find new life and new civilisations. The problem is, it only succeeded once and now funds are running out. They are in desperate need of new heroic recruits. But competition from greedy corporations, pirat
  4. Hi everyone! I'm planning on running my first HeroQuest game set in a Sci-Fi world similar to Aliens, the Expanse, etc. Has anyone done some adaptation or rulings on using HQ for this setting? Any advice from the more experienced HQ narrators? Thx.
  5. GUIDE TO THE GALACTIC FRONTIER RPG Revolution D100 system Teaser 1 Teaser 2 Visit our Facebook Page for a sneak peek
  6. The Constellate never fell. It faded. The year is Y3260. The Ocath subsector is free, after many years under The Constellate’s brutal rule. Free, but in turmoil. REFLUX is a scenario for M-SPACE to be released early in 2017. It introduces The Weaver setting, telling an epic story about a dying empire called The Constellate. A starship fleeing from the The Constellate's armed forces disappeared 170 years ago, and now the characters must go to the world Qioria to search for it. But time is short. The planet is on a slow but deliberate cours
  7. There's a new review of M-SPACE on RPG.net, written by Joakim Waern. He gives it five stars out of five : ) Read it here: https://www.rpg.net/reviews/archive/17/17010.phtml
  8. Finally the test print has arrived! I'm very happy with the quality; Lulu do indeed make nice books these days. See photos below. There are a bunch of small corrections to make, but as soon as they are ironed out, I will make a PDF preview available. Shortly thereafter, the book will be released. I also want to alert you that the PDF BRP Starships in the download section will be taken down in a few days. There are a number of reasons, but mainly because of rights issues. I have no license to use BRP, and with this similar book going commercial, I cannot risk keeping the fan product
  9. In recent months I have, for various reasons, kept character sheets on my iPhone while playing. It's worked surprisingly well, using the annotation function in Evernote to keep track of changes. But the constant moving and zooming around the sheets made it a bit cumbersome after a while, so I have designed a smartphone-sized character sheet in PDF. It's made to fit an iPhone screen, but I'm sure it will work fine on most devices. The PDF consists of eight pages: Characteristics, Combat, one page for each skill category, Powers and Equipment. Fonts are big enough for easy reading an
  10. Hi all, as some of you know BRP Space (formerly BRP Starships) has been put on hold for a while. To make a long story short, I've been waiting for the new BRP Essentials to be announced. In the meantime I have improved the book as much as possible and my plan was to have an early copy of BRPE for developers by now. I also set this summer as a deadline for the book and for a couple of weeks now I have restarted my attempts to get a license for the core rules. I've been in contact with both Chaosium and The Design Mechanism. The result, as I see it, is two options: 1. Wait for BRP Es
  11. There is now a small PDF booklet in Downloads detailing some of the iconic Star Wars spaceships. Stats for the BRP Starships/BRP Space rules are included for X-Wings, Millenium Falcon, Star Destroyers among others. All modules are listed for each ship, to make them easy to tweak. Hit locations have been calculated for most of them. Hopefully all this will be useful to show how the ship building rules work. You will need BRP Starships (available in Downloads) to make sense of the stats. If your game is set in another universe, they might still useful as is or to use as templates.
  12. I've been watching The Expanse this past week (and found it to probably be the best sci fi show I've seen since Firefly) but when I started thinking about describing BRP characters growing up in low G it became a bit problematic. STR -3 and CON -1 works fine, perhaps lowered HP. But what about SIZ? Those people are easily 2+ meters tall but really skinny. Should I raise SIZ because they are tall? Lower it because their weight is low? Or keep it as it is because body volume is the same as for earthlings, just slightly stretched out? IIRC weight is the determining factor for SIZ in BGB
  13. Version 1.0.0


    I was running a BRP Star Wars campaign using the rules downloaded from BRP Central. I needed a few more alien creatures, so I used a Perl script to convert the Warhammer 40000 statlines (M, WS, BS ... etc) to BRP. I've tried to keep the layout to a similar format to the BGB. Hopefully some will find this useful. Colin
  14. I have played around with this simple mind mapping scenario tool for a while now: http://omjonasson.se/rollspel/nodes/ You can change the setting between Fantasy and Serenity (ie. sci-fi, not buddhism), and either generate a complete mind map at the push of a button or add random nodes/relationships as you go. Relationships and nodes are sometimes described in a few words too; just enough for creativity to kick in. I found this to be ridiculously addictive : ) Click, see if i can make up a story, click again, new story, click again, new story…..
  15. Hi all, while waiting for the publishing formalities to get sorted out for BRP Space, I have been working on a scifi setting I'm very happy with. Last week I finished the groundwork for the book and would like to show you what I've been busy with. It's an alternate history set in the 1930s where Christianity never caught hold in the western world. As a consequence, traditional shamanistic magic has partly survived and scientific progress, untethered by religious prejudice (together with some luck), allowed humans to go into space much earlier. In the 1880s several intellig
  16. I have recently tried some of the planet generators that's floating around the web. Here are the ones I found most useful. http://topps.diku.dk/torbenm/maps.msp Quite simple web-based generator. Not so many parameters to change, but it's still one of my favorites. Images can be in a multitude of projections and color schemes, and the land masses look good. With a bit of photoshop adjustments the end result can get very good. "Bump map on land only", "Non-linear altitude scaling" and coastal contour lines are fine additions to the images. Planetary Generator 4 (for Filter Forge)
  17. Hi all - first post here, so hello to everyone. Just wanted to share some thoughts I've had on a Blade Runner RPG using BRP so I'll apologise in advance for the length. Someof it is just copied and pasted from work and notes I did years ago. I once ran a couple of Blade Runner games using a simple system and it worked just fine but it had more to do with the atmosphere, and that's something that the simple rules helped with. There was no stalling over rulings and the players were able to get their teeth into a flowing, emotionally charged adventure. There were three players - one was a B
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