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Found 11 results

  1. https://www.drivethrurpg.com/product/240767/The-Arkham-Gazette-4 Then beyond the hill’s crest I saw Kingsport outspread frostily in the gloaming; snowy Kingsport with its ancient vanes and steeples, ridgepoles and chimney-pots, wharves and small bridges, willow-trees and graveyards; endless labyrinths of steep, narrow, crooked streets, and dizzy church-crowned central peak that time durst not touch; ceaseless mazes of colonial houses piled and scattered at all angles and levels like a child’s disordered blocks... Welcome to Kingsport! Our long-promised fourth full issue, which we have dubbed "Kingsport: Dreams" has arrived at last. Within these pages we explore some of the mysteries of this fog-draped sleepy village of legend. From the wave-lapped rocks of Pilot Island, to the barnacle-crusted pilings of the dockside, through the crooked lanes and alleys, and spiraling up to the summit of Kingsport Head, Kingsport beckons you. This issue includes the following thirteen articles: Locations in Greater Kingsport: New places to explore in Kingsport, drawn from earlier scenarios and the minds of our writers. Hooper's Pond and the Old Brick Powderhouse: Two strange spots west of Kingsport, where odd things have been seen. The Hall School: Only girls from the finest families in the Miskatonic Valley attend this boarding school, like noted alumna Miss Asenath Waite... Neil's Curiosity Shop and Other Oddities: The collection (and collector) of Kingsport's strangest tourist attraction is examined. Kingsport Curios: Seven strange artifacts one might find in Kingsport, from a ship in a bottle to a collection of prothetic hands. 13 Kingsport Ghosts: An extended prop document, exploring the many ghost stories of Kingsport, with more scenario hooks than you can shake a harpoon at. Alton Blackington: A historical journalist, photographer, and storyteller, presented as an NPC for your game. Franklin Waite Price: A fictional folk-artist whose favorite subject is Kingsport's past, descibed as an NPC. De Vermiis Mysteris: A deep-dive into Robert Bloch's most famed Cthulhu Mythos creation, the nightmarish tome written by the wizard Ludwig Prinn. Visions from Yaddith: An unearthly book of poems, as created by Lin Carter, that laments the doom of an alien world. Dr. Goddard's Rocket Test: Modern science is coming to Kingsport; this scene allows your investigators to play a role in the famed researcher's latest attempts in rocketry. Bones of Contention: A scenario of secrets long buried, from the mind of the author of Kingsport: the City in the Mists, himself Kevin Ross. A Kingsport Bibliography: For Keepers who want to explore the stories behind the setting; an annotated list of every Cthulhu Mythos story that includes Kingsport and what details (if any) it provides about the town. `120 pages, $14.99 PDF. POD available soon.
  2. Now available from Sentinel Hill Press: Miskatonic Country Scenarios: A Keeper's Guide Don't wander the shores of the Miskatonic without this guide to Miskatonic Country scenarios! Since 1983 Chaosium and its licensees have produced dozens of scenarios set in Lovecraft's fictional Massachusetts towns of Arkham, Dunwich, Kingsport, Innsmouth (and more). This guide helps Keepers pick and chose from these to find the perfect one for their groups and campaigns. Contents include: * Introduction * What is Miskatonic Country? - An explanation of what makes up the region and where to look for more information and inspiration. * A short bibliography of Miskatonic Country - A discussion of all the books from Chaosium's "Lovecraft Country" series as well as Miskatonic Country-focused scenario collections. * Miskatonic Country Scenario List - a quick reference list including the scenario titles, source(s), and authors followed by a detailed description of more than 60 published scenarios, covering places visited, entities encountered, and tomes potentially unearthed. * Concordances for places, entities and tomes encountered. * A bibliography for all the scenarios discussed to help in tracking down specific scenarios as well as a list of scenarios by author. So if you are new to Cthulhu and want start exploring Miskatonic country or if you're hunting for a specific scenario... or if you're looking for a scenario featuring Deep One hybrids (there are 8), that pay a visit to Christchurch Cemetery in Arkham (there are 4), or let you find a copy of the Eltdown Shards (just one)... this guide has it all NOTES Currently the guide only covers scenarios regularly published by Chaosium or one of its English-language licensees up through August 2020. No scenarios from magazines, Chaosium's Misktaonic University Library Association (MULAs), or through the Miskatonic Repository are included in this guide. Likewise scenarios set in Miskatonic Country but otherwise outside the "Classic" 1920s/30s era are excluded. These scenarios will be added in one or more future updates (as well as advice for organizing a campaign using published materials as well as suggestions for creating your own scenarios) assuming their is customer interest. Buyers of the current PDF will receive the updated versions at no additional cost. $4.99 (PDF only) https://www.drivethrurpg.com/product/233636/Miskatonic-Country-Scenarios-A-Keepers-Guide/ Written by Bret Kramer, with Dean Engelhardt, Graham Donald, and Tyler Hudak. Cover and interior illustrations by Galen Pejeau. Layout by Dean Engelhardt.
  3. I wanted to let everyone know about our new, 10-days-only, Kickstarter campaign - THE DARE, a scenario by Kevin Ross: Originally published in 1996 (in Dwellers in Shadow, by Triad Entertainments) THE DARE was intended as a one-shot scenario in which you played a group of children trapped in a haunted house. We are updating and expanding the scenario : Revised for the 7th Edition Call of Cthulhu Rules Expanded the scenario significantly Added lots of Keeper advice for setting mood and tone (for example tips on how to modify the scenario for use with younger players) Expanded the number of pre-generated kid-investigators Commissioned all-new art by Ian MacLean Commissioned all-new maps of the haunted house. We've already funded and hit our first stretch goal (and are about $100 short of goal 2), We think this will make a great scenario for anyone looking for a Halloween one-shot. All PDF and higher backers will get a PDF of the scenario's draft immediately after the Kickstarter closes and funds are processed, so you'll have the raw scenario immediately while we work on layout (via Badger McInnes) and otherwise prettify the thing. One note - we are not including shipping in any pledges. Print copy backers will get a copy via DriveThruRPG but will be required to pay for your own shipping. Ultimately this saves you money as you won't lose a cut of your pledge on Kickstarter fees.
  4. I like to have more than one issue in development, in case submissions for one issue take off so we might redirect Our efforts, as well as to offer authors a least some variety in topical we’re most actively interested in. Earlier this week I put out a call for submissions to issue #6 of the Arkham Gazette; next I’d like to talk a bit about our proposed issue #7, which is focused on Dunwich. So far the Arkham Gazette has not had too much Dunwich-related content, though we did post a Keeper’s guide to sources and ideas for Dunwich that remains of use to potential authors today. What we are looking for: Articles somehow related to Lovecraft’s Dunwich (or possibly north-central Massachusetts more generally) – types of articles we’re looking for are covered on our submissions page, and include “new people, places and items”, “curios” (odd or occult artifacts connected to some element of New England’s history, the Cthulhu Mythos, etc.), historical articles about real-world place and events that could inform or inspire the Keepr, tome (especially those with some connection to Dunwich), short encounters, prop documents, and scenarios. Suggestions for article topics and other additional information can be found at the link below. https://sentinelhillpress.com/2019/08/05/submissions-wanted-arkham-gazette-7-dunwich/
  5. The Arkham Gazette, as ever, is looking for submissions. Today we posted a call for a particular variety of submission - short (250-500 words) item descriptions that we've dubbed 'Curios'. Of particular interest are items connected to Kingsport, the subject of our next (hopefully soon forthcoming) issue. For more information, see here: https://sentinelhillpress.wordpress.com/2018/07/09/call-for-submissions-curios/
  6. I am happy to announce, after a long wait, that Arkham Gazette #2 is now available (in PDF only currently). The issue was written for the 6th edition of the Call of Cthulhu rules (and might be the last thing ever released as such since it was grandfathered in - Thanks Chaosium!) but a separate PDF with 7th Edition conversion notes is forthcoming as is a separate PDF for all the handouts. A print on demand option will be available in the near term. The price for the PDF of the issue is $12 for 117 pages of Innsmouth horrors of all types. Buy it now before the Deep Ones rise up to destroy us all. http://www.drivethrurpg.com/product/172264/The-Arkham-Gazette-2
  7. I am very pleased to announce Arkham Gazette #1 is available for sale. This is a reworking of our 2013 version; many of the articles have been revised and expanded and there are three additional articles. All told, this version of issue #1 is about 50% longer than the original, at 75 pages long. The focus of this issue is the legendary city of Arkham itself, home of Miskatonic University. Topics covered in this issue include (I’ve marked the new articles with a *): A guide to useful locations in Arkham from published scenarios The Gladding School – an institution for mentally impaired children and other ‘undesirables’ An in-depth look at Thaumaturgical Prodigies in the New-English Canaan *An Encounter on West Armitage Street – a scene you can insert into a scenario Arkham’s Boundary Markers, a historical New England oddity The Case of the Missing Manhole Covers – a scenario seed “Reports of Delusions of an Invisible Monster” – a prop document *Arkham’s Diners, a guide to a distinctively New England style of eatery *Arkham’s Curios, odd items, mysterious and malign, to use in your games “The Bosworth House”, Ben Wenham’s scenario of personal horror, wherein madness creeps just beneath the surface An Annotated list of the more than 50 Arkham-set Scenarios, offering not only scenario summaries but notes about significant locations, entities, and tomes. All copies of the issue – POD or PDF - come with several free PDFs, including 7th Edition Call of Cthulhu conversion notes, and a complete set of handouts and maps from the issue. PDF copies are $8; Print copies are $13. (You can also pick up Arkham Gazette #0 (the Aylesbury Pike - Pay What You Want) and Arkham Gazette #3 (Witches and Witchcraft - $12/$20). The revamped issue #1 was made possible by our successful Kickstarter for Arkham Gazette #3. The issue was laid-out by Chris Huth. Chris also provided many of the issues illustrations while Ian Maclean provided artwork for our scenario. Handouts were prepared by Dean Engelhardt and maps for our diner article were created by Jef Wilkins. Contributors includes myself, Chris Huth (who wrote several of the curios and ‘An Encounter…’), Ben Wenham (who as mentioned above wrote “The Bosworth House”), the mysterious 'Aleolex' who wrote “Reports of Delusions…”, and Evan Van Elkins who contributed one of the ‘curios’. Dean Engelhardt, Graham Donald, and Charles Gerard all helped greatly with the Arkham scenario list. Proof-readers of the original and revised draft include Dean Engelhardt, Tyler Hudak, and Christopher Smith Adair. My blogs - Tomes in Progress (personal); Sentinel Hill Press (The Arkham Gazette and more) See more of Sentinel Hill Press on... G+; Facebook; Twitter; Patreon
  8. This issue of the Arkham Gazette was developed as a 'proof of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu RPG was feasible and if there was interest. First released in August of 2013, this newly revamped version of the issue has been updated to our current format, the articles within have been revised, two pieces of artwork by Galen Pejeau added, and a new article has been included as well. The theme for this issue is The Aylesbury Pike, the (fictional) road running between Arkham and Aylesbury, which forms a parallel backbone for Lovecraft Country along with the Miskatonic River. The PDF of this 43 page issue is free, a Print on Demand version costs $3 plus shipping. Contents include: New place: The Amos-Goodrich Cemetery New England's Highways, an introduction A History of the Aylesbury Pike New person: Curtis Sloan, "Encyclopedia Salesman" A Guide to New England's Petroglyphs and those found in Lovecraft Country A short encounter - Mr. Picket Goes a Huntin' **NEW** A scenario seed - The Phantom of the Aylesbury Pike SCENARIO: "The Chapochaug Tunnel Haunting" An annotated list of scenarios set on or near (or are otherwise connected to) the Aylesbury Pike. A conversion guide for using this material with the 7th Edition Call of Cthulhu rules is forthcoming, as is a separate PDF of this issue's handouts. http://drivethrurpg.com/product/172262/The-Arkham-Gazette-0
  9. Sentinel Hill Press is looking for submissions for the next issue of the Arkham Gazette. Our topic for the next issue (#4), as voted upon by the Kickstarter backers for our last issue, is Kingsport, 'the City in the Mists'. For specific details about the contents were have already lined up, that are (hopefully) in development, and thoughts on the sorts of items we are looking for, see our blog- https://sentinelhillpress.wordpress.com/2016/03/05/submissions-wanted-the-arkham-gazette-4-kingsport/ I've previously posted some links that might be helpful to those working on Kingsport material - a CoC and Mythos fiction bibliography of Kingsport & a collection of useful links related to Marblehead, the town that in many ways inspired Kingsport (both in Lovecraft's fiction and later Kevin Ross' interpretation of it for the Kingsport: City in the Mists Lovecraft Country source book. Additionally, we are always looking for submissions related to Lovecraft Country, Kingsport related or not, for future issues of the Arkham Gazette and other (cross your fingers) Sentinel Hill Press products. Submission queries (to gauge our interest in advance of submission) are welcome. Authors receive a free print copy of the Arkham Gazette and 3 cents per word after publication; art work rates vary upon the size of illustration and complexity. Our full submission guidelines can be found HERE. You can view our "demo" issue (#0) HERE as well as a preview of our most recent issue, #3, our Witches and Witchcraft issue, HERE. In other Sentinel Hill Press news, we've started a new weekly series looking at the Mythos fiction of August Derleth, focusing on what elements have been used in Lovecraft Country (if any), have started a Patreon campaign to buy research materials (so far), and continue to slowly release the remaining items from our Kickstarter campaign.
  10. Forgive the blatant self-promotion, but I thought I would let everyone know that the latest issue of The Arkham Gazette (#3) is available for purchase on DriveThruRPG. This issue is 120 pages long; $12 for the PDF, $20 for a print copy (which includes a free copy of the PDF). The Arkham Gazette is a magazine focused on the Lovecraft Country setting of Call of Cthulhu but with potential items of interest for anyone playing Call of Cthulhu, BRP games, or other Lovecraftian RPGs. In this issue our focus is on witches and witchcraft in Lovecraft Country, from the possibly Mythos origins of certain witch-cults, through the witch trials of the colonial past, until the 'modern' day (i.e. 1920s). Our contributors include L.T. Barker, Dan Harms, Tyler Hudak, Chris Huth, Graeme Price, and Christopher Smith Adair; art by Trevor Henderson, Chris Huth, and Ian Maclean; handouts prepared by Dean Engelhardt. Here are the articles included with this issue: New England's Witch Trials - a look at the real-world history The Witches of Lovecraft Country - A Keeper's overview of witches in various Lovecraft Country sources Building a Better Witch - A Keeper's guide for creating memorable witch NPCs Gods of the Witches - the Mythos gods a witch might worship and how that impacts the witch in play Rat-things and Worse Horrors - All about familiars, rat-things and other even more horrible options Marked by the Devil - a physician talks about 'witch-marks', where witches would suckle their familiars Colonial Folk Magic - the actual 'spells' people used to cast in the 17th and 18th century The Dried Cat - a scenario seed using a real item of folk magic, a cat's body hidden inside a house Of Evill Sorceries Done in New-England by Daemons in No Humane Shape - all about that Mythos tome, from history to contents to availability Touched by the Fairies - Expands of Lovecraft's link between witches and ghouls based on his likely inspiration, the appendix on fairies from "The Witch-cult in Western Europe" Witches' Hollow - all about this location near Arkham from the Derleth 'colaboration' of the same name Annotated List of Witch scenarios - a list of every witch scenario in Lovecraft Country and beyond, with notes for the Keeper 'The Queen of Night' - an expansive (40 page!) scenario, set in Arkham and nearby towns, involving a dark family lineage and the taint of witchcraft. This issue was written for CoC 6, though I hope to find a volunteer to provide notes for 7th Ed. conversion. The PDF comes with a full set of handouts as well as a lengthy additional prop - the notes of an Miskatonic University student researching the so-called 'unvisited island' in the Miskatonic. I hope to re-release the earlier issues of the Gazette soon. Issue 1 was all about Arkham; issue #2 Innsmouth. i will post here when they are available. Issue #0, our demo issue, is available on the Sentinel Hill Press website.
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