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Found 21 results

  1. This thread is where I’ll post early draft text from my fan setting for Magic World. The intention is to get feedback or at least provide material for others to raid for their home games. I’ll start with the 3 A4 pages intended as a player handout. 3 Page Summary of the Broken Isles Morg yanked the warhammer from the strangled legionnaire’s hands. The ceremonial hammer had a pleasing heft in the slave’s hands. Morg smiled grimly in the light of the burning tents. If enough giant and troll slaves rebelled, then the indigenous dwarves might find the courage to slaughter the w
  2. If I were to ask folks to give their five essential "things" to a Magic World campaign/setting, what would you say?
  3. I want to go ahead and do an update here since most folks Interested in AB&B follow this forum. We have been silent the last two months as schedules sent team members to do other things. So the promised pdf will hit in lat July or early August. I have a couple (or 4) projects I need to finish by then anyway and we can go full tilt in the last half of the year. Where are we? These first six months were spent laying the ground work. Frankly the project is bigger and better now. It will be something worth your time and I hope folks expectations. But we know where we are headed.
  4. Official updates will be down in the Q21 forum (and I may see if I can get a sub-forum for it) and I built a page for it on my website. Nothing is there yet. However, for the foreseeable future I imagine I will be spending time here, answering and asking questions. I want the MW community to feel a part of this. Here are five things about ABaB thus far. Intentionally Multi-cultural. There will certainly be Welsh and Finnish influences, however we are drawing inspiration and ideas from across the full spectrum of human experience and myth. It will not be typical sword n sorcery or typical
  5. Hi everyone! I'm planning on running my first HeroQuest game set in a Sci-Fi world similar to Aliens, the Expanse, etc. Has anyone done some adaptation or rulings on using HQ for this setting? Any advice from the more experienced HQ narrators? Thx.
  6. I just uploaded a RD100 package for Sumerian adventures. Don't hesitate to correct my broken English (PM me).
  7. It is twenty years after the end of the global wars. Our world lies in ruin. Once-great cities are now nothing more than shattered hulks populated with bioengineered soldiers, giant rats, and rogue robots. This is the world of Rubble & Ruin, a setting inspired by the classic post-apocalyptic fiction of the 1970's and 80's, where players take the role of prospectors searching the rubble for surviving technology. Here you'll find a description of the ruined city and its denizens, a bestiary, information on hostile elements, common trade goods, and sample gangs. Character generati
  8. And what better way to end the year than making a new setting available? The Shade Land lies under a cover of impenetrable clouds where dwells the Dark Goddess, mother of the ruling race of dark elves known as Sha'zir. Here creatures of darkness lurk in the shadows, from poisonous dragonkind to huge insects. And here mankind has retreated to the highlands, where it breeds giant featherless birds as mounts, in a fight for its very existence. This introductory Fantasy setting includes: Dark cult examples Monks of the Order, a unique
  9. All, I am running a Magic World game ostensibly set in the Moorcock's Young Kingdoms geography (and using sorcery) but with scarcer use of demons and more mundane threats than than what is suggested in the various Stormbringer adventures. I am constructing a sandbox with the Purple Towns, particularly the Strong Arms as the central location focused on mystery, political intrigue and outdoor adventure more so than combat. I am avoiding building a dungeon crawl of any ilk. I have been considering buying Clockwork and Chivalry so as to leverage its setting, but am worried that it is so closely t
  10. A Fire Upon the Deep by Vernor Vinge would be a great setting for either a space opera or a space horror campaign. I highly recommend the book. 1993 Pyramid article from Steve Jackson Games about the setting: http://www.sjgames.com/pyramid/sample.html?id=367 Wikipedia article on the book (contains plot spoilers): https://en.wikipedia.org/wiki/A_Fire_Upon_the_Deep Hey, just buy it already. It won the Hugo Award, for Pete's sake: http://www.amazon.com/Fire-Upon-Deep-Zones-Thought/dp/0812515285 Setting Description: Humans are a minor species in this setting, one of millions of biological species
  11. I uploaded a setting in ancient 3rd Millenium Mesopotamia I made a while ago : "URUK". It was not anymore available for download, so instead of leaving it on my hard disk or on a lost server, I'm proposing it now in the download section for everybody who may be interested. It is perfectible and unfortunately in French, but can be a good help to whoever likes to start playing ancient Sumerians or Akkadians. There are 2 scenarios.
  12. Zit

    URUK

    Version 4.0

    102 downloads

    This is a 100 pages amateur BRP-setting I wrote about ancient Mesopotamia (3rd Millenium). It used to be available for download on another BRP-webside, which has now been stopped, so I moved it here. It is far from being perfect, but you can find ideas, material and inspiration -or use it as it is if you like. It is unfortunately written in French.   Upon request, I can upload a printer-friendly version on a white background.
  13. The year is 1092 in the Age of Itania. King Girart of Mirensa, villified as the killer of children, schemes to bring the Nine Kingdoms under his crown while Safiro of Tivonna engages magi and spies to thwart Girart's ambition. Mad King Bertrant of Ossirenza bears the burden to defend the lands of Men against marauding Krek even as his galleys war on Tivonnan ships to satisfy his raging temperament. In the wild North the rangers, always outnumbered, battle the depredations of ruthless Kyaksa tribesmen who strike from mountain strongholds. In the steppes to the east the Solok tribes b
  14. This scenario/sourcebook features two open and non-linear adventures and information about the city-state of Miraz and the setting of the Shattered Lands. It is an epic self-contained mini-campaign that is designed to be picked up and played, or be a mine of ideas for a Gamesmaster looking to adapt it to his/her own campaign. Miraz the Golden sees itself as inheritor of the old Lion Empire. It is an oppressive military police state which seeks to dominate its neighbours. Some say the wrath of the gods has been brought down because of its hubris and it is currently stricken by a plagu
  15. So I was listening to Golden Earring and came up with this, basing it on pre-existing and failed programs the U.S. and Soviets worked on, as well as conspiracy theories about how both nations handled human rights. {The Setting} [Pitch] It's the 1980s- Mutagenic combinations of chemicals have been discovered that can cause develoupment of psionic abilities in humans, though the consequences are unknown for those not born with such abilities due to exposure in the womb. This has created a secret arms race alongside of the nuclear arms race, in which neither side wishes to be
  16. This supplement is a companion book for the Aces High setting. Incident at Alice is split into two sections; the first section is concerned with historical, geographical and societal issues that will allow the Master to explore some of the land of New Mexico during the appropriate period. The second section is a scenario which will allow the players to interact with some of the people and creatures that live here. In the scenario the characters will be involved in a bank raid and will chase an Apache outlaw across rugged terrain. Along the way they will begin to learn of the superna
  17. Zamonia is a rather obscure fantasy world with a cult following, created by German author and cartoonist Walter Moers. It is the setting for such amazing novels as The 13 1/2 Lives of Captain Bluebear, and The City of Dreaming Books. The world is rather silly in the tradition of Terry Pratchett's Discworld, but its novels contain quite a bit of interesting philosophy and drama. They are charmingly illustrated with amusing cartoons, and yet are intended for an adult audience, which is awesome. The only Zamonia books I have so far read is The City of Dreaming books, in which an anthropomorphi
  18. Contained within is a Saga of Swords and Sorcery action set in cold barbarian lands, where savage warriors stalk evil monsters in mist shrouded forests. New lands and religions to explore and four new adventures for OpenQuest, also compatible with other D100 systems: Guide to the Savage North: A new mini-setting filled with Tundra, Glaciers, Mountains and Barbarians. Although self contained it ties in with the setting in the OpenQuest rule book. Cults of the Savage North: The Barbarian Gods and the terrifying Blood Gods detailed with full cult write ups. Adventures: • Sellswords of
  19. Berlin 61 is an espionage horror setting explores the darker side of post war europe, where magic and demons are worshipped by cults and sorcerers, and good men and women draw the line between good and evil. Includes information on life in the city during the cold war, key locations, and special organizations. Battle spies, assassins, cultists and the Dark Herald Kototh. A great back-drop for espionage adventures in the 1960 style, and silver age superhero action! By Christopher Barnhart. 130 pages. Published by Chaosium July 2008.
  20. Ashes to Ashes is a dark fantasy setting where wizards deliberately broke the world around a century Ago. The remnants of a mighty, high fantasy civilization litter the world, but civilization is no longer great. It's now a world of poverty, low magic and scarce resources, where people struggle to survive. This setting casts the players as mavericks in a fantasy world that is losing a war it does not even know that it is fighting. Hidden demons and their mortal minions, many of whom do not even know who their masters truly are, manipulate events from the shadows, experimenting with social cont
  21. Val-du-Loup is a setting for medieval adventures using the BRP roleplaying system. It details a backwards, danger-fraught region of the dense, primal Ardennes forests, and is intended to serve for either an Early or a High Middle Ages setting. The Church wields little influence among the counties and baronies along the river Loup. Christian fervor clash with Frankish and Celtish traditions. Barons feud for land, while greedy princes grab the last tidbits left of the Empire. The monograph contains the following sections: • The Player Section: A primer on life in the Middle Ages - med
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