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Hi, I’m curious whether anyone has used MW or BRP generally to run a game set in FF’s Titan setting? The setting would suit many of the MW monsters, the Conan-like magic, and also the unusual magic additions (e.g., mask magic) in Advanced Sorcery. In terms of detail, there’s a small paperback for describing the world of Titan, as well as the revised FF rpg system which has the same information. (I bought much of those materials, but I couldn’t get the game system to operate. I tried it once and it quickly, for me and my players, came undone. But the world was appealing.) Here’s the p
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Version 1.0.0
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This template allows anyone to create his or her own package for Revolution D100. A package is a series of rules configurations which adapt the core rules of Revolution D100 to the game you wish to run by removing unsuitable options and making generic skills, traits and powers more suited to the genre or setting. You can use the package template either as a checklist of things to do before starting a game in your own setting, or as a guideline to creating your own game world. Revolution D100 is OGL, so if you have created a package you can either share it freely as open game content, or e -
I'm preparing an historical Japanese horror campaign set in the Heian Period, and I'm trying to decide which Power system to use for the Shinto priests. I've already decided to use the Psychic Abilities system for the Buddhist priests/monks, but I envision the Shinto priests a little differently. While Buddhism entails a great deal of mental discipline and meditation, which seems to lend itself naturally to Psychic powers, Shinto is more about the channeling or invoking of Kami (nature spirits/gods). Moreover, I want to run a very low-magic setting. I want my Shinto priests to be able to perfo