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Found 5 results

  1. Dueling Magics Magic is a match winner in many a RuneQuest conflict, and for this reason there are a couple of magics to avert this. It is necessary to define a few terms here. Penetration strength of a spell: This is relevant for magical barriers like the Countermagic effect, Neutralizing effects, or Reflection/Castback. The penetration strength is the sum of all magic points put into the intensity of the spell plus all boosting magic points and twice the sum of the rune points put into the spell effect (not area or duration). Sorcerous spells cas
  2. Have a question on the shield parry rules on page 52 of 7e Cthulhu Invictus, under Defending with a Shield. It says the Shield user gains the Shield's armor rating even if they lose the bout of combat, and the shield can possibly take damage. Then on page 53 under Life of a Shield, it says when a Shield successfully blocks an attack, the shield itself takes damage. So my question is, what's the difference? It sounds like whether i successfully parry or not, my shield armor counts and my shield may take damage.
  3. Greetings, OQ2 explorers I thought you all might find a House Rule mod my players and I cooked up concerning shields interesting. Trying to be mindful of OQ2's simplicity, we still felt our game needed some shield tweaks. Weapons including shields are designated light, medium, heavy, and huge in the Close Combat Weapons table on page 45. The term “huge,” however, is only used in relation to shields and can be problematic as it is truly a size designation, in contrast to the light, medium, and heavy designations which seem to describe weight. This dichotomy is further exacerbated by u
  4. So how would you use shields with the 7e rules? I'm converting some of the Invictus scenarios to 7e and not quite sure how to address this since combat is an opposed roll with the better roll winning. I dont think dodge would be appropriate because i'm not dodging. I mean sure, i'm trying not to get hit, but with a shield i am purposely putting an object between myself and the attacker, and possibly moving to not get hit as well.
  5. Again, as a disclaimer I'm a newcomer to BRP about to run my first campaign, so apologies if I'm just missing a key point in both of these areas... But far as I can tell, the only benefit to using a shield as opposed to any other parrying "weapon" is the durability in HP (re: fumbled parries leading to broken weapon) and protection from missile fire. I guess you could throw in the knockback attacks. Otherwise a player's main weapon will be just as effective defensively, and probably moreso as they can concentrate their skill points there. What's the deal with that? I mean, for a combat sys
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