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Showing results for tags 'siz'.
I appreciate the concept of Build in CoC7 (combination of Size & Strength) as it makes sense for maneuvers: in general, a strong and heavy person will be harder to push than a similarly strong yet skinny person. However, it makes no sense for the Build of a creature to affect how easily it is to shoot it. According to the manual, if the target is Build -2 or smaller, one penalty die needs to be applied to the shooting skill. If the target is Build 4 or more, one bonus die is applied instead. This is absolutely illogical. If two targets are of identical size, it shouldn't be
Still looking for the primal reference to the notion that Brithini are little. Here's a bit from the Mortal Lords manuscript that went out to some RuneQuest Classic backers: SIZ for the nobles at least is 2D6+3 so they're not teeny on average -- bigger than a dwarf or brown elf, as big as a larger typical trollkin -- but there's a distinct scrawniness here. In an earlier version of the text Greg blames this not on anything metaphysical (much as I'd like to) as on a poorer diet with more fish than bread or beef. Naturally none of this is modern canon, use at your own risk, past r