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Showing results for tags 'siz'.
I appreciate the concept of Build in CoC7 (combination of Size & Strength) as it makes sense for maneuvers: in general, a strong and heavy person will be harder to push than a similarly strong yet skinny person. However, it makes no sense for the Build of a creature to affect how easily it is to shoot it. According to the manual, if the target is Build -2 or smaller, one penalty die needs to be applied to the shooting skill. If the target is Build 4 or more, one bonus die is applied instead. This is absolutely illogical. If two targets are of identical size, it shouldn't be
Still looking for the primal reference to the notion that Brithini are little. Here's a bit from the Mortal Lords manuscript that went out to some RuneQuest Classic backers: SIZ for the nobles at least is 2D6+3 so they're not teeny on average -- bigger than a dwarf or brown elf, as big as a larger typical trollkin -- but there's a distinct scrawniness here. In an earlier version of the text Greg blames this not on anything metaphysical (much as I'd like to) as on a poorer diet with more fish than bread or beef. Naturally none of this is modern canon, use at your own risk, past r
I've been watching The Expanse this past week (and found it to probably be the best sci fi show I've seen since Firefly) but when I started thinking about describing BRP characters growing up in low G it became a bit problematic. STR -3 and CON -1 works fine, perhaps lowered HP. But what about SIZ? Those people are easily 2+ meters tall but really skinny. Should I raise SIZ because they are tall? Lower it because their weight is low? Or keep it as it is because body volume is the same as for earthlings, just slightly stretched out? IIRC weight is the determining factor for SIZ in BGB
Every time I skim through my copy of the BGB, this funny little example catches my eye: So knowing how the Resistance Table functions, it would seem to me, that the bigger you are, the easier it is to resist the effect of the hole to prevent you, and the bigger the hole is, the harder it is to get through. Big character vs. small hole is therefore easier than the other way around. I wonder what went on in the designers' minds when writing this? Is truly the very silly mistake I take it to be, or is there some hidden wisdom that I just can't grasp?