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Found 3 results

  1. So the Skae; (Skaerune') project has been a long one, way longer than I ever anticipated. Lots of changes along the way and lots of re-design. The system of course has changed and gotten tons better, but the world itself has evolved significantly. At a point, about 18 months ago I realized I was telling the wrong kind of story with the setting. Skae' is a world and game of and about immigrants. Yes, the dragons and giants (mostly) and Caretakers were part of the world already. Yes the gods, whatever they gods end up being, made the world as a kind of left over, a collection of crumbs from their own universes. The Four Cities though, the central players and originators of conflict, are newcomers to the world. And that is pretty significant. With the creation of mythological creatures based on the influence of the cities, these cultures have a strong influence on the land itself. In many ways they redefine the land. This is really important and a central theme. So what are the conflicts? Rise or Fall of the Glorious Empire and the prevention of the next /last city Discovery of the "Fallen" Cities, one of which is known to exist, City of the Jade Turtles. Deeper mysteries of Skae', the Deep Waters, how and why the world was created and Shadow Takers, the mysterious anti Caretakers. Taming of the land itself by one city or another Chaos and chaoskampf in the form of Entropy creeping in. The infusion of new ideas keeps the world from sliding into dangerous stagnation. But why? Even I do not now the answer here, but I feel I want to take the Order/Chaos conflict many (not just d100) games have used and flesh it out in different directions. I am learning a great deal as I go. It is not outside of possibility that we will see Runed Worlds before we see Skae get published, but better to do it right than rush things. Stay Tuned...
  2. So as I am going through and re working much of Skae' and one of the small things I have been on this week has been the Caretakers. They are the strange race who took care of the barren world before the coming of the First City. Since then they have guarded the ancient places, sometimes helping and sometimes battling the new comers. Their full story is still a mystery but here is what is commonly known: Caretakers are tall and grey skinned humanoids. They have long faces, no mouth but a long proboscis. They communicate through light glands along their neck and hand motions. They may also be telepathic but this has not been confirmed. Caretakers have wings and can fly a short distance. They can move through water though it is not known if this is traditional swimming or something else. Caretakers do not wear clothes but they do wear armor of ancient design when expecting a fight. Caretakers have never been seen eating but they do cook or leave food for others. Caretakers use long spears for weapons. These are made from what is known as Deep Iron. Caretakers mostly stay in their sacred places, though they have been known to live near dragons and giants. Occasionally one will assume the role of a protector for a village of men. Caretakers know sorcery or at least counter spells. There are rumors of a ruined Caretaker city. No one living has seen it. So far that is all I have. Caretakers are NPCs of course but they make an interesting addition to the world.
  3. So I have made some decisions and wanted to share them out. All good things. Kaerune' is now Skae (pr. sky-a). Skaemyr was too close to Skyrim and Skaerune' too close to RQ (IMO, no one said anything to me). I want Skae to stand on it's own as a fantastic game and world. I feel very good about this, better than any of the other names. There will be a new and updated version of Salt Mine Blues, I hope by the end of July. Sooner if possible. I am also keeping Sorcery for Skae, but Soul Magic and Weirding are changing and being combined into one. Still working out the details here. It will all be called Weird Magic. Additionally the smithing / crafting magic will become the third kind of available magic for characters. Have not landed on a proper name for it yet. There will be a master (and free) Quest21 Rulebook and SRD. The book will be out before the SRD. I have an artist working on the cover for Runed Worlds. It will be a bit retro and I am happy with how it is looking. Speaking of covers, here is the new one for Salt Mine Blues
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