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Found 26 results

  1. So Thursday are going to be the update days for Skaerune'. Maybe all the Q21 games. I have updated the News section of the website (http://reigndragonpress.weebly.com/news.html) and the FB page for Reign Dragon Press (https://www.facebook.com/reigndragonpress/) Here is the update Skaerune' Update: 3.23.2017 Thursday is going to be our official update day for news on Skaerune'. There is not much news this week, but we wanted to kick things off and get the ball rolling as they say. Downloads: So in a little over a week we have triple digit downloads from the Drive Through RPG, plus a few from the BRP Central forums. We are well past my minimum number for doing the full game and halfway to my goal. So I consider that a win. If you have friends who have not downloaded it or a gaming group looking for a one shot, make sure you let them know about Salt Mine Blues. Errors & Corrections: Even after 18 months and a fantastic editor, there were some small gaffs in version 1.0. Next week we will have and updated version of the PDF and anyone who has downloaded Salt Mine Blues will be told about the new version. One thing I want to do, but not next week, is update the maps to something a little better. Maybe by April we will have that done. Work on Skaerune' core book: Skaerune' will be a single book with everything the players and GM need. There will be supplements but the main rule book will be all that you need. The first Dev Diary should be out next week, assuming I have time to write it. Remember, if you wish to play Salt Mine Blues I can assure the mod author is happy to run it for you, in person or over the Internet. SMH
  2. These are things I need to add in the full version. I will put my list here to remind myself. Item Creation / Smith Magic Ad Hoc and Improvised Weapons (stones, benches, purses, barrels etc..) Necromantic Sorcery Full List of Cults Bloodweirds (Bloodspirals)
  3. Version 1.0.0

    30 downloads

    Okay since it takes a few days for DTRPG to approve a file (makes sense), I am uploading Salt Mine Blues here for the folks here to check out. For those who may not know, it is based on the OpenQuest2 SRD, but it has been altered quite a bit from that. Q21, the name of the system aspects, are crunchier than OQ. Just be warned. This module should be fun, a mix of role playing and combat. As changes are made to it, I will upload new versions here and at DTRPG.
  4. So technically it is done. I have one more read through myself then have a colleague do the same. If all goes well launch day is next Wednesday. I will put it aside today, tomorrow work on the website and other things like a G+ presence etc.. and Friday do my editing. Should have it to my friend by Sunday and... well... Der Tag is almost here.
  5. So Salt Mine Blues, the very Quick Start version of Skaerune' will be out June 30th. It will include an adventure, an easy preview of the game systems, and four nameless and sexless Pre Generated characters. One from each of the four cities. I do not have the total page count yet, but will update this thread as soon as I have it. I am hoping its less than 30 pages.
  6. So here are some beasties from Skaerune, sans art. (Art is a long way off at this point). There are a few system specific bits: AUR = Aura (specific to Skaerune, not Q21 in general) Soul Magic = Divine Magic Spiral Magic = Spirit, Battle, Common magic. Would love to hear what people think. Neither of these is a playable PC race (though if the game became popular enough I could see that being a thing). The Elf is one of the Mythical beings created by the interactions of the people and the world itself. The Rakshasa are the latest power on the world, ruling the Glorious Empire from the Fourth City. elf.pdf rakshasa.pdf
  7. So I have been reading a lot of books and listening to podcasts where people talk about the development of games and worlds. It has made me realize that I need to think about why I am creating Skaerune', beyond the basic idea of making my own game derived from half a dozen games I have played over the years. What makes or may make a world or game successful and allows the players to invest in it? I don't want to do what has been done before; I want to do something different. So I will talk about those central ideas here in this thread. The City At first the cities were just a way to differentiate culture and people and to lay out the history of the world and it's eras. Now though, I am looking at the ideas of the cities as The City, where a character's culture is tied to and whether they reject or embrace that culture. I also realize that the way I have the cities come to the world and rise and fall over time is an unconscious spotlight on the Immigrant's Saga. This is relatively new for me in terms of why I built the world this way. The realization is interesting to me. I realize there is not a ton of information available yet, most of it is in my head, but I welcome peoples thoughts on it.
  8. Hey all.. so a funny thing happened on the way to the Internet. Yesterday on EN World they had an unofficial poll about which RPGs are you anticipating for 2017. So naturally I mentioned the two I have been working on Skaerune' (of course) and a lil OSR project called Pimmels & Paradoxes. Well to my surprise both made it to the official poll. So if you have the time and inclination could you pop over and give Skaerune' a vote? Runequest 4 is also on the list and had I thought about it I would have mentioned it here yesterday. For a basically one man show like myself, this kind of pub can do great things. It can motivate me and energize this project. And I won't lie, it might be nice to come in on the top ten for once lol. There are some great games on the list and you can vote for more than one. Anyway here is the link to the poll. http://www.enworld.org/forum/content.php?3759-Most-Anticipated-RPG-of-2017-The-Official-Poll!#.WG74ulxSSHE Thanks
  9. Sean_RDP

    The Cosmos

    So I want to talk a little about the Cosmos of the world of Skaerune' and a little bit about the gods themselves. The World Skaerune' was a plain sphere of thought, cast aside by the gods so that they could use it later. After a time it became clear the world and its random inhabitants needed someone to take care of them. This when they created (or imported) the Caretakers / Zero People. Skaerune' itself is not the center of the Universe and despite it having some Earth - like cultures, it was never, is not, and will never be Earth. What it has become though is a place for the lost and ambitious to come and make a name for themselves. Even the Rakshasa, as ambitious and malevolent as they are, still suffered as menial demon servants until by chance, they followed the call of the Nameless One and took the Fourth City as their own. Skaerune' is still mostly wasteland with a series of interconnected seas and small oceans that border the land areas. Some of the wastelands are hot and some are cold, but rarely are they temperate. Despite this they team with life, some of it unseen as few have traveled the whole world to see its delights. Morninglands This is where most of the spirits live. The Morninglands are also full of temples and doors to other places. Some of the Heathen Gods live here even though the place is timeless. If you can imagine the best spring morning, not too cold and not too warm with a breeze that is light as well as the perfect temperature, you can imagine the Morninglands. The sun (Palas) is always half way up the sky to the east. The terrain is a mix of flat plains and gently rolling hills, with occasional rock outcroppings. One does not have to eat here or drink or eliminate if one does not wish to. If you walk far enough north, south, or east you will find rocky hills and steep limitless mountains. These are known as the Doors of Heaven and the many caves here lead to places and times interesting to those known as Myth Walkers. Those dead who have passed on from the Shadowald come here, perhaps to be reborn or to stay. A few who journey ever westward will find the Last Sky and an escape from life on Skaerune'. No one who has ever ventured to the Last Sky has returned. Shadowald This is the land of the dead, tended by Tuon and other (as yet unnamed) death gods. It is a thick forest full of tall trees. The sun is never seen here though to the west is the glimmer of last light. All the dead come here and find clearings filled by others who huddle around a fire. Sometimes they play games or drink or tell stories and some sit in utter silence. A few weep or wander madly. For a one marked by Tuon or the other gods as having fulfilled their lives, the dark forests will eventually lead them to the Dawnroad, which leads to the Morninglands. For others, they may be chosen to sit with Tuon or be destined to be tormented by fierce wolves who devour souls and then pass them out through their bowels. It is a horrific experience that many experience more than once. For necromancers however, there is much worse awaiting them in the Burning Pines. The Twin Moons Legends say that people live on the moons. Some say dragons live there too or instead. It is known that some adepts of moon cults travel there but either never return or are so mad when they do their words have no meaning. The Night Sky Stars can be seen at night. Legends say the people came from the stars and the Last Sky leads back there. No one is sure if the legends are true or not. Gods of the Old World These vastly powerful beings are timeless. They do not age and despite their interactions with mortals they live a very different existence than mortals or the other gods. It is said that so vast is the power of even the least of these, that the life of Skaerune' is the single blink of their eye. Heathen Gods There are many types of Heathen Gods. Some are powerful animal lords. Some are mortals who were chosen by the world or Gods of the Old World to become gods in their own right. Some were demigods who tagged along with their people when a city was summoned to Skaerune'. Many of the Heathen Gods, especially the animal lords live on Skaerune' proper. Angels & Demons The roles of Angels and Demons is indifferent to the will of the gods. They serve no gods, but instead serve Creation & Order (Angels) and Destruction & Chaos (Demons). One is not necessarily good or evil, though demons tend towards pursuits that put them at odds with the work of those who wish to see a better world. No one created either group; they were instead drawn to the world when Skaerune' became a vibrant and living world. Over time some have gained many followers and personalities and cults. The Immortals Some mortals become immortal, through a series of quests, Myth Walking, and beating death. There are rituals involved as well and at some point a person just knows when he or she is on that path. One in a thousand even have a chance and only one in a thousand of these begin the path. Only a handful have managed it. The Old Man was thought to have been immortal before he came to Skaerune; but he is considered the first immortal. As with the Angels and Demons, some immortals have gained cults of their own.
  10. So I wanted to update Skaerune' a bit tokeep everyone in the loop. Things have been thin lately with more life changes, all for the better, but working on the game and other projects had to take a back seat. Life seems to be affording me more time now, though. Changes to the Game World I have made some subtle changes to the world itself. I found a few aspects to be a little too derivative and I wanted to make a more unique setting. I realize there is not a whole lot of information on the world as it is, so folks may not even notice the difference. Changes to the Rules Again this has been pretty subtle, but I have tweaked the rules a bit. Specifically on Strain, trying to make for less math and granularity for the players and GM. Make no mistake, Skaerune' is not rules light, but I am trying to make it rules smart. Once people outside my small group start to play it, this will be the focus of feedback I ask for. About a Year Behind.... So I am about a year behind where I wanted to be, but the time has been well spent. Skaerune' is a much better game today than when I started. I will be releasing Salt Mine Blues and let people play with that. Then I will be releasing a small (again FTP) playtest version of the full game and finally sometime next year a full blown version of Skaerune' Some More Previews Next week I will have a few more previews of creatures and I think the cultures. Maybe a cult or two as well. I promise, Skaerune' is not going away
  11. So I want to use this thread to keep track of the game's progress. Estimated Quick Start Rules: January 2016 Estimated Full Low Art Game Release: June 2016* *I have not decided yet how to work a more artful and color version. Either through kickstarter or sales.. I am not really sure. So currently... Design Document - 90% Soul Magic - 90% Hit Points & Hit Locations - 100% Armor, Weapons, & Equipment - 75%
  12. Version 1.0.0

    42 downloads

    Here is the character sheet as it will appear with the QS Guide.
  13. So Encumbrance is one of those things that has vexed game designers and games for a while. I think I have finally found the solution I like the best. You will have a slots for equipment and money. The body, backpack, and extra slots based on SIZ. Exceeding this will cause issues in skill use and combat, likely a 5% penalty per overloaded slot. The Body Armor, Shield, Back, Left Hip, Right Hip, Extra Slot 1, Extra Slot 2 Coin Purse 1 and 2 = 40 coins each Pack 8 Slots Extras SIZ 12, SIZ 14, SIZ 16, SIZ 18, SIZ 21 - Useable if a character is that size
  14. So one of the big chapters I am working (slowly) on is the Smithing Chapter. I feel like it is very important to not just list some magic items and explain how to make them, but to make it important to the game. Much of that comes from the influence of the M. Scott Rohan's Winter of the World series, which has leaked (happily) into what I am doing with Skaerune'. Forging a weapon, even one without any magical abilities will be a powerful symbol in the world. Actually finding such an item will be rare, but finding instructions or special materials for doing so will be part of treasures. One fundamental difference I have enjoyed if the difference between something that has magic in it or something that is inherently magical. I am less inclined towards the latter as those should be unique and rare indeed. Magic Items Spiral Magic. Requires a Craft Iron or Copper of at least 60%. Craft Leather 50%. Craft Wood for spears and bows and wood carvings, 60%. Also requires a Tattoo skill of 75%, so a Master at the art of making the spell matrices. I think the purity (potency) of the material used would set the limit on total number of magic points worth of Weirds OR in the case of Fetishes, how many magic points it an hold. For Spiral Magic, the roll to activate would be based on the POW of the creator, not the user. So it would be a set number not dependent on the POW of the user. Soul Magic. These would be artifacts and relics. They would have to have been touched by the god they are dedicated to (or designed to oppose). i.e. The Old One Bob once sneezed on this tree. Its bark and wood and leaves have been "blessed" by Bob. It would not even require craftng, but a high Ritual skill and the sacrifice of power. Conditions would have to be set for its use - Only by worshipers of the god; only by those opposed to the god; only by fish people etc.. Sorcery. This is where it gets complicated. An object that has a Sorcery spell on it vs. one that is powered by sorcery vs. one that has a soul or creature bound in it vs. one that is a creature. Speaking of... Crow Demons. The crow demons are malevolent tricksters who delight in turning themselves into objects and letting others work chaos and evil through them. They happily support any action that creates conflict even if destroys others who pursue chaos. So far these are just some ideas. I am not 100% sold on anything yet other than that this will be a major part of the specific setting of Skaerune'.
  15. So things are getting very close. Yes I know, its just a QS guide but it feels like something bigger. I have been designing games for 30 years, but none of them really saw the light of day beyond friends and acquaintances. With a lot of things in life, sometimes it just is not the right time. Well this is the right time and I am getting a little nervous about it. People are going to look it over and judge it good or bad or, which would be worse, not worth anyone's time. I do not think that will happen but it is one of those things that sit in the back of your head. I have come to the conclusion that Item Creation, beyond being its own chapter will really amount to a fourth kind of magic. Especially Alchemy which will be something avilable to anyone. I am pretty excited about this.
  16. So sometime either at the end of this week or the beginning of next, the Skaerune' Quickstart will be out. For those who are interested, I will be trying to run some G Chat hangouts and hopefully running a few n person runs of the adventures designed to go with it. I will also be posting a thread specifically for errata and commentary.
  17. Tomorrow I will be posting a new and updated Intro to Skaerune'. It will be edited better (though not perfect lol) and somewhat more coherent. It will include a section where I briefly discuss some design decisions. In essence it is a preview of the QS guide. I just did not want folks to think it WAS the QS guide, which is coming along nicely.
  18. Version 1.2

    38 downloads

    This is just a small introduction and teaser for Skaerune'. It discusses a little about styles of play and some themes of the world.
  19. The holidays did renew the energies a bit, for a great many things including the game designs. However, I am in a portion of the Quick Start guide which is dry and a little bleh. I know how the game works why do others need to know! lol So I am reducing the Skaerune time on a given day and devoting it to fun vanity designs or campaigns etc.. I know once I get over this hump it will pick up again. Also, it would be good to actually play a bit as I GM and design more than I play. Playing would definitely help alleviate some fatigue. I did figure out recently how many spells will be in the SkQSG. It is a good selection I think, but I may put out the list to see what others think. Same with beasts. It will be a small list to give folks a taste of the more unique Skaerune' monsters.
  20. So I began work on the Item Creation chapter, tentatively titled Forged & Fantastic Power. I have long wanted to weave item creation into a game design as something more meaningful than just making your own magic items or potions or gaining an advantage in the game. I have always wanted it to be an end (or a journey) unto itself. As I was working on the chapter,which deals with forging everything from mundane trinkets to powerful soul eating weapons, I found myself for a moment considering the heretical idea that all magic ws in the form of item creation, that it made something concrete and bringing magic a little closer to science, but also upsetting some fantasy tropes. I took a step back from that ledge, but just a step and realized that item creation could be important for other (future) Q21 games. However, it is important for Skaerune' as well. With skill Synergy item creation will not be a sideshow for players, but a reason for their character to be. I also realized I need to name the other three cities. The First City, which will still me a common way to refer to it, is Kupaya Luki, which is a very bad translation of Copper's Landing or Copper's Rest. The other three cities still need to be named and the Fourth City will likely need 2 names, the original name and the name the Rakshasa give it. So over the holidays as I spend some time with my little dragon and her second Xmas, I will be doing some research and coming up with those three names. Happy Holidays everyone
  21. So while working on the game this weekend, I came up with some goals I want to reach, so that I do not wear myself too thin making content no one is playing or reading. I decided that if PDF and POD versions of Skaerune and Salt Island sell 500 and 250 units respectively, then it might be worth it for me to pursue more content. I would be honored if others liked the world enough to create content for it, but I will not presume people will do so. Along those lines, here are the three potential adventure packs I came up with. The Vagabond Series Crodspear's Lament: Adventures in the Badlands Past the reduced borders of the Second City lay the ruins of civil war. When the Second City fell from prominence the Wroleclaw family and their allies fled into the Badlands to the west. Here they carved out some territory from the trolls and Cormoran giants of the Cold Lands. Now they live in a valley with seven keeps and a dozen villages that are constantly at war with each other. The land is dotted with ancient ruins and more modern ones and mercenaries are treated well. A bloody and vicious land where the only thing of value is a sword, a heavy coin purse, and the promise of a warm meal. Chief among the temptations is an aged keep once home to the powerful Duke of Mreghome, Crodspear Wroleclaw. Now it is a troll infested ruin that still holds the secrets and possibly the Torc of Wroleclaw, possession of which could alter the balance of power and portend more troubles for the Second City. The Myth Walkers Series City on A Mountain of Clouds There are many rumors of failed cities. Some sages suggest as many as seven such cities exist around the world, though no one has mapped them all. One such city known only the City of Turtles lies on the great Cloud Mountain. It is a flat plateau that reaches so high clouds obscure its top. All that is there are bones and stone dragon turtles, one for each direction. Deep in the eastern wastes, few come here except the Fire giants who see it as a holy place. Of late there have been strange tidings in the area and the Fire giants have seen lights on the mountain. Rakshasa caravans have disappeared into the wastes on secret missions for the m'Raaj. This is of interest to the Emir of Setch and his ally, the Khan of the High Days. They are seeking out heroes brave enough to walk the Eastern Wastelands in search of the City of Turtles. To find the city wll require more than digging in dusty and lonely mountains; it may require walking through time itself to when the world was much different and today's allies may be yesterday's enemies. The Cosmic Countdown Series Empire of the Drowned Kej Veho has long been thought dead, drowned in the Sea of Woes by his one time ally the dwarf Orobok. Orobok himself soon faded from view and is thought to have been destroyed long ago. With the cleansing of Nightmare Isle and the transformation of the Orange Princess, much that was hidden has come to light. Apparently Kej survived and had been creating an army of drowned men and women, along with beasts from the deepest parts of the sea. The Drowned Leiche has not forgotten Orobok nor has the dwarf forgotten his former ally. Working through agents the two enemies have each set into motion events that could summon the Fifty City far sooner than anyone has predicted. Black Dukes, angry Archons, and an army of elves all could become involved in a war to end the world.
  22. My expectations for Skaerune' were that it would likely be third in line of the games I was working on. When I came here and really started getting into the site, I thought it might move up to #2. Well, now it's number one on my list and no regrets. The game is falling into place nicely and I feel like I have a good handle on it. I have made templates for myself. The layout is under way and looking good. Once I have a version people can look over, I have a good feeling about it. I am also keeping more of the OpenQuest 2 SRD than I imagined, which is as testament to that game and to Newt on designing a great version of d100. So now I think I need a stuffed Rakshasa to sit on my office (i.e. desk) and demand I work harder, as stuffed mythological characters are want to do.
  23. So this thread is going to be about the default "play" area for Skaerune'. In the main rule book there will be a small description and adventure that I hope will introduce people to the setting in an adequate way. It will also be the first supplement for Skaerune'. After that I will gauge interest from players to see what they want. So a little about Salt Island: Sitting in the middle of the Sea of Woes, Salt Island is famous for being famous. Since the time of the First City, Salt Island has been a battle ground because of it's resources. One of those is the large amount of salt found beneath its dusty surface. Another is the plentiful dark red and orange fruit orchards that dot the island's more hospitable regions. Salt Island has always been a source of great wealth and whoever controlled it held advantage over its rivals. Now the Rakshasa rule the island and the power of the Fourth City has settled here. The salt mines run day and night with both slaves and paid labor. For a slave, the Salt Mines are a death sentence either from exhaustion or the hand of an overseer. Things are not much better for those who are paid to enter the mines because the contracts offered by the Rakshasa Salt Barons do not benefit those who labor. Yet many of those who have been dispossessed by the Glorious Empire have no real choice but to brave the mines. The lucky few who survive are never quite the same. Out in the “Hinters” or Hinterland of the island, the ruins of three other settlements dot the land. They are home to scavengers, cannibals, and dangerous beasts. Worse, they are home to several demon cults who don't give a damn where the Rakshasa come from or their status as “Lords”. Beyond the old settlements are the caves, the flats, and the swamp. Each is deadly in its own way, though it is only beyond these that one finds the most dangerous and fascinating place on the island: Nameless Rock. Touched by those who lived here before the First City, it is a labyrinth of ancient design and sinister intent. Most who brave its dark passages never return, though a few who have returned talk about meeting the Mistress of the Maze. Most think these people are crazy.
  24. So the quick start rules are not ever close to being ready for running and playtesting and handing out. However, my cover artist sent an initial sketch of the Rakshasa who will be part of the cover and so, somewhat bored I went ahead and played around some with it. What do you folks think?
  25. Sean_RDP

    Hello

    This is just an introduction to the blog. I have been designing games since I was 10 when I decided D&D was good, but could be better. Once I was introduced to RuneQuest and BRP, I felt the system did a great job with what it was trying to do. It was only years later that I began thinking about what I would I change if given the chance. So here we are. I feel like this community will be invaluable for helping me achieve the kind of game I want to make. lL8R SMH
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