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Found 3 results

  1. I can't wrap my head around the Spirit World and magic. As far as I understand, contrary to HQ1 times, the Spirit World, Gods World and Sorcerous World/World of Forms/whatever are actually different perspectives or visions on the same Runic reality of the Otherworld. I get that the "Sorcerous" vision is of Runes as logical, measurable powers, building blocks of Cosmos, that have their properties and interactions and that can be harnessed for magic. I get that the Theist vision presents the confluences of Runic powers as persons and their interactions as mythical stories. But what about the Animistic vision? What kind of perspective on the Runes does it stem from? The idea that "a spirit is something you have" doesn't really help much. I am not even sure whether the spirits used in spirit magic and put into charms are beings of the Otherworld or of this world, and whether the Spirit World that a Shaman enters is the same "level" of reality as the one encountered in Heroquests [which, if I understand correctly, are mainly for theists, even if I'd probably change that in my Glorantha]. I was thinking that maybe the Spirit perspective is viewing the Runic powers as they interact and intermingle with the Middle World, seeing as the Spirits seem to be so much more connected to the mortal world than Gods/Heroes and Sorcerous abstracts. But I am not sure, so I am asking you kind sages for help.
  2. Has anyone done a write-up for RQG (or any other RQ, I guess?) for Argrath's White Bull Society/spirit cult? Does anyone have suggestions for what Runes it would be connected with, and what Rune spells the White Bull would provide to worshipers? I'm looking at the cults of Black Fang and Oakfed (p.379) as examples, in part because I don't imagine that the White Bull is a "greater" spirit than Oakfed (and so wouldn't have a cult much beyond the scope provided in those writeups). So far, I'm thinking the Harmony Rune makes sense, since the White Bull Society spans across a variety of Praxian tribes and societies. And then, following the models, probably the Spirit Rune as well--so any spells rolled would be on Harmony. Maybe Cure Chaos Wound, and Harmony or Inviolable? I could see it having the Beast Rune instead (or perhaps also).
  3. Different Games

    Jaldon

    Been around a while. Read a lot. Here's what I know about Jaldon: He hates cities. He has a weird mount, a weird sword, weird spirits. He might be Waha. He can unite the tribes. He learned how to magically make teeth, and has some magic that let him (or was it Jorbal Rhino-khan?) chew through the walls of Pavis. And that's it. I think he's a sub-spirit/hero cult of Storm Bull, that his followers tattoo their faces into skulls, and they're berserks. But maybe not. Has there ever been a writeup? And I'm not asking for anyone to quote chapter & verse of the 300 words or so that are out there, mostly from Argrath's Saga--the stuff about Jaldon's Rest, how he'll come back, etc. I mean a decent explanation of his powers.
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