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Found 10 results

  1. *Spoilers for Smoking Ruin* Vamargic has a POW of 0. How does he cast Protection 6? Also the dragonewt eye on his necklace has no POW listed - at what percentage does it cast Disruption, and what should be used to overcome target's POW? I'm running the second session of this scenario tomorrow night, so suggestions welcome.
  2. Please don't read on if you don't intend to run Children of Fear and Horror on the Orient Express. Seriously major spoilers follow. I've not finished reading it yet, but one question has been bugging me since the plot synopsis in the Introduction, that I've not found an answer to yet. Why? Why does the cult get the players involved? Why not do it themselves? Why get the lama involved and then wait a 1000 odd years? For the author or the people that have actually got to the end, are these questions answered later on? I remember my disappointment a
  3. The adventure book says that Redeye is a monstrous semi-divine boar sent by Ernalda. (page 47.) The adventure book also says "The Tusk Riders in Defending Apple Lane (page 79) worship Redeye as an incarnation of the God-Pig Gouger." (page 47.) The adventure further says "Once at Pig hollow, they offer blood and promises to Redeye the Boar if it will protect them." (page 78.) Is Redeye a cult spirit of Ernalda and/or the God-Pig Gouger, subject to Command Cult Spirit of either or both cults?
  4. I just finished running my adventurers through "Gloomwillow's Hollow" and some of its supplementary material about the Woods of the Dead, from The Pegasus Plateau. I hope this writeup of how I played the adventure may be useful to other gamemasters. I also hope that some of the ridiculous things my players get up to may be amusing. Keep in mind that this thread will be spoiler-filled for that adventure, and potentially for other content from TPP. It may also contain some spoilers from the meta-plot of the Hero Wars and other Gloranthan miscellany. Be warned! The adventurers are:
  5. SPOILERS BE HERE FOR THE SMOKING RUINS! So, something that's been sort of grinding my goat lately is the estimated value placed on Ernalda's Mirror in TSR: 300,000L (page 86, sidebar). It feels so out of place to me, in comparison with how the core rulebook presents items and value. In particular, what's in my head is the "Value/10" rule of thumb in the RQ2 conversion appendix—and even placing its value at 30,000L still feels like a gigantic sum. Using 60L=yearly income of a free household as an estimate, 300k is 5,000 free households of value, for a little context. At
  6. One (unexpected) feature of The Smoking Ruins is that we get our first glimpse at Sorcery in full action. We get a look at a Rokari sorcerer who knows five runes and four techniques (why so many? they all can be inferred from one or two), and we get a short introductory description of the House of Black Arkat. The description of the House of Black Arkat in The Smoking Ruins p.136 (sidebar) mentions that I seem to have been under the wrong assumption that the Magic Rune in sorcery spells was a place holder for other runes as it is in divine rune magic. This makes it jus
  7. Hi everybody, I'm preparing to run the cool-looking Red Cow campaign from CS/11L, and I have two questions if anyone can help (I've tagged this with 'Spoilers' on the off-chance it reveals deep dark secrets) 1) What's "the Bag" marked on the Jonstown Trail ? (Red Cow Lands map, p.28). The great Glorantha Wiki refers to the "Stagland Bag", but with no other detail I could find. 2) P.21 has the Red Cow Ferry as part of the King's Road <-> Stonegate trail, with the Creek being 80' wide at this point. From my reading though, the Creek seems to be about 500' wide at Red Cow For
  8. Research is finally complete, to the tune of 183 pages of notes. Well, mostly. Now that I have the basis, I'm going to check out some of the wikis to see if they have anything interesting or unique to add. The synthesis begins. I realized in researching the last book that I was missing the two stories that were the germs of Earthsea, The Word of Unbinding and The Rule of Names, both from Le Guin's short story collection, The Wind's Twelve Quarters, which is basically a sort of retrospective of her first decade of published work. (I happened to have that book as well, primarily because
  9. Five books down, only one left to research: The Other Wind. The light approaches. After having increased the margins to make hunting for entries faster (and thus reducing the total number of pages by about 15%), the notes still grew to over 140 pages. Tales From Earthsea has by far the most notes of any of the books. Alright, so why am I doing this research, anyway, if there are numerous wikis out there on Earthsea? Well, I'm glad I asked. Three main reasons: first, I didn't want somebody else's filtering getting in the way of the content. Second, I've read entries from a few of
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