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Showing results for tags 'starship'.
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As some of you might have seen, I've been looking into how to make good deckplans for BRP Space. After checking around a bit I've found a program called Dungeonographer. It's quite versatile for small to medium starships (up to about 200-300 Modules) and it's fast to work with. The example plan below took me about an hour without first consulting the manual - half of that was spent in Photoshop fine-tuning the looks. Let me know what you think of it! I haven't tried to do larger ships yet, but I think it will be a big time-saver to start in Dungeonographer, but move to Illustrator/Inkscape/Affinity Designer as quickly as possible. This is because Dungeonographer doesn't seem to support copy/paste of complete cubicles or sections, a must-have feature for large ships. I hope to make work more efficient this way. What I have realized so far, is how similar many medium-sized deckplans are. Cockpit, corridor with cubicles, small social space, cargo hold. Not much variation. At this level of detail it's not that surprising; regular ship deckplans that I have used as reference look fairly similar too. Or is it just that I'm being slightly uncreative here?
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Hi all, I just uploaded a pdf with rules for sci-fi gaming in BRP, that I have been using for a while. They are mainly for star wars-like space opera, but I believe they can be used in other settings as well. They have grown out of a frustration that there have been no actual starship rules for BRP (or not much for science fiction at all - though River of Heaven seems to change that). I appreciate all comments: overall concepts, game balance, language - anything at all. Download link: or try: http://ge.tt/9acymz12?c Clarence
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- character sheet
- sci-fi
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