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Showing results for tags 'starships'.
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Hi Guys, I was reading a review of an older Cthulhu Rising monograph that I bought (I could only source the 62 pg one, rather than the updated one), when I discovered a comment beneath the review linking to what the commentator said was a kind of new incarnation of Cthulhu Rising. I took a look. I very nearly didn’t, then I very nearly didn’t hang around to download as there was a little delay. I’m so glad I did. I would suggest looking at the core product and sourcebook asap, as you’ll find an incredible amount of work solely made for play (not commercial use), which I assume is oka
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I'm browsing the starship design section at the moment. There are a few things which really jump out at me (rebuilding & expanding!), and overall I like the approach. It also seems to tie in well with the vehicle rules. One thing I would like to see is a worked ship design example or three, perhaps taken from the sample ships in the book to show how to get to the desired end result.
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After going through the rules closely, and with the help of Lawrence and Pete created a simplified version of the combat rules, I have decided to use Mythras Imperative as the core ruleset for BRP Space. Or rather, what used to be BRP Space. The new title is M-SPACE. M as in Mythras, mythic (no, not the solo RPG engine) and modular. See the newish cover below. I think this will be a very good engine for running sci-fi scenarios and campaigns. It's a quick, flexible and creative ruleset, and with the additions brought with the book, I'm very happy with the
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Hi all, as some of you know BRP Space (formerly BRP Starships) has been put on hold for a while. To make a long story short, I've been waiting for the new BRP Essentials to be announced. In the meantime I have improved the book as much as possible and my plan was to have an early copy of BRPE for developers by now. I also set this summer as a deadline for the book and for a couple of weeks now I have restarted my attempts to get a license for the core rules. I've been in contact with both Chaosium and The Design Mechanism. The result, as I see it, is two options: 1. Wait for BRP Es
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I remember the first time I read the rules for alien creation in Traveller - I had so high expectations and was so disappointed. Warning - Long Post! So, now I have been working on my own system for creating alien life forms, and here is the first draft of it. Or rather, the fourth complete system. It proved to be much more difficult than I expected. First of all I wanted to avoid aliens shaped after earth's animals - quite easy to come up with, but very unlikely. Reading up on what we currently know about the principles of alien life (next to nothing), extremophiles, self-replicating