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No statistic has been as ill defined from the very beginning of role playing as the Charisma stat. I think this is true for most games. In some ways I imagine it derived from "leadership" scores that many units or generals have in table top war games. I do not know this for sure of course, but I surmise this was the case. No one seemed to use it correctly and at least early on among the games I played it lacked real emphasis in design. When I began playing Runequest and found that the role playing stat had been replaced with an appearance stat and now I could role play however I wanted, I was
I made these statblocks while adapting the adventure "The Ancient City" from the Wheel of Time D20 campaign Prophecies of the Dragon for use in my RQG game. Figured since I spent the time writing them up, I may as well share them, in case anyone needs some quick stats apart from what's in the Bestiary. The file's also got the McGuffin artifact the adventurers are looking for, the Artifice of Brassion (written up in the Plunder format), as well as a high-powered Lunar priestess, Kryalyn, and her initiate companion Llana (both formerly of the Aes Sedai, in WoT). It should be noted that the
Martin Helsdon did a very great job in Google plus, by gathering many common creatures in Pamaltela (And Genertela) But I can hardly find any stats in the existing books (but I don't have them all). Here is the list Amebelodon shovel-tuskers, Anaconda, Andrewsarchus, Arctodus, Arsinoitherium, Baluchithere, Bat, Crocodile, Eland, field elephant, Fire Wren, Fish Eagle, Frog, Giant Sloth, Gigantopithecus, Glyptodon, Gomphotheres, Green Heron, Hippopotamus, Homotherium, Jaguar, Lion, Milk Antelope, Rhinoceros (two), Sea going crocodiles, Sky bulls, Sivatherium, Stegodon, Sun Fish Pe