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The thing I love about a roleplaying game is the ability to tell stories in it. Some systems are explicitly built around storytelling: the Chronicles of Darkness and its satellite settings are billed as "The Storytelling System." I am finding Mythras better suited to general storytelling than an awful lot of contemporary roleplaying systems. I found myself wondering why this is so. I can think of a few things that stand out. Character Generation: Your characters are not constrained by class. Some farm boy could grow up to be a sorcerer, sure: or he might find a calling as a phys
2015 saw the release of the Swedish roleplaying game Järn (Iron), written by Krister Sundelin. The game takes Basic Roleplaying as its starting point, but goes off in an entirely new trajectory for BRP. When an English version was planned, I contacted Krister to ask him about the game. The interview will be published here on the forum, one question at a time. Krister may also drop by at the end of the interview, to answer any additional questions from you. Krister is a well-known RPG writer in Sweden. He's got many games, scenarios and sourcebooks on his CV, and a reputation for wri