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Found 8 results

  1. It is officially Super Tuesday in the United States. Any updates on the BRP Superworld and Mythras superheroes projects?
  2. This month I will be streaming two (related) sessions of Superworld, using a homebrew setting. It is part of a Supers Jam for August. I will link it once I have the dates firmed down. ~SMH
  3. Hi, I recently purchased Elder Godlike on a whim, and am awaiting its arrival. (The pdf won't download yet.) Anyways, there's not a lot being said about it, here or elsewhere, so I'd like to know how it compares to the BGB or Superworld power system, if it's compatible with either of those, and basically whether it addresses any of the issues I have read about Superworld here. (I expect it's still fairly lethal.) But do the powers scale in opposition, as it seems they have some resistance mechanic that might address earlier Superworld/BGB criticisms? (Where a high POW mental power wi
  4. So JMS of Murder, She Wrote fame just posted this Facebook post on the death of Lawrence "Larry" DiTillio, who wrote Ringworld along with the late Lynn Willis. JMS' Facebook post
  5. Not D&D 5E! I read somewhere that there were Advantages and Disadvantages in the Superworld rules. I'm curious what those were like and surprised they were not featured as an option in the BGB. Can anyone share to how those were portrayed?
  6. George RR Martin writes of his first experiences with RPGs, playing Chaosium's Call of Cthulhu and then later, Superworld... "I had seen kids playing D&D at cons, pretending to be Thongor the Barbarian and Pipsqueak the Hobbit while killing monsters and looking for treasure. I had read too much bad sword and sorcery in my youth for that to have much appeal. And there were all these weirdly shaped dice you had to roll to determine whether you lived or died. I would sooner have joined a weekly poker game or an on-going game of Diplomacy. I was much too old and sophisticated for this rol
  7. I posted this on the BRP subreddit (http://www.reddit.com/r/BRP) a while back, but I wanted to ask here and see what everyone thought. Anyone had any experience running or GMing very high powered/cosmic level superheroes in BRP, either with Superworld (which I think is terrific and underrated) or with the super powers in the Big Gold Book? I know that common wisdom asserts that superheroic BRP games work best from street-level characters up to about Spider-Man power levels, but then breaks down from there (indeed, the example characters in Superworld fall into this power range, and the
  8. I am thinking of incorporating two rules into my BRP Superworld game, one from BRP Central forums and one from Yogsothoth.com but I would like people's input into how the two are likely to combine. Both changes are to speed up combat and reduce calculations by the players. 1) Opposed rolls do not go to the person with the highest level of success but to the person with the highest roll which is still a success. E.g. 80% attack vs 60% dodge. Attacker rolls 61%, dodger rolls 10%, attacker gets higher roll and hits. This ignores special rolls, levels of success etc on contested rolls. 2)
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