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Lets say your Sartarite characters undertake a Heroquest with Sun Worshipers as the antagonists. In the quest they(Orlanth & some Thunder brothers) travel to Yelms palace to steal an item, and during the process they have to fight 4 palace guards or a Yelmic guard deity (one does not spring to mind). Assuming they succeed, they start in Sartar and pop into the gods world to undertake an "Otherworld Heroquest". Who do they end up fighting/defeating/killing, and what happens in the "This World". Is it the case that the 4 guards in the four corners of the Sartar Sun Dome are found dead at their posts the next morning? Do they remember have bad dreams on guard the night before? As the "Otherworld" is before time, someone was pulled into the Otherworld Heroquest and they will eventually die from it? Some Sundomers (as representatives of the guards in the HQ) somewhere in the past or future die? If there is a heroquest "Orlanth goes raiding" why don't (when they hear that the Lunars are invading in 1602) all warthanes throughout Sartar and Heortland start undertaking the heroquest to whittle down the attacking army as they move towards the Sartarite muster. I understand the "This World" heroquest (a good example being the Biturian[Cults of Prax] account with the Sundomers) is just a matter of being in the wrong place at the wrong time, but the "Other World" confuses me. Can you pop into an "Other World" HQ to get away from someone. Then go nowhere waiting and pop back out once time passes and the threat has passed. Always the Godlearner...