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Showing results for tags 'time'.
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When a shaman is teaching a character a spirit magic spell, can he do something else? Or is he/she committed to working with that character all week, 6 to 8 hours a day? If your clan only has one shaman with the teach spirit magic spell, and it takes a week, I'm assuming that they can only teach one spell at a time. Or can a shaman work with 3 or 4 characters at the same time during that week teaching each a different spell? My players will have some 7 or so weeks of down time and will want to learn some spells from their shaman and cult leaders.
So, Everobody's Gloranthat Will Vary... we are all us, after all! But I'm looking at some stuff about Glorantha before Time, and comparing it to my old/grognardian understanding, and 2+2 isn't adding to 4 any more. Is that just an illusion? <ahem> Specifically: I had always known "Godtime" as a sort of eternal and ineffable divine Simultaneity: while there were "events" and "cause and effect" there was not really any "before/after" or SEQUENCE -- that sort of thing is an artifact of Time. Yet I'm seeing the Green Age / Golden Age / Storm Age presented as entirely time-based and sequential. Have I been mistaken all along? Was there "time" before "Time"? Or are the write-ups implying this before/after sort of wibbly-wabbly timey-wimey stuff actually just presenting a "sequence" because it's so hard NOT to write "sequential" cause/effect accounts in English?