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Found 2 results

  1. Hello everyone! I've been running CoC for a long time, mostly one shots or 2-3 session scenarios. Now I'd like to step up and run my first campaing. Although I love reading scenarios and doing all the prep work, my free time is limited, so I think it could be a good idea to pick up a long campaing, prepare and run it, instead of having to think what to run next, checking scenarios that I don't like and wasting time jumping from one to another until I find one that suits my taste (and my players' taste as well). With all that said, this is my starting point: - I have 2-3 players, I don't think I can get more than that (and I don't probably want to, because it's hard already to match agendas to schedule the gaming sessions) - I'd like it more on the classic investigation style and not so pulp, but some pulp won't hurt (I guess that leaves Two Headed Serpent behind, but maybe someone can convince me of the opposite) - I'd like it long, but not so long that could get boring at some point and risk the players or my commitment to it. My options could be: Masks, Horror on the Orient Express, Shadows of Yog-Sothoth (although not very sure because it doesn't link the scenarios very well and looks old fashioned to me), A Time to Harvest, 2 Headed Serpent (I know it's for Pulp Cthulhu, but, I'm open to read your comments and maybe change my mind), anything else to consider? So, if anyone can give me some advice on how to manage a campaing for just 2 players, tips, wich one to pick, alternatives... it will be much appreciated. Many thanks!
  2. I have a plot that requires the PC's to chose one of three factions, and twice in the story, there will be major battles between the factions and their respective armies, and these will have been improved, or sabotaged, by the PC's to further their factions gain. One army is mainly just gunslingers and tanks, one is naturistic and animalistic mutant-druids, and one is sorcerers and necromancers, so it has to be compitable with the system for powers, in particular Mutations, sorcery, and magic. Any ideas?
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