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Hi everyone, I've finally decided to sell my BLOOD WARS collection, from TSR in 1995. There's 603 cards, with all ultra-rares and the promo included. It's here on eBay: http://www.ebay.co.uk/itm/201780781169These are all M/NM, and have been sitting for 20 years in ULTRA PRO sleeves/folder. If this is against the rules of the forum (I had a quick look in the FAQ), my apologies. Thanks, Indigo John Read more: http://www.enworld.org/forum/showthread.php?517084-FOR-SALE-Blood-Wars-CCG-(1995)-100-COMPLETE-set-of-603-cards#ixzz4W1e7AoEe
SPOILERS BE HERE FOR THE SMOKING RUINS! So, something that's been sort of grinding my goat lately is the estimated value placed on Ernalda's Mirror in TSR: 300,000L (page 86, sidebar). It feels so out of place to me, in comparison with how the core rulebook presents items and value. In particular, what's in my head is the "Value/10" rule of thumb in the RQ2 conversion appendix—and even placing its value at 30,000L still feels like a gigantic sum. Using 60L=yearly income of a free household as an estimate, 300k is 5,000 free households of value, for a little context. At this stage, the amount of value getting tossed around just starts to feel preposterous (not even to mention if a location outside maybe Nochet or Glamour has that quantity of coin sitting around). Like, I feel like "value of kingdoms" or "cities" would make sense to me, but trying to attach a cash value to the Mirror just feels really odd to me and my understanding of Glorantha. Point of discussion: what do y'all think magical artifacts, when sold/traded/etc, actually are exchanged for in terms of value? Is there really stuff out there which would make Argrath go "Yup, here's the keys to Pavis, thanks for the bling," or which a tribal chief would trade rule of a town in exchange for? And how often do these kinds of trades actually happen? I can't help but think that this sort of value is a little like the items from D&D3.5's Epic Level Handbook, which had magic items valued in the millions of gold. It feels like, although RQ typically does scaling in ways I like better than D&D, this is a place where that similar "everything has to keep going up and up and up" gaming mentality creeps in.