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Some of the Plains Tribes of North America practiced "Counting Coup". This was a way of counting how many brave acts a warrior did. Quoting from Wikipedia (https://en.wikipedia.org/wiki/Counting_coup): Counting coup refers to the winning of prestige against an enemy by the Plains Indians of North America. Warriors won prestige by acts of bravery in the face of the enemy, which could be recorded in various ways and retold as stories. Any blow struck against the enemy counted as a coup, but the most prestigious acts included touching an enemy warrior with the hand, bow, or coup stick and escaping unharmed. Risk of injury or death was required to count coup. In a previous game, I made "counting coup" from touching a dead enemy a real risk, as the enemy's spirit could (if it was still hanging around, % equal to enemy's POW) attack you in spirit combat and avenge it's own death. I'm not sure if I want to keep this in my game, and thought I'd solicit opinions. (a) is the appropriate for "canon" Prax. and (b) does this add to the fun of the game, or simply waste time?
I have a plot that requires the PC's to chose one of three factions, and twice in the story, there will be major battles between the factions and their respective armies, and these will have been improved, or sabotaged, by the PC's to further their factions gain. One army is mainly just gunslingers and tanks, one is naturistic and animalistic mutant-druids, and one is sorcerers and necromancers, so it has to be compitable with the system for powers, in particular Mutations, sorcery, and magic. Any ideas?
Berlin 61 is an espionage horror setting explores the darker side of post war europe, where magic and demons are worshipped by cults and sorcerers, and good men and women draw the line between good and evil. Includes information on life in the city during the cold war, key locations, and special organizations. Battle spies, assassins, cultists and the Dark Herald Kototh. A great back-drop for espionage adventures in the 1960 style, and silver age superhero action! By Christopher Barnhart. 130 pages. Published by Chaosium July 2008.