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From the description of Prax, huge areas are covered by dry grasses. That means there is a lot of dry vegetation that accumulates whenever seasonal humidity initiates another spurt of growth, only to be dried out if not grazed upon in time. What happens to this excess, dry stuff? I remember a statistic that more than 80% of the biomass of a steppe or savannah is consumed by termites in our world (which in turn serve as food to creatures like the aardvark). Is that true in Prax, too? (And if so, are termite hills a mainstay in the diet of herd men?)
@Joerg's post Termites in the Wastes http://basicroleplaying.org/topic/4425-termites-in-the-wastes/ reminded me of the critter section for the upcoming Prax book. Initially I was a bit daunted that I would have to populate the Wastelands with creatures to possibly emulate a real ecology, so I ignored it for three years and came back to it. My realisation is that the Wastes don't have a rich "ecology". It has a limited damaged one maintained by a magical pact with the gods. I don't have to fill it. The main cycle is Earth -> Plant -> Herd beast -> humans/predators -> Earth. Any waste returns directly to the Earth to be reused. Fertility is finite, what was Genert's Garden has lost its fertility. There isn't much plant waste at all, most is eaten at some point. There are other creatures in the wastes, but not many. The encounter table sums it up in Pavis GtA, some birds not many species, perhaps only 6 or 7, predators 4 or 5, other small herbivores 4 or 5. Insects - some, flies, mosquitos on the coast, 1 species of ant, a beetle or two, but not the rich ecology of a chaparral. The richest places will be those adjacent to water. Oasis will have 1 or 2 other animal types. Rivers have fish etc. Plant wise, the Wastes probably only have 20 types including trees. It's not rich or varied by any means. Once Genert's fertility is restored, things will be different.