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Showing results for tags 'worldbuilding'.
There are a lot of fantasy worlds out there for gamers to choose from. D&D offers several official settings and a slew of licensed worlds, Pathfinder has its own world, there’s a cornucopia of “system independent” settings, and there are the massive old grandfathers of fully-fleshed out worlds: Glorantha, Tekumel, and Harn. All of these worlds have things going for them. The lore of the D&D and Pathfinder worlds are tightly linked to the rules of those systems, relieving the GM of any work in figuring out how to represent the effects of setting specific elements, such as monsters
So, I just finished running my first session of RuneQuest: Roleplaying in Glorantha from the GM's side. The game began in New Pavis, first day of Sea Season 1626. I'm basing the game primarily off materials in the classic Pavis & Big Rubble and the more recent Pavis: Gateway to Adventure, with a last helping from the Jonstown Compendium work Rubble Runners, from which Kars the Prophet and his entourage have already appeared. A challenge I've anticipated in using Pavis as a setting for RQ:G is probably obvious to those familiar with the books I'm using: the old Pavis materials only e