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Found 12 results

  1. Hay my writing buddies. I'm in a bit of a pickle. I want to run a Call of Cathulu Game with my friends but my mate wants it to be western themed. I thought "oh that's unique, could have fun with that" So I have a plot and a wicked bad-y but I'm really struggling on how to make it scarier in the town. Like the Bad-y's layer is super scary and deadly but everything else feels meh. If any scary writers wanna help out it would be greatly appreciated. Also should mention this is my first time running COC and I'll be using 7e Plot: The town of Pleasant Valley is well rooted near
  2. How much content from the SRD would be needed in theory to build a d100 campaign supplement using Revolution rules? If it is to be understood by all d100/BRP players, is there any rules material from Revolution that would need to be reproduced?
  3. I hope it's okay that I put this up. I'm a writer, and I plan to put the adventure scenarios I create on itch.io, as a pay-what-you-want scenario modules. I'm writing mostly Call of Cthulhu scenarios right now, and I'm interested in knowing how much content I can pull from Chaosium books. Am I legally allowed to put up my writing as pay-what-you-want modules if I take some of the described cults in Pulp Cthulhu, or the monsters in S. Petersen's Field Guide to Lovecraftian Horrors? In putting this up, I hope to accomplish two things. 1. Get answers to my questions. 2. Allow futur
  4. This post cannot be displayed because it is in a password protected forum. Enter Password
  5. I'm working on an adventure set in Ummayad-era Damascus circa 725 CE, and I'm trying to make sure I have brought the era to life while also making sure to provide answers to common things the Investigators (and the players) would want to know or ask questions about. I'd also like to write this up for other Keepers, so I have to cover the problem that no one knows exactly what you know, so a different Keeper might only be working with whatever I am able to write up for them. Here's my rough idea so far: Some "boxed text" type descriptions that the Keeper can read for the Investigators
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  7. I am writing a Call of Cthulhu scenario, and was wondering if this sounded like one that would be fun to play? A group of occultists took up lodging in a small town in the heart of the Pennsylvanian forests when they discovered an ancient underground Pawnee burial chamber for which they had been looking for a decade. Inside was a tall stone altar, large rectangular slots cut into its sides. On top of it, surrounded in green flames, an animal skin scroll rested; the final teachings directly from an Ancient, containing vast power. But in order to get past the fire to their pr
  8. I'm planning to get some RPG writing done and would like a little guidance from more experienced BRP/d100 gamemasters on how POW is gained and expended. The reason I ask is that some forms of magic and psionics are so demanding that even to learn the technique requires the character to sacrifice a point of POW or even more. There are many places that POW can come from depending on the setting, but let's assume it's the user's own POW. IIRC, that POW can eventually be regained and even improved, though that might not happen for quite a while. But how does that work in-story? And are there
  9. Classic Fantasy SideQuests Vol. 1 SideQuests feature short filler adventures for Classic Fantasy taking no more than an evening or two to play out. Typically, these will be locales stumbled upon while travelling from one place to another, or short interludes in areas of civilization. Maybe a child’s puppy goes missing and the characters decide to help her find it out of the goodness of their heart, leading to a kobold encampment a few miles out of town. Or the characters discover an overgrown entrance to a forgotten tomb while setting up camp for the night, leading to an encounter
  10. Classic Fantasy has seen a very successful launch, and while we have several projects being developed to support the line, we want to keep the momentum moving. Therefore, we’re looking for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure, who would be interested in writing adventure modules to help flesh out the line. Prior writing experience isn’t necessary, as long as you have some awesome ideas and know how to put them on paper. We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, preferably st
  11. Okay, probably a weird time to post this. But perhaps the weirdest time is the best time. I'm an aspiring writer of supplements for BRP. I've never had anything for BRP published in any form. So, I'm a complete noob. I've got two ideas I've been working on for a long time. Both would require a lot more work before I would feel comfortable publishing them, but I might be able to finish at least one in the next six months. I've got two settings, two half-finished campaigns, introductory material, a bunch of creatures, four new races, some ready-to-play characters, and some adventures I'm not sat
  12. As BRP Starships hopefully is making the transit to print-on-demand soon, most of the text needs proofreading. I would like to do this myself, but as my Read/Write (English) is not good enough, I just can't. I need help. In total there's 116 pages, and about 100 pages with text. There is one volunteer already, and with a couple of more the work should be quite brisk. Anyone interested?
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