Search the Community
Showing results for tags 'yelm'.
About Yelm in the core rules of Runequest Roleplaying in Glorantha. There's one thing I don't understand. Why is Yelm's runes marked as [Sky/Fire, Fertiity, Death] and why does he only have one Fire/Sky Rune en though Orlanth and Ernalda have two Storm or Earth runes respectively and Yelm is clearly shown to have the [Sun/Sky, Stasis, Mastery] runes in Guide to Glorantha? What's even wierder is that you don't need the Death or Fertility rune for any of Yelm's spells. They can all be cast with hte Sky/Fire Rune. Also, how come Yelm has significantly fewer rune spells than Orlanth and Ernalda even though they're all supposed to be equally powerful gods? I've counted them and while somone only initiated into one of Orlanth's subcults has only a few more than what Yelm gives someone initiated into both Adventurous and Thunderous has a several more spells to chose from not to mention the unique spells given to Rune Lords and Rune Priests. Menwhile Ernalda just straight up gives access to vastly more spells than Yelm does and no, I'm not counting spells given by Associated cults. You might feel like I'm nitpicking but I find it realluy strange and confusing. On that note I'm also curious as to why Yelm doesn't give access to Sunbright even though Yelm is the Sun. Lastly. How come there are no spells associated with the Stasis Rune in the core book? There are several spells in the book I feel would be appropriateloy associated with the Stasis Rune but all of them are instead associated with the Harmony, Magic or Earth Rune, and in one extremely wierd case with the spell Lock, the Movement Rune. To all of you who have the PDF of the Red Book of Magic. Do that book contain any spells with the Stasis Rune or is it the Rujne that Shall Not Be Used? I would think that itis a naturall fit for any spells of protection or that allow you to resist damage, repair things, or not be moved, changed or influenced, or to keep a society stable if not harmonious but apparently not. Oh, and yes. I'm still alive. I didn't mean to just disapear for over a year but it will probably happen again. I'm not even sure if I'll be able to answer posts to this thread but I will at least keep an eye on it when I'm able and perhaps I'll be able to chime in once or twice. Edit: actually there's one more thing. Does anyone have or know of a chart for creating Grazer Clans? Or a more detailed history generation for Grazer characters? I feel the one in the book is very focused on SAartar and Prax and Grazer characters just end up sitting there with a lot of 'notyhing happened this year'. Especially for your parent who have basically only two events, one beeing almost starving or freezing to death in the long winter. Edit Edit: Oh, and one more thing. How come Yelm's High Holy day is Fire Season, Harmony Week, Fire Day, and not Fire Season, Stasis Week, Fire Day, or even Fire Season, Fertility or Death Week, Fire Day?
Reading through Sartar: Kingdom of Heroes, I found some contradictory facts about the Evil Emperor Yelm: * How did Yelm defeat Orlanth during the 1st contest, the Contest of Music? - By performing a Court Dance, according to S:KoH p. 96 - By playing the Harp, according to S:KoH p. 104 * When did Orlanth kill Yelm? - On the battle of the Extinguished Field, according to S:KoH p. 40 - By wielding Death during the 4th contest, the Contest of Weapons, according to S:KoH p. 96 and GtG p.117 Also, could you tell me about the Evil Emperor Malkion? According to GtG p.387, his cruel sorcerers and inhumans dwarves enslaved Orlanthi people during the Gods war until they were freed by Orlanth. I haven't find any other mention of Malkion as a/the Evil Emperor, and that title looks to be applied by Orlanthis only to the Bright Emperor (aka Yelm) and the Emperor of Dara Happa (the earthly representative of Yelm). Is this an errata, and GtG p.387 should say Evil Emperor Yelm instead of Evil Emperor Malkion?