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Variable Armor Points


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A really simple houserule I've always used in RQ is to allow someone to pick high or low for targeting melee weapons. Then they can roll 1d10 or 1d10+10 and use the standard tables. I never was completely satisfied with blows falling anywhere, but at the same time I think some randomness to reflect that you have to take your chances when they're presented is reasonable.

I like the idea of allowing Specials to shift an attack one location too, but haven't tried it.

I really like your 1d10+10 rule and the shift rule. Both are very simple, one dont have to roll once more and they give some interesting results. I will try them out in our next game.

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