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Best Thing about OpenQuest

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I think the best thing about OpenQuest is to encourage people to make stuff with HeroQuest, because after Robin Law's brilliant innovations the best things have come from licences - chained contests, flaws as heropoint generators. I think there's more cool ways to leverage the rules and make new rules widgets that we're not even aware of yet.

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OpenQuest is a lighter-than-average d100 system from d101 Games, descending from the Mongoose Legend OGL branch of the tree if I'm not mistaken (please correct me if that's in error, @Newt)

QuestWorlds is the pending open-licensed HeroQuest successor, and I too eagerly await all the new twists people will put on it.

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