daddystabz Posted November 7, 2019 Share Posted November 7, 2019 I do not have my books near me right now and am wondering if there is a starting limit, mandatory or optional, for how high starting attributes and skills can be at character creation, please? Quote Link to comment Share on other sites More sharing options...
daddystabz Posted November 7, 2019 Author Share Posted November 7, 2019 Anyone know? I'm stuck at work 😢 Quote Link to comment Share on other sites More sharing options...
Cloud64 Posted November 7, 2019 Share Posted November 7, 2019 (edited) There's nothing specified in the rule book, but with attribute rolls having a max of 18 an attribute shouldn't be higher than 90. It is suggested that SIZ and INT have a min of 40. Skills can also be spent on at will, but I like my players to bear in mind this rough scale: So if a player wast to be 21 years old and have, say, 95% in chemistry, common sense says it ain't happening. Match the skill to the realistic experience of the character. Edited November 7, 2019 by Cloud64 Quote Link to comment Share on other sites More sharing options...
Merudo Posted November 8, 2019 Share Posted November 8, 2019 75% is given as an optional maximum for starting skills on page 48. Quote Link to comment Share on other sites More sharing options...
soltakss Posted November 10, 2019 Share Posted November 10, 2019 One of our Players took Shotgun 200% as a starting skill and had a base chance with everything else. When challenged, his response was something like "look, call of Cthulhu PCs only last a couple of adventures anyway, so I might as well have fun with this one". He has rubbish at most things, but could shoot a grain of sand out of the eye of a Deep One. 1 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Stormkhan Cogg of Pavis Posted November 26, 2019 Share Posted November 26, 2019 I've considered a 70% maximum on a starting players skills. Enough to 'specialise' but still lose, enough for a player to be forced to allocate to other skills. It avoids one-trick characters. Taking 50% to be an average skill - not enough to be a tutor but more than a novice - 70% is good for indicating talent or interest in a skill. It may be a "house rule" but it works. 2 Quote Link to comment Share on other sites More sharing options...
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