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Questions about Discorporation

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When a shaman discorporates, where in the Spirit World does he appear? Is it dependant on his religion? Does the place change if he discorporates in a temple?

If he has the taboo of ”Make pilgrimage to Daka Fal’s Fire (in the Spirit World) once per season”, how many successful Spirit Travel checks does he need to get there?

What would an equivalent taboo for a troll Gorakiki shaman be? Travel to Hell (is it reachable by Spirit Travel?)  or to "Gorakiki's Beetle Cave" (a place I just made up)?

For how long does a hit of Hazia discorporate a character?


 


 

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1 hour ago, Brootse said:

For how long does a hit of Hazia discorporate a character?

As long as you (as GM) need it, and most of the time enough for you (as player), or even too long.

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3 hours ago, Brootse said:

When a shaman discorporates, where in the Spirit World does he appear? Is it dependant on his religion? Does the place change if he discorporates in a temple?

Since as it says in RQG p.371 "The Spirit World is a vast singularity without strict internal borders", and "regions are indistinct from each other, often overlapping and including the lesser within the greater. They tend to shift and meld at times, merging and offering no distinct boundaries. This is one of the great dangers of the Spirit World...", so they could in theory end up anywhere.  But also note p.372 "Shamans, however, can perceive their own local Inner Region, and they define the look and feel of that area according to their traditions."

I would play it that part of their time as assistant shaman is learning how to control where they appear, and, yes, it would depend on their tradition and where they are when they discorporate.

So, Joseph Greenbeak, preeminent duck shaman perhaps with affinities to Kolat and Sky River Titan, is with the Orlmarth and needs to investigate a disturbance in the Spirit World. He can readily control "where" he discorporates so might choose from:  1) the Duck Nest - favorite home of duck shamans; 2) Kolat's eyrie - where the playful sylphs swirl about; 3) the Guardian Woods of the Orlmarth; 4) the Starfire Ridge - a reflection of the real Starfire Ridges, but where ghosts of the Illavan and evil fire spirits and demons reside.

3 hours ago, Brootse said:

Make pilgrimage to Daka Fal’s Fire (in the Spirit World) once per season”, how many successful Spirit Travel checks does he need to get there?

Depends on where he starts from. He would likely develop "maps" to get there. Maybe the simplest one goes from the Duck Nest to Grandfather Duck to the Gates of Dusk to Daka Fal's Fire.

3 hours ago, Brootse said:

What would an equivalent taboo for a troll Gorakiki shaman be? Travel to Hell (is it reachable by Spirit Travel?)  or to "Gorakiki's Beetle Cave" (a place I just made up)?

Yes, travel to something like Gorakiki's Beetle Cave or the Grub Hall or the Fields of Great Eating, etc.

 

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Firstly, I've written two RQG examples of travelling in the Spirit world that you might find helpful, make sure you are using the latest version of the rules as they were corrected based on these examples.

 

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When a shaman discorporates, where in the Spirit World does he appear?

Normally in the same place he is in the Middle World. The shaman is always careful to choose the right spot as it will often be a safe place.

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Is it dependant on his religion?

Yes. So a Praxian shaman will start a ceremony inside the current camp so he appears in the Great Herd. An Orlanthi shaman (a kolati) would like start on top of a hill so that he's surrounded by the winds, a daka fal shaman (any culture) would start in a place relevant to the ancestors of those present, etc. These would be already known to the shaman and so safe place to begin the journey,

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Does the place change if he discorporates in a temple?

As a temple is a focus for a god, it's likely full of spirits related to that god. Hopefully that god has shaman or it's going to get difficult. If an enemy temple then it's a dangerous task.

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If he has the taboo of ”Make pilgrimage to Daka Fal’s Fire (in the Spirit World) once per season”, how many successful Spirit Travel checks does he need to get there?

Data Fal's fire likely exists in all homelands. In the Middle world it's "Any abandoned campfire that has not been hidden" .For the Praxians:

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A dead campfire marks this place. It is half way between Daka's Cave and the Great Herd. Here Daka Fal meets his descendants and takes them to the campfire of their ancestors. He sometimes send evil folks to Daka's Cave, unescorted.

For the Praxians it's in the Wide Plains, the spirit World of the Praxians so its in the same region, so none. However, I would look at the map and draw a line between where the ceremony is taking place and Daka's cave eg. The clan are outside Horngate, so Daka's fire is roughly where the circle is.

563004_DakasFire.png.65d2ab07e88ac74a342768d4b64e7993.png

If you just want the journey to be quick, no rolls are required. If you want an adventure. you could have the shaman make a spirit travel roll to avoid Traskar spirits in the Bog or have an encounter with water spirits. There's also likely Condor by the Condor Craigs and perhaps Broo in the Bleak Hills, but that's your adventure.To avoid all this the shaman could physically go to the spot and have the ceremony there - there will be an abandoned fire there.

If the shaman was in Sartar, I'd treat Sartar and Prax as separate regions. The border would be the Stormwalks in the south and Dagori Inkarth in the north with a safe passage near Jaldon's Rest. Be general with the areas.

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What would an equivalent taboo for a troll Gorakiki shaman be? Travel to Hell (is it reachable by Spirit Travel?)  or to "Gorakiki's Beetle Cave" (a place I just made up)?

Beetle cave is good, dependant on the type of Gorakiki shaman. Foe example there's a Gorakiki Mosquito shrine in the Mosquito Marsh. A Gorakki mosquito shaman might have to visit First Drop of Blood which is halfway between the shrine and the start location. There's always a drop of Blood there in the Middle World.

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For how long does a hit of Hazia discorporate a character?

I treat raw Hazia as a more uncontrolled Discorporation. 1D3 hours but you can't spirit dance to escape, no meditation roll needed costs 1mp per hour. If a knowledgable shaman prepares it and uses it with a group. It matches the shaman's discorporation time and rolls. cost 1mp per hour. Meditation rolls are required when stressful situations happen or the adventurer is unfocussed (-20% to all rolls). Another dose is needed to do an extended discorporation. It's addictive...

Edited by David Scott
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3 hours ago, David Scott said:

Firstly, I've written two RQG examples

Many thanks!

Also, I found the official Hazia rules in the Bestiary. By the way, do you know if the GM's Manual, Gods of Glorantha, or some other future book will have more stuff on Spirit Travel?

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1 hour ago, Brootse said:

Many thanks!

Also, I found the official Hazia rules in the Bestiary.

Yes. I use those rules as the raw unprocessed hazia. The addiction is the same. A shaman will have knowledge on how to process it into a more useful substance, likely mixing other materials with it to alter the effect.

1 hour ago, Brootse said:

By the way, do you know if the GM's Manual, Gods of Glorantha, or some other future book will have more stuff on Spirit Travel?

Hopefully.

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