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Dynamic D100


RosenMcStern

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Bruxelles-Tokyo, December 2019

More than forty years ago a visionary author from the Land of the Rising Sun created comic books and animated series where men, machines and mythical creatures engaged in epic battles and limbs were ripped off on a regular basis. When these series reached Europe in 1978 they shaped the imagination of entire generations like few tales had done before. In that same year other visionaries created the first roleplaying game where everything was resolved with a percentile roll and limbs flew off in every combat.

After four decades of waiting Alephtar Games, Kaizoku Press and Dynamic Planning Inc. are proud to present…

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The roleplaying game of Go Nagai’s Super Robots

If you have ever dreamed of piloting Mazinger, Getter Robo or Grendizer, or transforming into the Steel Jeeg, then that moment has come. Dynamic D100 is the game that lets you take the role of the heroic super robot pilots and fight for peace and justice against the forces of evil. Pick the rash Hiroshi, the brave Jun or the wise Duke and play as the hero you always dreamed to be.

Dynamic D100 leverages Alephtar Games’ own game engine to yield an experience as close to the original anime as you can find. Revolution D100’s conflict system lets the game flow narratively during non-violent scenes and personal combat, with detailed action and precise locational damage kicking in only for mecha combat. Players will use their characters’ personal motivations and epic battlecries to generate Karma points which will bring them to victory against overwhelming forces.

The super robots that the basic game proposes to use are Mazinger Z, Great Mazinger, Venus Ace, Getter Robot G (Dragon, Ryger and Poseidon), Steel Jeeg and UFO Robot Grendizer, with all their classic pilots. But perhaps in your game the pilots are not the same you saw in the classic series, who knows?

The game does not require ownership of the Revolution D100 core rules and will be available in English, French, Italian and Spanish.

Mazinger Z, Great Mazinger, Getter Robot G, UFO Robot Grendizer and Kootetsu Jeeg are © Go Nagai / Dynamic Planning. Their likeness is used under license. Artwork by Kazuhiro Ochi.

 

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12 hours ago, Archivist said:

How does Dynamic D100 differ from the core game?

The rules are heavily adapted to the setting. They are still recognizably Revolution D100, but there are whole sections removed, and others added. Advanced Combat is only among mecha, human characters use Basic Combat when they fight. Fate rules are more integrated into the mechanics. Powers are almost absent.

The most important point, however, is that Dynamic D100 is not a toolkit that lets you design your own mecha (or sci-fi) game, as BRP Mecha was. Dynamic D100 contains only the rules that are useful for the Super Robot genre, and only those tailored to the specific universe of Go Nagai. There are certainly some rules that you can use in other games, but the game has a very focused, coherent ruleset that tries to recreate a specific experience. 

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Great move. I'm just wodering about the name, which works more like that of a generic system. Do you intend to keep it or do you want to find a more explicit (and salable) one ? Idealy, you should know what the game is about just by seeing the name.

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1 hour ago, Zit said:

I'm just wondering about the name, which works more like that of a generic system. Do you intend to keep it or do you want to find a more explicit (and salable) one ? Idealy, you should know what the game is about just by seeing the name.

Most super robot fans should know what "Dynamic" is, and the title "Dynamic Heroes" should be familiar to them, although we were not allowed to use it directly. I have discussed with Kaizoku Press about this option and the "Super Robot D100" one, and we agreed Dynamic was a good title. In any case the license mentions the title explicitly so we cannot change it now. The Japanese are very, very accurate when they do business.

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As  I wrote on the French forum, the conditions of our licence are quite restrictive. Only the basic book is covered, we cannot produce everything we like. Some scenarios are possible, probably even some free goodies. But whole supplements will require a new license that we have to negotiate. We are willing to do so, but this must certainly come after the core book is out.

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On 1/1/2020 at 2:13 PM, RosenMcStern said:

Most super robot fans should know what "Dynamic" is, and the title "Dynamic Heroes" should be familiar to them, although we were not allowed to use it directly. I have discussed with Kaizoku Press about this option and the "Super Robot D100" one, and we agreed Dynamic was a good title. In any case the license mentions the title explicitly so we cannot change it now. The Japanese are very, very accurate when they do business.

You're certainly right concerning super robot fans, but it will not appeal to the "nostalgia market", especially in France where the only known super robot is Grendizer/Goldrake/Goldorak.

Anyway, that means the only possible title for french nostalgia market was "Goldorak RPG", which your game is definitely not...

Edited by Mugen
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16 minutes ago, Lloyd Dupont said:

As a French person (In Australia)

Bienvenue au club France. I didn't either have any clue about Go Nagai.

1 hour ago, RosenMcStern said:

Some scenarios are possible, probably even some free goodies.

This would be a minimum if you want the series to live. And I believe that scenarios would also help understanding how to roleplay this game. I see it well as a tactical battle game, but I hardly imagine how does a rpg scenario for it look like, and may not be the only one. A Quickstart may be useful.

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The characteristics of the game will be highlighted in future announcements and explanations. It is quite easy: a session is an episode, and each session culminates in a robot battle. What comes first sets the theme of the episode, and can include a lot of action, or just character interaction. 

Remember the data I quoted before? Go Nagai has less than half the Google hits as Lovecraft has. But many peopla know his works but not his name.

Edited by RosenMcStern
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Go Nagai is one of the most influencial manga authors from the 70s, and he defined the Super Robot genre with Mazinger Z. There were big robots in Manga before him, but he was the first with a pilot inside the robot, shouting the robot's attacks.

He created other succesfull robots, but also the very popular Harenchi Gakuen (the impudent school) and Devilman or the ultra-violent Violence Jack.

The only other Nagai's work that had little popularity in France was Bomber X, a SF series with marionette animation and a super robot.

Mazinger Z and Cutey Honey ("Chérie Miel"....) were translated in the late 80, but without much audience...

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On 1/10/2020 at 1:59 PM, RosenMcStern said:

 That makes one more movie than Cthulhu :)

did you consider the German tv-movie "Winetou", where -supposedly- Apaches are keeping the hidden treasure of the great spirit "Cthulhu" 😮 ?

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On 1/10/2020 at 1:59 PM, RosenMcStern said:

And yet Mazinger is popular enough to have received a new theatrical motion picture in 2017, widely distributed in Europe. That makes one more movie than Cthulhu :) Cutie Honey is at two movies (both live action, not animation). Devilman one, but not distributed outside Japan.

Well, France had both the Mazinger Z Infinity movie AND the italian Jeeg Robot.

But they were targetted for very small audiences.

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