Manu Posted January 28, 2020 Share Posted January 28, 2020 I need some comments on these sorcery spells Slow (Summon, Stasis) This spell double de SR (Melee SR or Dex SR) of any action of the target (if POW vs POW fails). The target could not act at all if the Melee SR + weapon SR is more than 12. Solid water (Combine Water, Stasis) This spell makes a surface of water totally motionless for 3 cubic meter +1 cubic meter/strength of the spell. It become solid enough to block a passage (str = 3/strength of the spell) or to walk onto it. Create wall of water As the wall of flame but with water (no possibility to light anything, but everything is wet afterwards) Please comment if you like Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted January 28, 2020 Share Posted January 28, 2020 (edited) 5 minutes ago, Manu said: Slow (Summon, Stasis) This spell double de SR (Melee SR or Dex SR) of any action of the target (if POW vs POW fails). The target could not act at all if the Melee SR + weapon SR is more than 12. This breaks the standard rules for long-SR actions, where they're allowed to "wrap around" to next turn if above 12. (It's also incredibly powerful to just shut someone down completely.) Edited January 28, 2020 by Akhôrahil Quote Link to comment Share on other sites More sharing options...
French Desperate WindChild Posted January 28, 2020 Share Posted January 28, 2020 (edited) 28 minutes ago, Manu said: I need some comments on these sorcery spells Slow (Summon, Stasis) This spell double de SR (Melee SR or Dex SR) of any action of the target (if POW vs POW fails). The target could not act at all if the Melee SR + weapon SR is more than 12. Solid water (Combine Water, Stasis) This spell makes a surface of water totally motionless for 3 cubic meter +1 cubic meter/strength of the spell. It become solid enough to block a passage (str = 3/strength of the spell) or to walk onto it. Create wall of water As the wall of flame but with water (no possibility to light anything, but everything is wet afterwards) Please comment if you like Slow : I would prefer + 1 (or 2) RA per level of spell strength, and I agree with @Akhôrahil Solid water : which surface. Seems too powerful compared with "calm water" in the rules Create wall of water : seems ok to me, at least it is = to other element. but... as water is physically heavier than fire / shadow / air and move more than earth, maybe adding stasis and combine : summon water to "create the wall" then combine and stasis to keep the wall (if not water falls) Edited January 28, 2020 by French Desperate WindChild Quote Link to comment Share on other sites More sharing options...
davecake Posted January 31, 2020 Share Posted January 31, 2020 Yes, make Slow add a certain number of SRs per Intensity rather than a straight double. Also, for offensive magic you usually have to overcome the POW of the target with the strength of the spell, not the Casters POW. Quote Link to comment Share on other sites More sharing options...
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