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All kinds of reasons... Streamlined and highly consistent set of game mechanics that are designed to handle everything from gritty historical fantasy, through to horror, SF, and superheroes (and

(and you know this is coming) African or European?

You should check out Mythras some time...  

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23 hours ago, lawrence.whitaker said:

You should check out Mythras some time...

 

My current next systems are Runequest and Vampire the Masquarade, but perhaps I will be able to turn my gaze to Mythras in the future. What makes it unique compared to some of the other systems I've used like CoC and D&D? 

 

(also if the creators of Mythras wanted me to review their product they could always dm me to pitch their game so I can make an informed decision on purchasing and reviewing it.)

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7 minutes ago, Dethstrok9 said:

My current next systems are Runequest and Vampire the Masquarade, but perhaps I will be able to turn my gaze to Mythras in the future. What makes it unique compared to some of the other systems I've used like CoC and D&D? 

 

(also if the creators of Mythras wanted me to review their product they could always dm me to pitch their game so I can make an informed decision on purchasing and reviewing it.)

All kinds of reasons... ;)

  • Streamlined and highly consistent set of game mechanics that are designed to handle everything from gritty historical fantasy, through to horror, SF, and superheroes (and with supplements/scenarios that do just that).
  • An innovative, engaging combat system that creates a plethora of intriguing tactical situations that go far beyond the 'I hit/You parry' paradigm, and doesn't rely on whittling the opposition to death to win a fight.
  • All kinds of Passions and social mechanics to support character development and conflicts of all kinds.
  • Five fully developed magic systems, from simple cantrips through to god-invoking miracles, and powerful sorcery.
  • Complete in a single book...
  • ...yet supported by more than 30 high quality scenarios, setting books and campaign supplements.
  • A free quickstart version, Mythras Imperative, can be downloaded from the files section here at BRPC.

There are also plenty of video discussions of the Mythras rules, along with game streams, via Inwils YouTube channel, and monthly 'Mythras Matters' podcast. I'll also be GMing for this cast of characters very soon, with the video being hosted on Inwils' channel.

Oh, and there's a 'Where I read...' Mythras thread currently developing at RPG.net.

Plus, the team behind it are really, really awesome...

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38 minutes ago, lawrence.whitaker said:

All kinds of reasons... ;)

  • Streamlined and highly consistent set of game mechanics that are designed to handle everything from gritty historical fantasy, through to horror, SF, and superheroes (and with supplements/scenarios that do just that).
  • An innovative, engaging combat system that creates a plethora of intriguing tactical situations that go far beyond the 'I hit/You parry' paradigm, and doesn't rely on whittling the opposition to death to win a fight.
  • All kinds of Passions and social mechanics to support character development and conflicts of all kinds.
  • Five fully developed magic systems, from simple cantrips through to god-invoking miracles, and powerful sorcery.
  • Complete in a single book...
  • ...yet supported by more than 30 high quality scenarios, setting books and campaign supplements.
  • A free quickstart version, Mythras Imperative, can be downloaded from the files section here at BRPC.

There are also plenty of video discussions of the Mythras rules, along with game streams, via Inwils YouTube channel, and monthly 'Mythras Matters' podcast. I'll also be GMing for this cast of characters very soon, with the video being hosted on Inwils' channel.

Oh, and there's a 'Where I read...' Mythras thread currently developing at RPG.net.

Plus, the team behind it are really, really awesome...

Thank you very much for the insightful information, I might get to it in the future, but currently do not have the funds to get anything but the quickstart.

What makes the team behind it really awesome?

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3 hours ago, Dethstrok9 said:

What makes the team behind it really awesome?

You may want to check the name of the person you replied to here, and then check the names on the cover of the Mythras rulebook ;)  

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Just now, lordabdul said:

You may want to check the name of the person you replied to here, and then check the names on the cover of the Mythras rulebook ;)  

That's what I figured, which was why I was asking. I suppose they were joking?

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4 hours ago, Dethstrok9 said:

...I might get to it in the future, but currently do not have the funds to get anything but the quickstart.

Nicely played, young sir!  Now, that is how the review business is done.

4 hours ago, Dethstrok9 said:

What makes the team behind it really awesome?

Aside from being among the key structural supports that kept RQ alive?  And some neat licenced titles under their belt?  And a remarkably robust and generous third party license?  Enh, maybe not so much.

!i!

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3 minutes ago, Ian Absentia said:

Nicely played, young sir!  Now, that is how the review business is done

Why thank you, I have been taking business courses in my duel enrollment studies, plus I really will have no excess till my next acting job. Unless I try something different, but I like the way things are currently playing out with both my channel and my writing prospects.

 

5 minutes ago, Ian Absentia said:

Aside from being among the key structural supports that kept RQ alive?  And some neat licenced titles under their belt?  And a remarkably robust and generous third party license?  Enh, maybe not so much.

Third party licence sounds cool, but another fantasy game is not my ideal right now, which is why I've been asking what unique things Mythras brings to the table. And while I have been answered, I will likely tusy stick to the quickstart for now (unless of course the publishers would like to talk💀 

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7 hours ago, Dethstrok9 said:
8 hours ago, lordabdul said:

You may want to check the name of the person you replied to here, and then check the names on the cover of the Mythras rulebook ;)  

That's what I figured, which was why I was asking. I suppose they were joking?

No, they are awesome.

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Hey I think it's a great opportunity to share my thoughts (I changed my mind a lot, I have to confess) on the state of magic in the various D100 products... so far....

What I have to say below... will be controversial. I caveat by saying it can be argued it's largely a matter of taste, and this is my taste. So, well... you might or might not have the same problem... Lots of people don't, apparently. But i think I can summarise my thoughts nicely anyway. So here we go:

My comparison points (the rules I know) RuneQuest 3 (in 1995), Mythras 2 (the latest), Revolution D100, BRP (4, the latest)
(i.e. I dunno if RuneQuest in Glorantha has changed that)

In those system you general have a divine magic, a common magic and a specialised magic (often call sorcery). And sorcery is problematic.

Make a beginner wizard and your character is right away overpowered.
The way GM combat that (and you should for the party's sake) is by restricting spell access "those spells are are" (or forbidding player to play a sorcerer). But this doesn't make sense (and is frustrating for the player). If I am a rich noble trying to make an army, a sorcerous army will give me the best result by far with the lowest investment (why buy an expensive metal armor when a beginner sorceror can protect 5 people with the equivalent of a plate mail for almost nothing for days)

I think only BRP (almost) nailed it (add idea from Classic Fantasy), here is why.
In BRP, the flexible discipline is called Magic.
They vaguely suggest to restrict magic to "wizard" but who care about that hey? Anyway you have to level each spell independently (take time, particularly if you use XP instead of skill check mark), then each spell has a very modest effect (a single near by target for a short while) for usual 4~5MP. Result in about 2 or 3 spell per day. Magic is not that good an investment, but it has cool effect. 
Good start! But what about making, you know, a "real" Wizard?
Here comes CF (Classic Fantasy) to the rescue. In BRP there are some suggestion to get additional MP to Wizard (average suggestion, yes more MP is good, but there is more to be an arch wizard that owning a cool staff). IN CF, after spending a phenomenal effort (XP/skill check), you get spell cost reduction (increase slowly with Knowledge Arcane beyond 100%, -1/10%, you can see the effort required here) enable the character to cast more powerful spell more often. 
I think this exactly what I wanted! :)

Also, Sorcery in BRP is different form RuneQuest sorcery (more like Spirit Magic in RQ, but from Demon and Gods instead of spirit) and it has a cool feel too.

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1419692086_ReflactionsThumbnail(1).png.66b8d8a0560c3a3825ee4eb73ad45f88.png

 

 Refractions of Glasston is the result of a creative collaboration between the Professional Writing department at Taylor University, Upland IN and Chaosium Inc. The creators are all students at Taylor University. As this fits perfectly into the themes of my channel, this is our LIVE playthrough.

 Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should be. Refractions of Glasston is a standalone scenario for Call of Cthulhu 7th Edition. It takes place in a rural town in northwest Indiana, set in the 1920s.

 

 We are going live May 16, 2020. Saturday @ 5 PM Eastern Standard Time. Join us, if you dare!

Also, I'm pretty excited to try out my new Zoom subscription, and you (hopefully) will be able to see everyone this stream! 

Event link: https://youtu.be/9jCB8jGFGkg

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Now why would ya want to recruit anywhere but here. Sure, what should I roll up...Just a note, I can not guarantee a perfect connection on a saturday evening, I share wi fi so there may be interruptions if that is okay with you. 

As to serious when have you known me to be anything else?

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11 minutes ago, Bill the barbarian said:

Now why would ya want to recruit anywhere but here. Sure, what should I roll up...Just a note, I can not guarantee a perfect connection on a saturday evening, I share wi fi so there may be interruptions if that is okay with you. 

As to serious when have you known me to be anything else?

We are still figuring stuff out. If you like I can dm you a discord link (if you use that that is:)

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12 minutes ago, Bill the barbarian said:

Now why would ya want to recruit anywhere but here.

As to why, it was mainly because I'm completely new to the system and most of those on here are not. Someone on reddit made a post saying they were new and looking for a GM, I said I could run for them, and then a bunch more people got on the bandwagon saying they had been wanting to try the system for some time.

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