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Jackals: Bronze Age Fantasy Roleplaying powered by OpenQuest


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Am I the only one in hype for the upcoming OpenQuest powered bronze age rpg coming from Osprey? https://www.amazon.com/Jackals-Bronze-Fantasy-Roleplaying-Osprey/dp/1472837428/ref=sr_1_1?keywords=

It does raise the bar for OpenQuest 3's production values, gulp! :D

Woah, that is a lot of responses. I will try to start sharing what I can! (Thank you for reaching out and letting me know about this and the RPGpub thread). OpenQuest is the core of the rules sys

On 6/17/2020 at 7:17 AM, timbolton said:

That travel guide to Athens you provided a link to will be quite helpful for a game I am preparing. Thank you!

Edited by rsanford
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Thanks for posting that, I hadn't been checking the games.
Two Jackals sessions, 1 place left on both:

Jackals - The Lost Children
https://www.ukgamesexpo.co.uk/events/RPG6155-jackals-the-lost-children/

Jackals - Wolves Lair
https://www.ukgamesexpo.co.uk/events/RPG6156-jackals-wolves-lair/

There is also one for Romance of the Perilous Land, one of the other Osprey RPG games (along with Paleomythic, they were the first to start Osprey's RPG line off). I can post a link if you want, 2 places left on that.

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I had the chance to play the Jackals Wolves Lair adventure during the convention.

For me it was a lot of first time. First time playing Jackals (obviously), first time playing during a convention (virtual or not) and first time playing in English.

As English is not my primary language and the setting is full of names, details, etc, it was like a firework in my mind.

But, clearly, after this adventure, my interest for this game increased.

What I understood :

The game is a Bronze Age settings with Hebrew-like, Greek-like, Egyptian-like, Giants descendent cultures. It’s probably not as archetypical as that, but the format (a one shot convention game) request concision.

So player characters are jackals, wandering adventurers, organized in pack.

We were hired for rescue merchants captured by Wolves (bandits), but we discovered a lot more.

The setting is quite living, with lots of things that going on. A Jackals campaign is like a Pendragon or Paladin one. Running on a long period, with multiple characters.

About rules:

It’s OpenQuest with some new mechanism (that I noted) :

  • A new magic system name rite. Quite straightforward. You have a list of 3 or 4 spells by spellcasters speciality.
  • A Virtue, that can be used to improve a roll result (critical failure to failure, failure to success or success to critical success)
  • Valour, that are HP before HP (named wounds). So you decrease Valour first and wounds after (when Valour is 0). Valour come back quickly.
  • Clash points. Kind of action points for combat but that can be spent in many ways.
    • In defense, you can use a clash point to make an opposed dice roll. The winner (high success) wounds the looser. If you don’t have clash point, it’s an unopposed dice roll, if the attacker success the defender is wounded. Work very like Pendragon combat with this clash point twist.
    • In attack, you can perform a special attack by spending clash points (slash attack or power attack)
  • Initiative. DFT (?) + 1d6 but the group can decide who go first. To be honest, I didn’t understand the initiative system.
  • Mettle that we used quickly, that is a fatigue system.
  • Corruption. Not really used, but you can probably guess what it is.
  • You have some favorites skills. That was highlighted skills on the character sheet that you roll with advantage (roll 2 times keep the best) (There was a mechanism for some highlighted skills, but I did not understand it. Sorry.)

I was very happy to discover this game. I will look forward for it release (the core book and the campaign).

Edited by Crabus
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3 hours ago, Crabus said:

I had the chance to play the Jackals Wolves Lair adventure during the convention.

For me it was a lot of first time. First time playing Jackals (obviously), first time playing during a convention (virtual or not) and first time playing in English.

As English is not my primary language and the setting is full of names, details, etc, it was like a firework in my mind.

But, clearly, after this adventure, my interest for this game increased.

What I understood :

The game is a Bronze Age settings with Hebrew-like, Greek-like, Egyptian-like, Giants descendent cultures. It’s probably not as archetypical as that, but the format (a one shot convention game) request concision.

So player characters are jackals, wandering adventurers, organized in pack.

We were hired for rescue merchants captured by Wolves (bandits), but we discovered a lot more.

The setting is quite living, with lots of things that going on. A Jackals campaign is like a Pendragon or Paladin one. Running on a long period, with multiple characters.

About rules:

It’s OpenQuest with some new mechanism (that I noted) :

  • A new magic system name rite. Quite straightforward. You have a list of 3 or 4 spells by spellcasters speciality.
  • A Virtue, that can be used to improve a roll result (critical failure to failure, failure to success or success to critical success)
  • Valour, that are HP before HP (named wounds). So you decrease Valour first and wounds after (when Valour is 0). Valour come back quickly.
  • Clash points. Kind of action points for combat but that can be spent in many ways.
    • In defense, you can use a clash point to make an opposed dice roll. The winner (high success) wounds the looser. If you don’t have clash point, it’s an unopposed dice roll, if the attacker success the defender is wounded. Work very like Pendragon combat with this clash point twist.
    • In attack, you can perform a special attack by spending clash points (slash attack or power attack)
  • Initiative. DFT (?) + 1d6 but the group can decide who go first. To be honest, I didn’t understand the initiative system.
  • Mettle that we used quickly, that is a fatigue system.
  • Corruption. Not really used, but you can probably guess what it is.

There was a mechanism for some highlighted skills, but I did not understand it. Sorry.

I was very happy to discover this game. I will look forward for it release (the core book and the campaign).

I know a Brit convention was held over the weekend that featured Jackals. I was supposed to participate but couldn't figure out how to log in. Did they send you a Goole Meet link or code to use? Still not sure what I was supposed to do.

In any case I am sad I missed it. I am looking forward to Jackals.

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On 8/24/2020 at 12:38 PM, Crabus said:

 

It’s OpenQuest with some new mechanism (that I noted) :

  • A new magic system name rite. Quite straightforward. You have a list of 3 or 4 spells by spellcasters speciality.
  • A Virtue, that can be used to improve a roll result (critical failure to failure, failure to success or success to critical success)
  • Valour, that are HP before HP (named wounds). So you decrease Valour first and wounds after (when Valour is 0). Valour come back quickly.
  • Clash points. Kind of action points for combat but that can be spent in many ways.
    • In defense, you can use a clash point to make an opposed dice roll. The winner (high success) wounds the looser. If you don’t have clash point, it’s an unopposed dice roll, if the attacker success the defender is wounded. Work very like Pendragon combat with this clash point twist.
    • In attack, you can perform a special attack by spending clash points (slash attack or power attack)
  • Initiative. DFT (?) + 1d6 but the group can decide who go first. To be honest, I didn’t understand the initiative system.
  • Mettle that we used quickly, that is a fatigue system.
  • Corruption. Not really used, but you can probably guess what it is.

There was a mechanism for some highlighted skills, 

Lovely to game with you Philippe. Hopefully we will game together again.

The highlighted skills were skills that you could roll with advantage- that is the tens dice could be rolled twice and the best result can be used. There was also a cultural virtue which gives you an auto-success. I liked the modified Openquest system and the plot was engaging. And the players were great. 

 

I will also be buying the core book and campaign. 

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5 hours ago, timbolton said:

Ah! Great, it was Philippe and Dimbyd I played the adventure with. Great fun guys :D

For anyone on FB, I am keeping updates for all the Osprey RPG lines posted here - https://www.facebook.com/groups/602507410355068
 

timbolton could you share your feelings of the game that you played and the setting? I am surprised the author doesn't spend more time here - free marketing!

 

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I'll try and post some things later in the week :)
In terms of why not here so much, I can see he's quite busy on other projects and I think he'll be more active when we get nearer release.
At the moment Osprey are blogging about two TTRPGs coming out prior to Jackals - the whole Amazon listings were messed up, Jackals in September proved false - so we have "Those Dark Places" (Industrial Sci-fi) in Oct/Nov and in December there is "Righteous Blood, Ruthless Blades" (Wuxia rpg). Then in early 2021 the first Jackals book will be released. Jon did say other  products may get released as well. If you see the example of Paleomythic and Romance of the Perilous Land, the authors of those are releasing their own material through blogs and online RPG stores.

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1 hour ago, timbolton said:

I'll try and post some things later in the week :)
In terms of why not here so much, I can see he's quite busy on other projects and I think he'll be more active when we get nearer release.
At the moment Osprey are blogging about two TTRPGs coming out prior to Jackals - the whole Amazon listings were messed up, Jackals in September proved false - so we have "Those Dark Places" (Industrial Sci-fi) in Oct/Nov and in December there is "Righteous Blood, Ruthless Blades" (Wuxia rpg). Then in early 2021 the first Jackals book will be released. Jon did say other  products may get released as well. If you see the example of Paleomythic and Romance of the Perilous Land, the authors of those are releasing their own material through blogs and online RPG stores.

Good to now about the dates for Jackals. All I have to do is be patient 🙂

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Watching this with interest, as I really like the simplicity of OQ.

This setting looks really good, not to mention great production values in regards to evocative artwork.

I  just pre-ordered the core book from OSPREY, and will probably do likewise when the campaign book is available!  

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