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Jackals: Bronze Age Fantasy Roleplaying powered by OpenQuest


smiorgan

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I've only watched the first 30 minutes yet, but it all sounds quite interesting - the cultures feel believable from what little can be glimpsed (the alchemists as outcasts whose services are nevertheless very needed sound especially interesting, and the concept has a lot of historical precedent); the rules feature at least two elements that I tend to like in D100 games (crits/fumbles on doubles, which makes dice-reading much easier, and checkmarks for succesful tests) - and the author mentions that "generational play" with characters retiring from the pack and new ones joining is kind of the expected playing style. Also, there is a well-defined societal niche for adventurers.

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I am kinda wondering if Jackals can be the easy to get into, low complexity BRP fantasy that Magic World is but with a more involved setting and better production values. This might be a home run for them. I am supposed to get my copy on Feb 9, I can't wait...

 

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21 minutes ago, Jakob said:

I've only watched the first 30 minutes yet, but it all sounds quite interesting - the cultures feel believable from what little can be glimpsed (the alchemists as outcasts whose services are nevertheless very needed sound especially interesting, and the concept has a lot of historical precedent); the rules feature at least two elements that I tend to like in D100 games (crits/fumbles on doubles, which makes dice-reading much easier, and checkmarks for succesful tests) - and the author mentions that "generational play" with characters retiring from the pack and new ones joining is kind of the expected playing style. Also, there is a well-defined societal niche for adventurers.

So when you say crits and fumbles on doubles you mean like Delta Green or something else? Does OpenQUest normally do crits and fumbles on doubles?

Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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1 hour ago, rsanford said:

So when you say crits and fumbles on doubles you mean like Delta Green or something else? Does OpenQUest normally do crits and fumbles on doubles?

Yes, I think Delta Green does it that way, too. I know it from Unknown Armies and Eclipse Phase. If I remember correctly, OQ is moving to doubles as crits in the upcoming 3rd edition - I think up until 2nd edition, it was 1/10th (but I might be mistaken).

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1 hour ago, rsanford said:

I am kinda wondering if Jackals can be the easy to get into, low complexity BRP fantasy that Magic World is but with a more involved setting and better production values. This might be a home run for them. I am supposed to get my copy on Feb 9, I can't wait...

 

I think that Jackals and OpenQuest 3rd edition are both good candidates for that - OQ3 will probably the first really good-looking edition of that system, and it looks like it is going to get a lot of support with several planned supplements and settings.

I'm really looking forward to both of them, and since they'll probably be pretty compatible, it's going to be easy to port stuff around.

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2 hours ago, Andrew Collas Presents... said:

Any news on a PDF for this? I see a Kindle edition on Amazon, but I'd prefer a PDF before I shell out $50+ Canadian for a hard copy.

Cheers!

I think you have to wait until the book is released. Osprey will start to sell the pdf-version, when the book is released. Maybe a few days later.

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1 hour ago, Andrew Collas Presents... said:

Thanks, but that's just the book :(

Guess I'll keep waiting. What is the difference between OpenQuest and BRP normal?

Well BRP is typically defined two different ways. The first way refers to the specific rules provided in the Big Gold Book (which is a must have for any serious player). The second way refers to the whole linage of games that evolved from the original RuneQuest rules. This would include all iterations of RuneQuest, BGB, Call of Cthulhu, Mythras, OpenQuest, Delta Green, M-Space, Elfquest, Ring World and the list goes on an on.

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Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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2 hours ago, Andrew Collas Presents... said:

Thanks, but that's just the book :(

Guess I'll keep waiting. What is the difference between OpenQuest and BRP normal?

I just realized I didn’t really answer your question. I don’t have OpenQuest but I know it doesn’t use the resistance table, does use opposed rolls and in the newest incarnation uses doubles for special successes and fumbles instead of percentages. I think OpenQuest also greatly simplifies weapons and their skills in comparison to the BGB.

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Check out our homebrew rules for freeform magic in BRP ->

No reason for Ars Magica players to have all the fun!

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8 hours ago, Andrew Collas Presents... said:

Thanks, but that's just the book :(

https://www.bloomsbury.com/uk/jackals-9781472837400/ is SPECTACULARLY unhelpful in getting to buy the EPUB / PDF file...

...but I eventually got to this: https://www.amazon.co.uk/s?k=9781472837431&i=digital-text&ref=nb_sb_noss 

8 hours ago, Andrew Collas Presents... said:

Guess I'll keep waiting. What is the difference between OpenQuest and BRP normal?

OpenQuest is based on the "MRQ" fork, rather than the "Chaosium" fork of BRP... So no resistance table or Stat x 5 rolls, skill base scores are based on stats, skills are only divided in to broad categories (Resistances, Combat, Knowledge, Practical) not RQIII / SB1 / Magic World style categories which is an option in the BGB version of BRP), only catgeories (Unamred, Melee and Ranged) combat skills not per weapon or weapon class... That's a very quick thumbnail of the differences off the top of my head.

 

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1 hour ago, NickMiddleton said:

Yarp! Amazon Canada has that too, but I don't Kindle lol :)

1 hour ago, NickMiddleton said:

OpenQuest is based on the "MRQ" fork, rather than the "Chaosium" fork of BRP... So no resistance table or Stat x 5 rolls, skill base scores are based on stats, skills are only divided in to broad categories (Resistances, Combat, Knowledge, Practical) not RQIII / SB1 / Magic World style categories which is an option in the BGB version of BRP), only catgeories (Unamred, Melee and Ranged) combat skills not per weapon or weapon class... That's a very quick thumbnail of the differences off the top of my head.

Close enough for government work. I love how open the BRP fans are to franken rules and changes, unlike another community that are stuck in a ride or die mentality when it comes to a 1981 edition of a certain game. ;) 

Cheers!

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12 hours ago, Andrew Collas Presents... said:

Yarp! Amazon Canada has that too, but I don't Kindle lol :)

If you are an Apple person, its available on the Apple Book Store as well. And just to be complete, so is "The Fall of the Children of Bronze", which is a companion campaign book

SDLeary

Edited by SDLeary
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4 hours ago, Andrew Collas Presents... said:

Android these days, it's okay I'll wait for the PDF and the reviews to pour in here :)

Initial pass... Looks nice. Physical book looks to be 6x9... single column throughout with tables. Nice art. 

A few different systems. Wounds is a bit different. More when I actually get a chance to sit down and do some reading.

SDLeary

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Mine turned up today, and I'm a proud Uncle :)

John-Matthew has used OQ 2 as a base to create his own game that is packed full of flavour and fun :) 

Once I've put OQ3 1st draft layout to bed, and passed it over to final check, I shall be settling down with beverage and reading the rulebook. 

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Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

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My copy arrived yesterday

Annoyingly Osprey's website wouldn't work for me (Firefox on OSX) so I had to swallow my principles and order via Amazon; hopefully this won't mean that author loses out financially.

It's a beautiful book and I love the size (WHEN face-to-face RPGs return it's a much easier size in slip into my bag and cycle to venue than a standard A4, letter or legal)

The illustrations are great (not sure that I'd describe all of them as 'beautiful')

I really like the changes made to the rules (not necessarily better or worse than OQ, but they all make sense)

I'm in two minds about it being sort of made up, in that I've got to get my head around (and in theory learn) a whole bunch of new names. But it sidesteps offending anyone with a connection to the realworld analogues and will save me the embarrassment of finding out that I actually I don't know anywhere near as much about Ancient Greece as I thought I did.

Two thumbs up.

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Rule Zero: Don't be on fire

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A few things I noticed on a read through. Not sure if there is a specific forum for questions other than here?

  • Some general typos but not major ones e.g. "Encumbrance" vs "Encumberance"
  • p52 : Weapons "Light melee and ranged weapons", I assume this is Light melee and light ranged weapons"?
  • p52 : Light weapons gain +1 Clash point due to speed - this ought to be mentioned elsewhere either under Fighting Styles (p66) or Clash points (p69) as it's easy to miss here.
  • p53 : Armour says "Soft armours provide less Protection but are less fatiguing to wear (p 74). p74 doesn't seem to say anything about this, I think it should be p 55 Encumbrance
  • p57 : Is there a minimum chance of success? Modifiers could easily knock it down to 0%
  • p63 : Initiative example, 18 rolled for Oritakan and 15 for the Norakan. On p 244/255 Norakan and Oritakan have Init 15, so the minimum would be 16 for Norakan.
  • p65 : Attack. The section on Clash spending sounds like it applies to melee only but doesn't actually say so. So if someone shoots at me can I make it a Clash and shoot back, highest successful roll hits? What if I dodge, obviously I can't damage them then (p 70 sort of implies this)
  • p66 : Criticals/Fumbles Jackal can spend Clash points for Power Attack after a critical for +6 damage (see p 66). This should be see p 70. Also maybe explain it is +6 because damage is maximised on a critical?
  • p70 : Clash Point costs - Clash a charging enemy. Highest success deals the damage it would seem, but it doesn't stop the movement etc (there's no definition of charge?)
  • p79 : Rite Defence/Save Effect - do I have to spend clash to resist a rite or is it just a normal opposed roll? p70 doesn't mention it as something to spend Clash on.
  • p83 : Crack of Flame. Enemies suffer penalty to non-defence skills equal to twice Devotion. Is that maximum Devotion or current Devotion?
  • p107 : Advanced Skill Talents (AST). Is it at 100% or 120% you get your first AST? Text here makes it seem like 120%, but p 117 under Rite and Fate talents says 100%. p208 Nahunum have Combat 120% and it says they get a talent, which implies at 120%
  • p109 : Healing: Triage and Respite say limited to once per day. Is that 1/day total or 1/day/subject?
  • p109 : Healing Arcana specialist says use acalana resin for 1 Clash instead of 2 in combat. where does it say 2 Clash points to do this? p70 doesn't mention it.
  • p196 : Many creatures have a Corruption rating.Does this do anything or is it purely for the purposes of rites like Touch of Law (p82)?

 

On the whole looks like a good system. 
 

Edited by d(sqrt(-1))

Always start what you finish.

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