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Gallowglass

Some Oranor Cults

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One day I hope to run an RQG campaign set in the region of Oranor, southern Fronela. This may never actually happen, but in the meantime I am enjoying writing stuff to flesh out the region. Here are some cults for RQG I've been working on that I thought I would share. I'm taking some liberties with the source material. Feedback is welcome!

Bakan (Beast, Fertility) - Bakan the Boar is the god of hunters in Oranor. He also has an important connection to the Fertility rune, particularly for men. These two aspects are worshiped in two different subcults, Bakan of the Wilds, and Bakan the Vigorous. In Oranor's mythology, and throughout Fronela, Bakan is known as the brother of Frona the Land Goddess. In the God Time, the hero and demigod Oran won Bakan's eternal friendship, and the boar god now protects his people, as well as his sister. Bakan's "Wild" cult fills a similar role in Oranor to Odayla in Sartar, although he is not the only hunter god worshiped there. His "Vigorous" cult wanders the land, healing people and throwing wild bacchanals. 

Initiate Membership

-          Standard

-          Cult Skills (All subcults): Dance, Cult Lore (Bakan), Worship (Bakan),

-          Cult Skills (Wilds): Animal Lore, Peaceful Cut, Survival, Track, Hide, Missile Weapons

-          Cult Skills (Vigorous): Sing, First Aid, Plant Lore

-          Starting Skills (Wilds): +15 Survival, +10 Peaceful Cut

-          Starting Skills (Vigorous) +10 Dance, +10 First Aid

-          Spirit Magic (All subcults): Detect Life, Heal, Mobility, Silence, Slow, Spirit Screen, Speedart, Strength, Vigor

Note: Both subcults can freely teach initiates spirit magic from either subcult, so they are included as one list.

-          Favored Passions: Devotion (Bakan), Love (Family)

-          Note: A starting character must choose between the two subcults of Bakan, Wilds and Vigorous. One is a cult for hunters and warriors, and emphasizes the Beast Rune. The other is an ecstatic cult of healers and party animals that emphasizes Fertility. Both subcults can later be joined, but a character cannot be both a Rune Priest and Rune Lord.

Rune Magic

-          Common Rune Magic: All

-          Special Rune Magic:

o   Bakan of the Wilds: Boar Head, Boar Strength, Wallowing, Identify Scent

o   Bakan the Vigorous: Virility, Bless Wildlands, Restore Health

-          Enchantments: Ban, Binding Enchantment, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment

Rune Priests (Wild Men)

-          Standard. Restricted to males. A Wild Man must respond to any call for help from a Priest of Oran, or a Priestess of Frona.

Rune Lords (Boar Lords)

-          Standard. A Boar Lord must participate in the annual Great Hunt. A Boar Lord must also respond to any call for help from a Priest of Oran, or a Priestess of Frona.

Associated Cults

-          Oran – Provides Fearless

-          Frona – Provides Regrow Limb

-          Ernalda – Provides Earthpower

-          Hykim and Mikyh – Transform Self

New Spells

Boar Head (1 RP)

Touch, Temporal, Nonstackable

-          The caster's head transforms into a wild boar’s, and stiff, bristly hair sprouts over their body. The boar tusks give a 2d6 gore attack, plus damage bonus. Chance to hit starts at DEX x5 and can be improved as a skill (Gore). Caster can use this with additional attacks as long as they are 3 SR apart. Only usable on initiates of Bakan of the Wilds.

Boar Strength (2 RP)

Touch, Temporal, Nonstackable

-          Same as Odayla spell Bear’s Strength. Only usable on initiates of Bakan of the Wilds.

Wallowing (3 RP)

Ritual, Duration (One day), Nonstackable

-          The caster must spend an hour wallowing in a pool of mud. When they are finished, the mud provides the equivalent of a Shield 2 spell, with the caster gaining +4 armor to all hit locations, and Countermagic at a strength of 4. The caster also gains the effect of a Fireshield spell, with all fire-related damage reduced by half. Only usable on initiates of Bakan of the Wilds.

Virility (1 RP)

Touch, Instant, Nonstackable

-          This spell can only be cast on men (or people with male equipment). It allows the recipient to perform sexually for the next hour, and also guarantees impregnation with the partner unless some form of contraceptive is used. This spell allows people who are normally impotent to impregnate a partner, but it will not overcome magical curses or effects.

Bless Wildlands (2 RP)

Ritual, Instant, Stackable

-          This spell blesses an area of woodlands or hunting grounds with abundant game and foraging for one season. This is achieved by attracting animals to the area, and also improving the reproductive qualities of local animals and plants. Relevant skills like Track and Survival are improved by +20% for anyone in the area. The ritual affects an area of 5x5 square kilometers. Additional Rune Points increase the area multipliers by 1 (6x6, 7x7, etc). The Bakan cult is forbidden to cast this spell for the annual Great Hunt. 

Tawar (Beast) - Tawar is the great bull spirit, sacred totem of the ancient Tawari and Enjoreli people. Although the Tawari are no more, the Great Bull is still worshiped as an ancestor by some people in Southern Fronela. In Oranor, worship of Tawar is popular among the tribes of Kikina, who still retain many ancient Hsunchen traditions. His worship is paired with Uralda, his mate and Mother of Cows. Storm Bull is his wild, wayward brother. In Oranor, the chief god is Orlanth of the Flaming Bolt, who wrestled and tamed Tawar. The Great Bull now serves him as an ally and sacred mount. 

Initiate Membership

-          Standard

-          Cult Skills: Dance, Cult Lore (Tawar), Herd, Peaceful Cut, Worship (Tawar), Scan, Grapple, 1H Spear

-          Starting Skills: Scan +15, Peaceful Cut +15, Sing +10

-          Spirit Magic: Strength, Vigor, Heal, Distraction, Spirit Screen, Demoralize, Fanaticism

-          Favored Passions: Devotion (Tawar), Love (Clan)

Rune Magic

-          Common Rune Magic: Sanctify, Soul Sight, Spirit Block, Heal Wound, Warding

-          Special Rune Magic: Bull Horns, Bull’s Strength, Bull’s Charge

-          Enchantments: Ban, Binding Enchantment, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment

Shamans

-          Standard. Shamans are also Priests. They consider cattle spirits to be friendly, and carnivore spirits (wolf, bear, sakkar) to be hostile.

-          Special Rune Magic: Axis Mundi

Associated Cults

-          Uralda – Provides skill Understand Herd Beast

-          Storm Bull – Provides Face Chaos

-          Orlanth – Provies Shield

-          Hykim and Mikyh – Transform Self

 

Bull Horns (1 RP)

Touch, Temporal, Nonstackable

-          The caster grows a pair of cattle horns, gain a 2d6 gore attack, plus damage bonus. Chance to hit starts at DEX x5 and can be improved as a skill (Gore). Caster can use this with additional attacks, but they must be 3 SR apart. The caster cannot Gore and trample in the same round. Only usable on initiates of Tawar.

Bull’s Strength (2 RP)

Touch, Temporal, Nonstackable

-          Equivalent to Odayla spell Bear’s Strength. Only usable on initiates of Tawar.

Bull’s Charge (2 RP)

Touch, Temporal, Nonstackable

-          The caster's feet transform into cloven hooves, gain a trample attack starting at DEX x5, 3d6 damage plus damage bonus. Trample attacks can only be used on prone enemies, and must be 3 SR apart from other attacks. The caster cannot Gore and Trample in the same round.

 For the duration of the spell, the caster also has an increased chance to succeed in Knockback attempts. If they charge at least 10 meters (4 SR) before an attack, they treat their Knockback attempt as if their STR and SIZ were at their species’ maximum. The Knockback will also push the enemy 1d6 meters. Only usable on initiates of Tawar.

Edited by Gallowglass
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4 hours ago, French Desperate WindChild said:

I have just a slight reservation concerning the starting of "gore" skill. I would use DEX x 2 or 25% to be aligned on claw runespell. 

The Odayla/Yinkin spell lets you use your normal Fist attack. My model for Gore was the Telmor cult from the Bestiary, which uses DEX x5 for Wolf's Head. 

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