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Conflicting Runes


allenowen

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I asked this in the official RuneQuest Core rules question thread, but Jason hasn't answered yet...

The Q&A pages don't really answer this definitively, but on pg 144 under Opposed Rolls, a tie means that the situation is unresolved. It does say whomever go the better result wins, which looks like a special success > normal success, crit. success > special or normal. 

On pg 230, under Conflicting Rune, in the example in the right column, Vasana ties her Harmony and Air rune rolls, yet the Air rune is the winner. Opposed Rolls says she tied, but this rule seems to say the high roll wins, as in Pendragon.

So which is it? Are Conflicting Runes a special case?  Or is it the difference between her rolls  that determines the "better" success. Her Air rune is 90%, and she rolled 74% for that, a 16% difference, and her Harmony rune is 50%, which she rolled a 41%, a 9% difference. Both rolls were successful, but she "beat" her Air rune by a larger margin that she "beat" her Harmony rune. Is that the deciding factor as well?

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27 minutes ago, allenowen said:

On pg 230, under Conflicting Rune, in the example in the right column, Vasana ties her Harmony and Air rune rolls, yet the Air rune is the winner.

An earlier draft of the rules gave the high roll a win when the level of success was a tie, and the initial release still had this in places throughout the text.  Most of that was resolved per @Jason Durall awhile back in the Core rules thread that same level of success = tie with no winner. It sounds like this spot in the text was not updated to reflect the rule correction.

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13 minutes ago, allenowen said:

So what happens when you have conflicting runes and there's a tie?

I go with player choice (i.e. the character is of two minds and cannot readily decide). 

16 minutes ago, allenowen said:

How do you resolve ties anyway?

It depends on the situation. As above for character-specific conflicts.  If it's a situation where say two characters are trying to sway a crowd to their point of view (e.g. opposed Orate rolls as an example), then the situation remains unresolved and would generally continue until there is a resolution (unless the PC decides to back out or perhaps change to some different objective).

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