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smiorgan

Stormbringer session last night!

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Tower of Yrkath Florn as a prequel to Stolen Moments. Stormbringer 4e rules with my extensive house rules. Three players, 6 characters. On Roll 20.

Session cut short due to real life intruding. But nevertheless it felt very good to be back to Stormbringer.

Highlight: sword with 2 fire elementals bound in it broke parrying a critical and went booom!

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Second short Stormbringer session of about two hours. Lots of fun was had by the players who went full old school and paranoid. They also explored room by room, chest by chest.

So, they are still in the Tower of Yrkath Florn. And - surprisingly - all of them are still alive. Despite almost succumbing snake poison and major wounds in combat. A lot of chatting with demon doors, too.

So, I guess we will continue... I hope, next time, to start the main adventure in Old Hrolmar

 

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Third short Stormbringer session tonight. The players characters bested the demons an clackars of the Tower of Yrkath Florn. The only casualty was Little Mylos. Whom they left crazed on the stairs landing, only to discover that he had jumped to his death trying to escape tornado demons of Vezhan that existed only in his imagination.

They are now in Old Hrolmar drinking too much at the Cardinal's Nose and reminiscing about their adventures. Tomorrow they will meet the Duke Avan Astran at the Scales of Goldar on Quayside. They are bunch of chaotic-leaning misfits and stick like a sore thumb in a Vilmirian city. Even in Old Hrolmar. 

 

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Fourth Stormbringer session! A very short one, but quite fun. Eventually, we did not start in Old Hrolmar because the players wanted to use their time on the ship to summon the panther demon, taking advantage of the silver panther statuette with a ready binding sigil and of the grimoire they had found in the tower of Yrkath-Florn. The kind of succeded but they were unlucky with the summoning results table: an Extraplanar Ambush ensued. The man-panther demon was helped by three Dolphtigers. Minor demons with the body of a tiger and the head of a dolphin. They are pretty stupid and have an annoying laughter. A pretty chaotic but not too lethal fight ensued. Fumbles and parried criticals caused a more than healthy dose of weapons breaking and flying around, noses bleeding and so on. The fearsome man-panther did not score a single hit. It was bound and directed against its dolphtigers pals. It continued failing rolls afterwards. Eventually, the annoying dolphtigers were dispatched. But not before they destroyed the demon broadsword of Morgainen of Pikarayd with a critical parry. It turned out that the fearsome sword had a CON of 3. Now they have a pretty impressive combat demon of dubious effectiveness.

Next time they WILL be meeting Avan Astran in Old Hrolmar without further ado - and the prequel will be over.

Here you can admire the summoning-fight scene in all its chaotic glory:

 

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Edited by smiorgan
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Just a quick update on my Stormbringer online game, now into session 6.  Big fight in the basement of a waterfront tavern in Old Hrolmar took the whole session. Two demons and a Mereghn assassin as opponents. Additional cinematic elements spiced things, but I won't say more because the scene is a modification of an encounter in the published scenario "Stolen Moments".

We run the combat using Stormbringer's action economy RAW (see the other thread). It must be the first time I use declarations of intent in my whole career as Stormbringer GM.  The combat was tense if a bit less dynamic than I had anticipated. The finale, however, was dramatic and satisfying. One important NPC got her right hand amputated, but the PCs came out of the big fight relaively unscathed.

VERY MILD SPOILERS for "Stolen Moments" AHEAD

The game is gaining momentum, with the players finally buying into the premise of the scenario and bonding with Duke Avan Astran and his bodyguard Nadjana. The trouble in Old Hrolmar has political underpinnings that the players and their characters start being curious about. This is good and gives more depth to the Duke's character. However, I need to have them out of the city quickly to embark in the main quest, which is largely unrelated to Vilmirian politics.  If they dive into the political sideplot they risk  delaying too much the AWSOME main quest and lose focus.  I could either try to weave together the two plots more tighthly than the scenario suggests, or simply leave politics in the backdrop as per the published scenario.

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On 4/26/2020 at 11:37 PM, smiorgan said:

Highlight: sword with 2 fire elementals bound in it broke parrying a critical and went booom!

That looks fun.. I need to study how this works and what happen! 😮 :D 

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Session 7 was a short one. A lot of talking in the Ducal Palace of Hrolmar, visiting a shrine of Arkyn, summoning Undines. The players surprised me by asking the Duke a fief as reward for accompanying him in his adventure. Avan Astran said yes! Now, they are the appointed lords of Hrolford - a starving hamlet on the border between the duchy of Hrolmar and the duchy of Jadmar. If they manage to save it from the drought of the ever expanding Dinner of Dust, they will earn the Duke's gratitude.

NOTE: According to the "Atlas of the Young Kingdoms" Hrolford is supposed to be a small town, but I'm going by the original Stormbringer map and Hrolford is most conveniently not represented and happens to be a hamlet and sit exactly on the road from Old Hrolmar to Doom Point.

 

Edited by smiorgan
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The Stormbringer game on Roll20 keeps going. Last night it was a side quest with just one of the players. I improvised the session using the Old Hrolmar gazeteer. It's a great resource for NPCS, plots and places! Criticals, fumbles and a successful call for divine intervention made the rest!

  

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Afternoon Stormbringer session today. The adventurers started their journey with Duke Avan Astran. I am running an "enhanced" version of the scenario "Stolen Moments" from "Perils of the Young Kingdoms". So some SPOILERS ahead...

 

 

GRAVE SPOILERS, BEWARE!

 

Inspired by dreams and old manuscripts as well as by the prospect of holding a fief on behalf of the Duke they departed from Old Hrolmar  riding stout Weeping Waste ponies provided by the duke. Actually, Saran Sheik the Black Abbot and Morgainen the devotee of Hionhurn were on a little cart as they are heavily wounded - same for Nadjana who lost her right hand to the Frog Demon. As they left behind the immediate interior of Hrolmar they signs of the drought became apparent on the dusty roads of Vilmir. First stop Hrolford a hamlet on the border of the Duchy of Jadmar, which the characters hope to hold as ducal administrators once they help the Duke recovering the "Melnibonean treasure" hidden at Doom Point.

As they approached Hrolford they were ambushed by Dervil's gang of desperate peasants. Despite 2 rounds of surprise Dervil's crew proved desperately ineffective. Khaleb T'aarna, the Pantangian outcast, was unhorsed but managed to parry critically Dervil's shortsword and then attacked again critically with his demon falchion. At the end of round three the would be bandits had lost their chief and another member, while a third laid unconscious only because Zergan Four-Pigeons - the Purple Towner sailor - was too kind-hearted and had opted for a non-lethal attack.  The Duke ordered the unlucky fellows to surrender. And the survivor saw it as a better prospect than being slaughtered by the adventurers. Desperate because of drought, famine and injustice from the King and Church, they had heard that in Rignariom, on Ilmiora's border, Estele Regardus - a girl of humble birth and pure heart - was preaching the penance of the corrupt Church and calling the poor to disobedience in the name of True Law.  Inspired by these stories they had created their own insurrectionist group nominally allegied to her cause, but actually not doing much beyond petty banditry.

When our heroes entered the village of Hrolford  a small crowd gathered around them, voicing contrasting sentiments. The Duke was hesitant, but Marlissa of Sequaloris delivered a great speech, promising a new era of prosperity (and Chaos?) to the village. 

They plan to stay one or two weeks in Hrolford as their wound heal. Those who are not wounded will be busy with agricultural works (and demon summoning in the crypt below the chapel of Law!).  Bu the Duke won't let them stay for long as he has Doom Point constantly on his mind, dreaming of the mysterious treasure and of the red-rosy light.

     

 

    

 

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Just in case you were in doubt, our Roll 20 Stormbringer games continues. They characters stayed one week in Hrolford where they started to rebuild the destitute and desperate village and save it from the encroaching Dinner of Dust. For that I used a variant of Revolution d100 conflict rules (outdebating the Vilmirian Inquisition was a high point of the conflict!). They also summoned a hand-demon for Nadjana who had lost her hand due to a major wound. After a week Avan Astran grew impatient. They left for Doom Point, which they reached after 4 days on the backs of their trusty ponies.

(continues in the next post - with spoilers)

 

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