Jump to content

Increasing Spell Chances


claycle

Recommended Posts

A Question or Two Regarding Increasing Spell Chances

Reference RQG p. 244 and RQG p. 387.

On 244, it says that a player ("any magician") can increase their chance to cast a magical spell with Meditation or ritual practices, and/or using Sing, Dance, a magical language, or other appropriate skill to augment the casting chance. Despite these methods being sub-headed beneath Rune Points, it seems that the section on Increasing Chance of Success with Magic isn't intended as a subsection of Rune Points, but as a section at the same level as Rune Points and Resisting Spells, as the rules here refer to "any magician": Any magician can increase the chance of casting a non- ritual spell or using a Rune by using the Meditate skill successfully...

#1: In RAW, therefore, is it intentional that any magician (spirit, rune, or sorcerer) can use Meditate/Ritual Practices and/or Skill Augmentation, or is the section intentionally under Rune Points and thus refers only to Rune magicians?

On 387, it says that a player can increase their chance to cast a sorcery spell with Meditation or ritual practices, but seems to leave off at the augmentation part.

#2: In RAW, related to above can a sorcerer use a Sing, Dance, or other appropriate skill to augment the casting chance (was this an unintentional omission), or is augmentation of this sort removed for sorcery explicitly (intentional omission)?

EDIT: Had another one.

#3: A sorcerer with a high Truth affinity (90%) tries to cast a spell that contains Truth (Geomancy). The sorcerer has mastered the Truth rune, but their skill with Geomancy is low. The sorcerer is attempting to reveal the truth about something. Could they use their high affinity with the Truth rune to augment their chance to cast Geomancy?

EDIT: I think I found the answer for #3 on p387 under Determining Success:

That percentage can be augmented by the Meditate skill or ritual practices, time, place, and item bonuses, and by a pertinent Rune affinity or Passion.

TY.

Edited by claycle
  • Like 1
Link to comment
Share on other sites

1 hour ago, claycle said:

is it intentional that any magician (spirit, rune, or sorcerer) can use Meditate/Ritual Practices and/or Skill Augmentation

Yes, it applies to all magic.

1 hour ago, claycle said:

related to above can a sorcerer use a Sing, Dance, or other appropriate skill to augment the casting chance

I don't see why not.  I could certainly see a sorcerer using some sort of liturgical chant to facilitate casting a sorcery spell (Dance might be a bit odd for a magical practice that is focused on logic vs. ecstatic rites though).  

1 hour ago, claycle said:

Could they use their high affinity with the Truth rune to augment their chance to cast Geomancy?

Yes, as you noted in your edit.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...