Jump to content

BRP: Classic Fantasy (Was Sword & Spell)


threedeesix

Recommended Posts

First, I lost the rights to Sword & Spell when someone else beat me to it with Shadow Sword and Spell. Oh well, it went from Hack N Slash, to Chaos & Catacombs, to Sword & Spell, to Classic Fantasy. I like Classic Fantasy becouse you can look at the title and know what the book is attempting to capture.

Anyway, Classic Fantasy Volume I: Adventurers is finally done! Ok, kinda done. It's completly written coming in at 87,500 words (I thought writing a 500 word essay in grade school would kill me). I still have to lay it out (which I have no idea how to do, but what the heck), and find some artwork.

Here is an overview...

Chapter 1: Characters

This chapter details seven playable races; human, elf, dwarf, halfling, half-orc, half-elf, and gnome. Also included are 10 classic character classes, the Barbarian, Bard, Cleric, Druid, Fighter, Illusionist, Magic-User, Monk, Paladin, Ranger, and Thief. In Classic Fantasy, classes are simply BRP professions with a tighter skill list and special abilities. Also in chapter 1 is complete rules for Alignments. This uses the BRP Alliegence system as written, but geared towards Good, Neutral, and Evil.

Chapter 2: Skills

This chapter details several new skills specific to a Classic Fantasy campaign as well as notes any changes to existing skills.

Chapter 3: Spells

Classic Fantasy uses the basic Magic system as detailed in Basic Role Playing, however adds 150 new spells to the 30 already included in BRP. These are broken down into magic-user, cleric, druid, and illusionist spells, and includes such old favorites as magic missile, reincarnation, power word, phantasmal killer, sleep and hold person, just to name a few.

Chapter 4: Equipment

This short chapter details some of the more common general equipment common to a classic campaign as well as sets up a gold/silver/copper monetary system and assigns a value to all existing weapons, shields, armor, etc found within Basic Role Playing.

Chapter 5: Spot Rules

Finally, this chapter includes rules for some of the less common situations that can crop up in your typical dungeon crawls, including rules for Armor Damage, Choosing a Leader, Digging and Tunneling, Hiring Others, Locked and Stuck Doors, Marching Order, Recovering Spent Ammunition, Repairing Armor and Weapons, Scouting Ahead, Secret and Concealed Doors, Securing a Door, Setting Camp in or at the Dungeon, Sinking, Standard Operating Procedure (SOP), Surprise, Tight Spaces, Training, and Vision, Lighting, and Encounter Distance.

With the exception of a double sided character sheet and spell sheet that about wraps up the contents of volume 1. I have submitted what I have (unformatted) to Dustin to just to make sure I don't have to make any drastic changes before I get to heavily into the layout of it.

Classic Fantasy Vol. II: Gamemastery is already more than half done, and I hope to have it ready in the fall.

Rodney Leary

Edited by threedeesix

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

  • Replies 95
  • Created
  • Last Reply

Top Posters In This Topic

I still have to lay it out (which I have no idea how to do, but what the heck)

Get Microsoft Publisher, its fairly cheap and works very well for this sort of home publishing projects.

and find some artwork.

Go to RPG now or Drive through RPG and look at Clipart Critters or Octavariate (spelling may be wrong), you can get lots of clip art of varying quality for low prices from them. Also look up Vshane on there as well, his art is a very good AD&D feel to it.

For some samples check out Goblinoid Games' Labyrinth Lord, its a free download and includes said art style.

Link to comment
Share on other sites

Guest Vile Traveller

Also included are 10 classic character classes, the Barbarian, Bard, Cleric, Druid, Fighter, Illusionist, Magic-User, Monk, Paladin, Ranger, and Thief.

Wot no Assassin? :confused:

Link to comment
Share on other sites

Wot no Assassin? :confused:

I have several NPC character classes to be included in Vol. 2. He will be right there with the Anti-Paladin and the Witch. These will be fully detailed classes, and usable as PCs if the GM allows, but not what I would consider core character classes.

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

Jut WOW! Rubble and Ruin is around 70,000 words, and I'm working hard to finish it---80,000 for Book 1 alone!

I can't wait to get a copy!

Yah, when I spoke with Dustin a couple months ago and told him I was currently at 147,000 words, but not done yet, he told me I would have to break it up into two volumes.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

Cool. I am really looking forward to your finished work. It is definitely a must buy.

I cannot help much with the layout as I am struggling horribly with this myself trying to work on The Green, but I may be able to help out a little with the artwork. I am very limited in what I can do. Individual character/portrait type shots seem to come out quite well. Anything with more background is more difficult.

I will attach a sample. Let me know if you are interested and I will see what I can do.

post-133-140468074292_thumb.jpg

294/420

Link to comment
Share on other sites

For layout I'd recommend Scribus. It's almost the equal of InDesign, but it's free, open source, and runs on Macs and Linux, which basically means it spanks MS Publisher in every category :)

There may be a bit of a learning curve - I can't say for sure, since I've always been fortunate enough to have InDesign proper at hand and have never really done a big project even with that.

Speaking of such things, there's not very much (timewise and skillwise) I can really offer to the layout for BRP: CF, but feel free to drop me a line if you have questions or need someone to look at something. I'm a looooong way from being a real layout guy, but I fake it at my day job enough that I occasionally know a thing or two.

75/420

---

Geek blogging at http://strangestones.com

Link to comment
Share on other sites

Congrats, Rodney!

That's very awesome to hear. I loved reading what you sent me, and can't wait to see the finished product.

Thanks Jason, that means alot.

I also want to take this opportunity to mention that it was Jason more than a year and a half ago that e-mailed me suggesting I write something. So if this doesn't live up to everyone's expectations, forward all hate mail to him not me. >:->

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

I am also using Scribus and have found it easy to use if not a little quirky (but not nearly as bad as when I was trying to do everything in Word).

I would like to again thank Puck for the artwork he has contributed to my monograph and recommend that you consider his offer.

Link to comment
Share on other sites

Ok, just got a reply from Dustin based on the rough draft I submitted. As of right now it looks as if they are going to do the layout, and I assume provide artwork, in house.

Oh, and there are three other monographs ahead of me and GenCon is coming up soon, so it will still be a bit until it's ready.

So while I appreciate the offers for help, it looks like I can get right into finishing volume two instead of tying myself up with learning to do layout.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

Ok, just got a reply from Dustin based on the rough draft I submitted. As of right now it looks as if they are going to do the layout, and I assume provide artwork, in house.

Oh, and there are three other monographs ahead of me and GenCon is coming up soon, so it will still be a bit until it's ready.

So while I appreciate the offers for help, it looks like I can get right into finishing volume two instead of tying myself up with learning to do layout.

Rod

So will this still be a monograph or is it getting bumped to 'full' product so to speak?

Either way, great news. Congratulations.

Very slowly working towards completing my monograph.

Link to comment
Share on other sites

So will this still be a monograph or is it getting bumped to 'full' product so to speak?

Either way, great news. Congratulations.

Still technically a monograph as I do not believe they are doing anything in the way of editing or going out of their way hunting down typos.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

Link to comment
Share on other sites

Sounds like a nice idea, to capture the feel of traditional D&D, albeit with BRP. I preferred the title Sword and Spell, as it conjures up a more an old school feeling when you see them name.

I might take a look at this once it's published.

Nathan Baron

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...